Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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Cultural sensitivity is coming for Rayman, now it will be RayTypeA, RayTypeB or RayBinary :story:

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More plans, that is until Tencent completely buys them out and saves the poor guy. Here is to hoping it will come soon, the horrid remake is already bad enough.

Actually, I bet that isn't coming. In the past year and a half Chinese companies have started a major divestment from the west. They might save the Vantage IPs and whoever works on them but they won't lift a finger to help the rest of Ubisoft.
 
Actually, I bet that isn't coming. In the past year and a half Chinese companies have started a major divestment from the west. They might save the Vantage IPs and whoever works on them but they won't lift a finger to help the rest of Ubisoft.
Yeah, but when Ubisoft finally kicks the bucket, it will have a firesale on it's IPs just like Interplay did, and someone will (hopefully) save Rayman.
 
I'm using a Striker build that was recommended to me by the Discord, and I keep dying to basically everything, even on the easier difficulties
Just to check, what exactly is your current Striker's build. I ask because the Discord and the subreddit have an annoying habit of recommending absolute shit on Striker's builds like running blue cores, or the godforsaken Ninjabike Backpack

Striker's is a glass cannon style build that heavily relies on player experience/skill for target prioritization and managing your positioning so you don't get obliterated. Paradoxically it's also slightly worse on easier difficulties because it's harder to build and maintain high stacks. As an alternative you could look at a Heartbreaker build, works similarly to Striker's but trades some of the top end damage for more survivability through bonus armour

Not sure whether I should be using Global Directives and/or higher difficulties for leveling, either; easier shit is less EXP, but higher level shit is forcing me to party up just to get anything done
Global Directives only increase regular xp gain, not seasonal xp (I think the only thing that increases that is having seasonal modifiers on which gives you +10%). Higher difficulties reward more of both types of xp, but obviously the trade off there is stuff is harder and generally takes longer. In general if you're trying to purely maximize seasonal xp for the caches, you want to be running Heroic with no directives.
 
Just to check, what exactly is your current Striker's build. I ask because the Discord and the subreddit have an annoying habit of recommending absolute shit on Striker's builds like running blue cores, or the godforsaken Ninjabike Backpack

Striker's is a glass cannon style build that heavily relies on player experience/skill for target prioritization and managing your positioning so you don't get obliterated. Paradoxically it's also slightly worse on easier difficulties because it's harder to build and maintain high stacks. As an alternative you could look at a Heartbreaker build, works similarly to Striker's but trades some of the top end damage for more survivability through bonus armour

Current build is: Coyote's Mask, Ceska vest, 4-piece Striker. Lexington AR with maxed stats as my main, currently running Quickstep for the pistol, and the Bullet King LMG for... basically memes and being surprisingly good from my experience (would appreciate any other suggestions, mind). 13 total red cores and one yellow, because I haven't found a better Ceska chest yet; only have my Holster and Backpack God-rolled as of now (bad RNG and not enough resources to optimize everything), but I've generally got high Weapon Damage, Crit Chance and Damage, and/or Headshot Damage on just about everything.

I think part of it is, admittedly, I'm not quite the best of players; I also know that my gear isn't maxed-out as of yet, so that's probably not helping all that much, either. It's just... it feels very RNG-dependent; even when I'm camping and sticking to the back, I can still get absolutely destroyed even on Normal just by a single enemy getting lucky with a flank. I can still clear Heroic stuff, mind; it just requires me to constantly stick to the very back of every encounter, making for a VERY slow experience. I try to speed up at all, and I'm basically taking a leap of faith.

Also feels like some factions are easier to deal with than others; True Sons and Hyenas? Easy enough. Black Tusks and ESPECIALLY Outcasts? Utterly destroy me, particularly on higher difficulties.

Global Directives only increase regular xp gain, not seasonal xp (I think the only thing that increases that is having seasonal modifiers on which gives you +10%). Higher difficulties reward more of both types of xp, but obviously the trade off there is stuff is harder and generally takes longer. In general if you're trying to purely maximize seasonal xp for the caches, you want to be running Heroic with no directives.

