Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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when ubisoft assets go up for sale i want every farmer to pool their money together and donate it to me so i can legally own the splinter cell IP
Ubi has started already sliding their valuable assets/IPs into holding companies - when it finally crashes down there's going to be 0 value to be purchased up in the wreckage. The execs are already preparing their parachutes.

Assassin's Creed Shadows is insane as a concept. Having a Samurai is a novel idea, except it isn't because there were so many fucking Samurai games before AC Shadows.

- Ghost of Tsushima, with Ghost of Yotei in full hype cycle
- Sekrio, FromSoft's 2019 GOTY
- Rise of the Ronin
- Nioh 1, 2, and with 3 in it's pre-release cycle
- Like a Dragon : Ishin was remastered and localized
- Dynasty Warriors Origins

Changing the kind of game a studio makes is a horrible idea (see Anthem) but to take a studio that's struggling like the AC studio and get into the arena with so many established and prominent games already was quite possibly the worst idea ever concieved. And that's just "Samurai" games, if you open up the idea to "action" games, you add in both God of War games, Elden Ring, Hades 2, both Zelda BOTW games, and so on.

They really just made a horrible decision and never thought to bail out from it.
 
Assassin's Creed Shadows is insane as a concept. Having a Samurai is a novel idea, except it isn't because there were so many fucking Samurai games before AC Shadows.
I agree with whoever previously said this was Ubi's 'in case of imminent bankruptcy, release samurai game' gamble.

It was a last ditch attempt to save the company, but because they couldn't stop throat-goating black dick they couldn't even successfully deliver the one AC game everyone has been begging for since the series started.
 
I agree with whoever previously said this was Ubi's 'in case of imminent bankruptcy, release samurai game' gamble.
It was the NINJA game before that though. They made it a samurai game for because they changed AssCreed into an RPG. The formula was PERFECT for a ninja game until Origins came along and was a success, at which point they changed the entire series into a different genre.

It was a last ditch attempt to save the company, but because they couldn't stop throat-goating black dick they couldn't even successfully deliver the one AC game everyone has been begging for since the series started.
Echochambers, man. They saw the "firey but mostly peaceful" protests and decided that by the time the game would be released, no one would have a problem with a YN destroying everything in front of him. That shit got old by the first lepton after it started and everyone knew it apart from the woke.
 
They made it a samurai game for because they changed AssCreed into an RPG. The formula was PERFECT for a ninja game until Origins came along and was a success, at which point they changed the entire series into a different genre.
AC1 had you plan out an assassination of a top ranking crusader, with the earlier missions having you collect information through stealing plans, eavesdropping and getting info out of locals. AC2 already dropped most of that. The main missions are just a series of quests with you killing some dudes as the story dictates. By the time black flag came out you're not even really an assassin, youre just a pirate and the assassin shit is a splash of brand recognition. Like how every FE is a new story (bar a few set in the same universe) with a fire emblem being something completely different every time, it just shares a name with a completely different macguffin with a different function.

It already was in flux a long time, adding and discarding things as they shat out game after game. I would say the core concepts are:
freerunning/parkour
open world
towers that fill your map with little quests
main quest
brushing shoulders with various historically significant people
hidden blade
discovering landmarks and getting codex info on them
some convoluted real world shit with the whole templar vs assassin thing

Other things are added but fluctuate. Like the boats, in AC3 it was a side mechanic, it was core to AC4 and rogue, then it was gone in unity and syndicate, then it came back in a smaller form in AC greece (forgot what the newer ones are called). Other mechanics are one and done, like the bomb crafting in AC2 revelations and the blowdarts in AC4.

They already had male/female for a while, syndicate had them with both having a few unique traits. AC japan having a samurai and a ninja isn't too far out of the ordinary, but they shouldve either accepted you couldnt play through the game as either character on their own (force players to switch depending on whether you need freerunning or not) or make the samurai an apprentice ninja with the ability to freerun.

Whatever the case, AC already was a quasi RPG for a long time.
 
By the time black flag came out you're not even really an assassin, youre just a pirate and the assassin shit is a splash of brand recognition.
True but the gameplay was still recognizable. You still assassinated people.

They already had male/female for a while, syndicate had them with both having a few unique traits. AC japan having a samurai and a ninja isn't too far out of the ordinary, but they shouldve either accepted you couldnt play through the game as either character on their own (force players to switch depending on whether you need freerunning or not) or make the samurai an apprentice ninja with the ability to freerun.
The thing is that they gave Yasuke an armor that prevented him from doing assassin stuff. He couldn't be an assassin no matter what. Edward could still do assassin stuff. Yasuke was a For Honor character in terms of gameplay. Having to make levels that work with both styles of gameplay was impossible to do unless you make them boring as fuck.
 

Ubisoft’s Internal Town Hall Meeting Fails to Reassure Employees on Its Future​

Ubisoft held an internal Town Hall Q&A meeting with employees yesterday to instill confidence in the company’s upcoming changes, but, according to over a dozen employees who spoke to Insider Gaming anonymously, it appears to have had the opposite effect.


The Town Hall featured a host to read out the questions, along with Ubisoft CEO Yves Guillemot, Executive Vice President Cécile Russeil, Chief People Officer Sébastien Froidefond, CFO Frederik Duguet, and Chief Studios & Portfolio Officer Marie-Sophie de Waubert, in a roundtable format.


