- Joined
- Aug 17, 2022
I've got to ask, when was the last decent Assassin's Creed game? Or at least, the last one that didn't have a bunch of pozzed shit in it; I'm leaning on Black Flag, personally.
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I played it this year. It was buggy and shitty and they gender-swapped Captain Kidd. AC was always woke.I've got to ask, when was the last decent Assassin's Creed game? Or at least, the last one that didn't have a bunch of pozzed shit in it; I'm leaning on Black Flag, personally.
Michel Ancel left Ubi ages ago, there's no way they can make a new Rayman game without him.If these niggers can't even make a new Rayman or Child of Light then they deserve to fail.
I played itthis year. Itwas buggy and shitty and they gender-swapped Captain Cook. AC was always woke.
Honestly, probably 1. 2 had gay Di Vinci, 3 had you play as a half-indian working for a black man, 4 had girl Kidd and the two main ones after that were shit.Any suggestions on which AC is the least woke? Call me curious.
i enjoyed the french revolution one, probably the least woke since the first one.and the two main ones after that were shit
Honestly, probably 1. 2 had gay Di Vinci, 3 had you play as a half-indian working for a black man, 4 had girl Kidd and the two main ones after that were shit.
Forget wokness and go for "best" which is 2.
i enjoyed the french revolution one, probably the least woke since the first one.
The game doesn't try to paint the revolutionaries as some nice people fighting da powa. For something made by the frogs it's decently unbiased for pop history. The DLC is full of references to the Infernal Columns and the War in Vendee replete with Republican Weddings and human skin keep sakes.Mind explaining a bit? Never did much with AC: Unity.
Rayman 3 was made without Ancel and it is one of my favourite games in the series behind R2 and only narrowly beaten by Origins. They absolutely could make a great Rayman game in this day and age but they would need to shutter a few studios and wall their entire bg&e and ac team into the basement and start over.Michel Ancel left Ubi ages ago, there's no way they can make a new Rayman game without him.
I only played Liberation and thought that it was very bare bones. Bare in mind it was probably very impressive on PSP but on a full console it just feels overly small and lacking in grandeur. The fact that there's little to no to see in regards to architecture or landmarks was another swipe against it.Any suggestions on the spin-offs? Liberation, Chronicles, Rogue? The first one is pretty woke, what about the others?
Mind explaining a bit? Never did much with AC: Unity.
Black Flag was the last one I played. Honestly, the more I've studied history it's become clear that Assassin's Creed was always sketchy on its historical sources, but I think that they at least made it possible for you to immerse yourself into the 12th century Levant or Renaissance Italy or even the Caribbean. I've recently decided to play Unity after buying it on sale and I can't get over just how much the Abstergo bullshit still plagues the immersion even after that storyline became irrelevant after AC3. It was never even a good plot idea to begin with. These days, even the historical stuff is complete nonsense, barely consulting the Wikipedia pages of the subjects. Look at the minimal research they did for Sparta (it wasn't as badass as you think, Macedon were always the superior fighters) and especially Japan.I've got to ask, when was the last decent Assassin's Creed game? Or at least, the last one that didn't have a bunch of pozzed shit in it; I'm leaning on Black Flag, personally.
You know what? Sure. With the piles of good games, both new and old, easily available at my fingertips, I do have "extraordinary" expectations for something that will make me put all of that and AAAA-pricing money down. The part where this frog is dead wrong is thinking that games are like movies - you pump millions upon millions on CGI (or in this case graphics), marketing and PR, but if your game is formulaic, generic and does nothing interesting purely for the sake of being consistent and "solid"... it's not going to work anymore.So it's the GAMERS at fault for expecting better than mediocre experiences of AAA games with 100+ million dollar budgets before marketing costs. Upper management desperately needs to be gutted, and I don't know how the investors haven't gotten together to boot Guillemot yet.
This hits a really good point. As the years go by, there's a growing backlog of games waiting to be enjoyed or rediscovered. I barely pay for new games nowadays unless they're my personal crack of Paradox map games. Gaming is going through the same process as movies, TV, and comics before them: there's lots of great old stuff that's better than what's coming out today. It's just taken games longer to get there since the jumps in innovation were so high from generation to generation, but that innovation completely halted during the 7th generation, and the only thing that's changed is marginally better graphics and steeper prices.With the piles of good games, both new and old, easily available at my fingertips, I do have "extraordinary" expectations for something that will make me put all of that and AAAA-pricing money down
Yea, I remember that well as I was aa big fan of nu-PoP which they killed off in favour of this shit. I also remember AC 1 being a barebones, unfinished mess of a game.I still remember when the first Assassin's Creed was marketed as a spiritual successor to Prince of Persia,
I tend to have a more favorable view of AC1. I think it's the game that made you feel like an assassin in a way none of the successors, not even the Ezio trilogy were able to do. Sure, the quests were repetitive as fuck but when you actually got the information, you were given the freedom to plan out how you would carry the assassination and how to make your escape.Yea, I remember that well as I was aa big fan of nu-PoP which they killed off in favour of this shit. I also remember AC 1 being a barebones, unfinished mess of a game.
Who let the dogs out? Christ, nearly everyone of them is stunningly unattractive.Ubisoft's hubris is really coming home to roost.
UBISOFT employees Going to strike on October 15, 16 and 17
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Was it? I remember having fun with it, the parkour mechanics were cool, so were the animations. Combat felt barebones but it wasn't a bad game, most likely because the Ubisoft formula wasn't a stale pile of horseshit yet. This was the first game with all the mechanics that i now hate because they are in every single fucking open world game it seems, like the towers and such.I also remember AC 1 being a barebones, unfinished mess of a game.
You need to be Goichi Suda to make that work.first person shooter with ablack gayprotagonist in a wheelchair and nobody wants to say it's a bad idea
Didn't the original writer and designers behind AC all leave after Brotherhood? That's unfortunately the story of many long-running series and I'm not talking about just the AAA industry or just the Western industry. Eventually literally anyone who worked on either the original or even the most celebrated early titles of a series leave and all that's left is new people creating a pale imitation of what once was. Sometimes even when a person who was around back then is still in the studio they eventually just become some higher up completely out of touch with the project with the exception of writing their signature on documents from time to time and collecting their paycheck from it.I still remember when the first Assassin's Creed was marketed as a spiritual successor to Prince of Persia, which I loved during the mid-2000s. It was just meant to be a story of an assassin killing crusaders and mujahedeen. I wish it had stayed that way.
That's what Yves is too. He was a producer that had to beg to get Sands of Time made. Incidentally, the same happened with whoever took over the remake, except that project originally failed since it was jeets who first started it.Didn't the original writer and designers behind AC all leave after Brotherhood? That's unfortunately the story of many long-running series and I'm not talking about just the AAA industry or just the Western industry. Eventually literally anyone who worked on either the original or even the most celebrated early titles of a series leave and all that's left is new people creating a pale imitation of what once was. Sometimes even when a person who was around back then is still in the studio they eventually just become some higher up completely out of touch with the project with the exception of writing their signature on documents from time to time and collecting their paycheck from it.