- Joined
- Jan 15, 2019
Update game binaries to no longer require phone-home checks to run. Release server binaries so people can host servers themselves. No need for source code. No need for game data. Don't have to give the game away for free. Perfectly reasonable to require players (or server runners) to own a legal copy. No need to continue updating binaries once released (i.e. if future OS builds can't run it, tough titty). Hell, you can even take out whatever hooks you use to incorporate any anti-cheat so you're not "leaking proprietary garbage" nobody wants anyway.I agree in theory, then you have to ask how they would skirt responsibility. Technicality, lack of funding, outdated software, lack of will. Things have changed since cartridges were standard for games. Now you have to account for copyright, loyalties and existing laws.
None of that is hard. Phone-home license checks are generally a one-liner. Comment it out, recompile, test-fire it just to make sure, done. Games with multiplayer components are already talking to a server binary anyway, so strip out any corporate "secret sauce," slap on an 'AS-IS, NO WARRANTY, NO ANTI-CHEAT INCLUDED SO THAT'S YOUR PROBLEM" notice at startup, and turn it loose with a sample config file.
That's it. I can think of no reason whatsoever why any "dead game" cannot be given this treatment at EOL/EOS.