Acknowledged Lack of Communication​

One positive from the call was that Ubisoft acknowledged the lack of communication about the announced structural changes, with Executive Vice President Cécile Russeil acknowledging that most employees learned about many of the upcoming changes from media reports.

Russeil acknowledged that the live Q&A session that took place at the end of the day was the wrong decision, as employees found out about a lot of the details from media rather than the company itself.

“We heard you, and in the future, we will attach the press release with an internal email so that you get all of the information at the same time of media and investors.”

Duguet weighed in to mention that Ubisoft is a publicly traded company and “we have disclosure duties with our investors, which means, in concrete terms, that we cannot share anything that is sensitive internally at large before updating the market on these very elements.”

Selling a Creative House / Assets Is Possible in The Future​

One of the biggest questions in the call revolved around Ubisoft’s Creative House structure and what will happen if a Creative House fails to be profitable.


On that, CFO Frederik Duguet said, “First, I would like to repeat that we are setting up the Creative Houses for success. We want them to win. It’s the whole purpose of what we’re doing. Of course, we should keep in mind that not all of them might not be profitable on day one, but the important element will be for the five of them to project into the next years and see to what extent they can continue to the overall Ubisoft performance improvement.”

He continued, “Now, if in some years from now a house is not profitable, if it underperforms versus management expectations, then ultimately we will look at the root cause. We will discuss with the GM and the team in charge to see whether there is a way to bring it to performance and profitability.”

“So, selling a house will be a possibility, but it shouldn’t be the first route to work on. If we open the perspective, and the options, if we find a powerful and motivated partner, and we agree on long term vision, and it comes with an important cash injection, with the force to invest in the future of the brands, if this is good for the house or Ubisoft, it is something to consider.”

 
Be honest, how much has anybody here contributed to Ubisoft? I'm talking buying their games whether new or online.

Hmmm... let's see. Far Cry 2 + DLCs
and the full Crazy Prince Trilogy on GOG,
Warrior Within and Dark Messiah on Steam and that's your lot,
all of them bought at a sale, so perhaps USD15 over the course of a decade.

I've always wanted to get Far Cry 3 but I won't install Uplay,
and there are still infinite games (1985-2016) to discover and enjoy.

Imagine giving Ubisoft money in 2026.-
 
and there are still infinite games (1985-2016) to discover and enjoy.
I bought a lot of their shit back in the good days. The X360 days were really Ubisoft-heavy in a kind of good way. It's insane how fast they let the cancer spread.

The last one I really liked was South Park Fractured But Whole, even if that probably doesn't count as a Ubisoft game for some. That was probably 10 years ago, and even then I was relieved it wasn't as bad as I feared.
 
No wonder Ubisoft is on the brink of bankruptcy.

ubisoftt1.jpgubisoftt2.jpgubisoftt3.jpgQuebec Ubisoft.jpgUbisoft Montreal.jpgUbisoft Winnipeg.jpg
 
The end of ubisoft was when they fired every (probably white male) employee who knew how the engine functioned, and then they truly became an "artistic" company without any annoying programmers to satisfy, just a group of leftists artists and writers raping the engine to work for what they needed.
 
No wonder Ubisoft is on the brink of bankruptcy.
I'm sure some of these ladies are nice people, but I just imagine being a guy in that work environment and making a joke and suddenly everyone turns to fluoride stare at you like that party meme before you're swept off to HR for 4 hours of unpaid sensitivity training.
 
already had male/female for a while, syndicate had them with both having a few unique traits. AC japan having a samurai and a ninja isn't too far out of the ordinary, but they shouldve either accepted you couldnt play through the game as either character on their own (force players to switch depending on whether you need freerunning or not) or make the samurai an apprentice ninja with the ability to freerun.
The problem is having to switch characters to access your full kit is annoying and a forced limitation to try and make each character distinct. You wind up having a character, regardless of who you play as, that is worse than every protagonist who came before. In any other videogame of this type you can climb AND fight. The restrictions are utterly arbitrary and is the key example as to how you know this was a politically motivated decision and not an actually intelligent game design one.
 
They somehow managed to fuck the Rayman remaster up by replacing all of the original's music with inferior versions for no discernible reason.

These people are truly masters of grabbing defeat from the jaws of victory.
 
They somehow managed to fuck the Rayman remaster up by replacing all of the original's music with inferior versions for no discernible reason.

These people are truly masters of grabbing defeat from the jaws of victory.
I assume they removed Betilla's panties too?

Edit: Or is this just the second one? Can't even make a two game series remaster a compilation.
 
The problem is having to switch characters to access your full kit is annoying and a forced limitation to try and make each character distinct.
What's really funny is Nioh 3 just came out and it has the exact same samurai/ninja mechanic except it works like style switching in DMC.

Instead of going into the menu and waiting for your other character to load in so you can climb a tower or beat a specific enemy you can instantly shift back and forth between modes with one button press, even in the middle of combat, because leveraging the strengths of both movesets is part of the core design instead of an obvious afterthought to meet a DEI quota.

It flows unbelievably well and only further demonstrates how incompetent Ubisoft are as developers.
 
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