This made me really nostalgic (can you have nostalgia for a bad memory?) for when the Anthem devs kept refusing to fix their broken loot system that almost never dropped legendaries, even on endgame raids, and after boasting about having fixed it they were demoing the new patch on livestream and when they opened a chest it was nothing but purples.
The chest happens at the very end of the video but it's worth watching the whole thing to see them clearly pissed off that all anyone wants to talk about is how shit the loot system is, instead of the game's art direction.
Studios for live service looting games love being stingy with loot.
It happened with Diablo 3 at launch and wasn't fixed till the expansion(years later they claimed it wasn't due to the real money auction house, even though they made a percentage off the transactions so it absolutely was, worst part about the itemization initially was base magic blue items were better due to the stat distribution).
Destiny 1, people would find "loot caves" where they could grind loot and eventually get high tier items for it, bungie stepped in and patched them out.
The Division 1. Same deal, even had people finding "loot caves" like Destiny where you could park and just shoot infinitely spawning enemies to try and actually get some good loot. Devs would patch them out within a day or two but leave other crazy bugs like the damage reduction multiplier being 1.x instead of 0.x and stacking on gear so you would take increased damage and not know wtf was going on. Made their initial raid a mess because people thought they had geared up for it.
Destiny 2, players would have the same initial complaints about itemization and basically just get told to piss off.
Anthem, the issues were detailed above.
Division 2, when the devs could have learned their lesson from all of the previous games out there including their own, they went the opposite direction.
Diablo 4, went back to not having high level loot worth a shit and being next to impossible to find. You'd get a legendary while leveling up, so it would be useless once you hit the level crap, good luck ever finding one again.
Now Anthem obviously fucks with the silly pattern of game devs being hostile to their playerbase having fun if the game has a D in the game. The reality is it's all a symptom of being a live service game and coming up with a loot system that attempts to maximize player engagement, in other words keep people playing 6 hours a day 5 days a week for months at a time and people won't do that if they get loot in a live service looter game(they believe anyway) because they'll get loot, complete the content and move on to another game(which they end up doing anyway because they get bored of not getting shit).