Found that out the hard way, after going through the entire Mutiny manhunt with two/three Directives on for literally everything.
 
Current build is: Coyote's Mask, Ceska vest, 4-piece Striker. Lexington AR with maxed stats as my main, currently running Quickstep for the pistol, and the Bullet King LMG for... basically memes and being surprisingly good from my experience (would appreciate any other suggestions, mind). 13 total red cores and one yellow, because I haven't found a better Ceska chest yet; only have my Holster and Backpack God-rolled as of now (bad RNG and not enough resources to optimize everything), but I've generally got high Weapon Damage, Crit Chance and Damage, and/or Headshot Damage on just about everything.
That's a pretty solid build. Since you mention your Chest isn't great I figure now's the best time to point out Ceska is no longer best in slot. Instead you ideally want the Equalizer named chest, you should have gotten one from the season reward track. Alternatively farm one in Challenging Countdown using Unit Alloys targeted loot.

Lex and Quickstep are great, Bullet King, while fun for memes, is objectively kinda trash damage wise. Either run a better LMG (I personally run a M249 or Mk46 on my Strikers) or use one of the ACS 12 shotguns for cheesing building Striker stacks.

For Striker's (and gearsets in general) I would actually recommend against spending a lot of materials on optimizing, especially if you don't have many to begin with. For non Chest/Backpacks, each piece only has one minor attribute roll so it's much more efficient to farm/craft new pieces until one of the rolls is good enough and then recalibrate the other. Ideally you want a maxed weapon damage core since then you can recalibrate between Crit Chance or Crit Damage if needed when tinkering with builds.


It's just... it feels very RNG-dependent; even when I'm camping and sticking to the back, I can still get absolutely destroyed even on Normal just by a single enemy getting lucky with a flank. I can still clear Heroic stuff, mind; it jus
It is a bit like that, it's especially bad in the open world where other activities can spawn behind you and absolutely shred you before you can react. On the plus side it's one of those things that as you learn how enemies react, and where they spawn, that you'll get better at. If you're running solo there are some builds I can recommend that can have reasonable survivability against that sort of thing, but they only work solo (their damage isn't enough to keep up with group scaling) so whether or not you want to put resources into a somewhat niche thing is up to you.

Also feels like some factions are easier to deal with than others; True Sons and Hyenas? Easy enough. Black Tusks and ESPECIALLY Outcasts?
Interesting you find Outcasts harder than True Sons (is it those asshole suicide bombers?). Black Tusk, and especially the White Tusk variant in Legendaries I agree are just pure fucking bullshit. Spamming infinite bullshit (seriously they have what, 4 explosive ways of forcing you out of cover?) isn't particularly fun or interesting IMO.
 
Cultural sensitivity is coming for Rayman, now it will be RayTypeA, RayTypeB or RayBinary :story:

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Fucking faggots ruining yet another thing that had literally nothing to do with gender, identity, gender identity, pronouns, or even sexuality of any fucking kind.

Literally what "cultural sensitivity" is needed in a world with a creature who DOESN'T EVEN NEED ARMS OR LEGS TO MAKE HIS HANDS AND FEET WORK?!?!

Gaaaaaah. My hatred and contempt for these assholes is palpable.
 
That's a pretty solid build. Since you mention your Chest isn't great I figure now's the best time to point out Ceska is no longer best in slot. Instead you ideally want the Equalizer named chest, you should have gotten one from the season reward track. Alternatively farm one in Challenging Countdown using Unit Alloys targeted loot.

Lex and Quickstep are great, Bullet King, while fun for memes, is objectively kinda trash damage wise. Either run a better LMG (I personally run a M249 or Mk46 on my Strikers) or use one of the ACS 12 shotguns for cheesing building Striker stacks.

Okay... got an Equalizer chest on now, and I'm going to be using the Stack Broker ACS 12. Let's see how they do on a mission...

