Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
The management class is made up entirely of just "business lessons" - the days are long gone where you get a Todd Howard/Miyazaki going from "Game Developer" to CEO.The gaming industry is so weird in a business sense because it constantly seems that their entire management class has never taken any basic business lessons. Always amazes me that their management has zero business common sense.
The issue is that while the management knows "business lessons" - they don't know the product. They have no idea how the product works and assume all products are interchangeable. "Oh people want Live Service Team Shooter? Let's Make Live Service Team Shooter" and that's as far as it's thought through on a management level. They don't even differentiate studios anymore - because they're all just factories to the business.
You see it all over - XP boosters in Single Player games, BioWare (one of the more storied RPG studios ever) working on a PVE Mech Team Shooter, Diablo Phone Games, Multiplayer Dragon Age, and so on.
They really don't get it because a lot of other industries you can just make iterative products - even in Entertainment. A lot of pitches are just "Something meets Something Else", like "Star Wars meets The Office" or "Game of Thrones but Modern", or whatever. Honestly for a while even in Video games they got away with it - Assassin's Creed is largely just "Assassin's Creed in <new location>" until they started tampering with it. A lot of other industries you can get away with "oh no our movie didn't do well, must have been that harassment campaign" and just move on.
That's because they're not trying to right the ship. The CEO/Board/etc are trying to take from Ubisoft what they can before the ship runs aground and then flee with their ill gotten gains. At some point they realize there isn't much in the way of coming back from this all. There's a large part of business investing that revolves around profiting from a dying company as much as humanly possible before it fully dies (see also KMart famously).I've yet to see any signs of the kind of radical changes necessary to steer the ship around over at Ubisoft. All they've done is shuffle what little worthwhile intellectual property and talent they had left onto a separate entity, and then put the dumbfuck son of the reigning jester in charge. I doubt the apple has fallen all that far from the tree.
The amount of complete bombs that Ubisoft has released is indescribable. Skull and Bones was eating Dev salaries for a full decade, Star Wars Outlaws bombed hard and so did Assassin's Creed Shadows. They also invested heavily in XDefiant only to get it barely operational for a single year before losing the entire player base and closing the studio that made it.
These are all massive bombs and there's no reason to think they can recover and they're at least smart enough to see the writing on the wall.