It is a bit like that, it's especially bad in the open world where other activities can spawn behind you and absolutely shred you before you can react. On the plus side it's one of those things that as you learn how enemies react, and where they spawn, that you'll get better at. If you're running solo there are some builds I can recommend that can have reasonable survivability against that sort of thing, but they only work solo (their damage isn't enough to keep up with group scaling) so whether or not you want to put resources into a somewhat niche thing is up to you.

As insane as it sounds, I'll stick with the Striker set for now; mostly just going to be Stronghold spamming for the near-future, and it's handling itself... well-enough, I guess (If it was open-world content, then I'd drop it in a heartbeat, but Strongholds are possible). I am definitely going to be swapping builds around after this season is over, though.

Interesting you find Outcasts harder than True Sons (is it those asshole suicide bombers?). Black Tusk, and especially the White Tusk variant in Legendaries I agree are just pure fucking bullshit. Spamming infinite bullshit (seriously they have what, 4 explosive ways of forcing you out of cover?) isn't particularly fun or interesting IMO.

Suicide bomber spam is what keeps getting me, yes; that, and it feels like the Outcasts are a lot better at flanking than the Sons are. The TS feel more like standard shooter enemies to me, while the Outcasts... are just weird.

Black/White Tusk spam is my issue; they're just not fun to fight against. Looking at you, Roosevelt Island Legendary...
 
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fc5 was kinda fun if youre just fucking around in the sandbox of a map
Maybe it's because I grew up in a rural farmland area, but FC5 was just so fucking boring to me.

I'm also dreading that they've spent the past 5 years focusing on a "MAGA Bad" storyline. I could give a shit about an in game timer because I played Majoras Mask when I was 10 and am not a mongaloid that can't handle huge time limits.
 
fc5 was kinda fun if youre just fucking around in the sandbox of a map

Maybe it's because I grew up in a rural farmland area, but FC5 was just so fucking boring to me.
Since I never played Far Cry before 5, I was impressed with the setting and simple sandbox. However, Ubisoft fatigue developed because of its massive world, repetitive level mission design and cluttered UI.
 
The end of Far Cry 5 is my favourite moment in the entire series, but I'm still confused what the message was supposed to be since the cult was absolutely right.

Either way it doesn't matter, FC6 was so pointless I am done with the series.
 
The end of Far Cry 5 is my favourite moment in the entire series, but I'm still confused what the message was supposed to be since the cult was absolutely right.
And regrettably it set up the story for Far Cry New Dawn: The Niggering, wherein you spend the whole game (not) fighting two obnoxious niggers nobody seems able to beat/stop/kill and Seed whining incessantly about life in general (while his emo son does the "son with daddy issues" thing). And also everything's inexplicably pink, which was the style at the time (see Rage 2, which also released around the same time). And they try to pull the "twist ending" again by letting you finally kill Seed if you want, but they set up a "oh but if you let him live he'll be miserable his whole life lol what now clever gamer?" schmuck bait.
 
And regrettably it set up the story for Far Cry New Dawn: The Niggering
I skipped that one entirely based on aforementioned obnoxious negresses. Far Cry 5 again but with pink paint on everything wasn't a compelling USP for me.
 
I skipped that one entirely based on aforementioned obnoxious negresses. Far Cry 5 again but with pink paint on everything wasn't a compelling USP for me.
Yeah, from what I understand there is a scene late in the game where your character finally overcomes his cutscene incompetence and both beats and scares the living shit out of both niggers (presumably for the first time in their lives, given how "convincing" the cutscene apparently is), and yet they still get away from that encounter anyway. This was before Ubisoft went full-woke though, so they didn't actually blue-ball you -- the nogs both die by the end of the story in a non-drug-induced non-gimmicky boss battle. At least they don't pull a repeat of "oh you finally get to kill Vaas but oh darn you're high as a kite and he's going to run his fucking mouth the whole time (as he does) and we won't let you enjoy killing him."

Still not worth paying for.
 
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