Unpopular Opinions about Video Games

If you did not play Duke Nukem 3D before 1998, your opinion is irrelevant.
I really need to believe that this is not true. I want to think that even someone born after 9/11 can let their hamster wheel spin for a couple minutes and figure out (e.g.) why quotes ripped verbatim from movies like They Live and Army of Darkness are not Whedonesque. We're not talking about what it might have been like for man to see horseless carriages and moving pictures for the first time. This should be relatively easy to understand.
 
I think Quake had a good base mechanic, but it was getting a little repetitive toward the end of the 1st episode, and I was utterly bored of it by the end of the 2nd. Yes, I played all the way through to ShubNiggurath. Bouncy explodey tadpoles were fucking dumb.

yeah I think a lot of old shooters suffer from fatigue a bit because of the level count expectations. also Scrub-Niggerass is a terrible boss, definitely an awful final level, I honestly just skip it on my replays.
 
I think Quake had a good base mechanic, but it was getting a little repetitive toward the end of the 1st episode, and I was utterly bored of it by the end of the 2nd. Yes, I played all the way through to ShubNiggurath. Bouncy explodey tadpoles were fucking dumb.

I like Quake. I really do. And I'll defend it some. But the levels do tend to be bland at best, and some of them are really bad in the later episodes. There are some real nightmares. And not in the good ways. Sandy Peterson's levels, which is most of the final episode, in particular, I remember being awful.
 
Duke Nukem 3D really one of the first times an FPS game had levels that looked like... somewhere.
That was the most memorable to me. In Doom you would be hard-pressed to tell what the grandiose level titles were supposed to refer to. D3D was were a kid/teen would really develop their navigation skills by constantly mapping the level in their head: I'm just above X, Y is that way, this is where Z was, etc. There really was a sense of place.
I will agree that the game drops off after the first episode. This was, sadly, actually fairly common with shareware games. They frontloaded the experience.
That I find debatable.

Episode 2 is the tedious one, but it still showcases smart level design. In particular the two-weapon limit would become ubiquitous as a crutch to force players to experiment with different weapons, but in D3D Episode 2 you rarely find human ammo and are forced to rely on the alien weapons. There, problem solved: players use alien weapons, but can still fall back on the human arsenal if they hoard smartly and find the caches.

Episode 3 is just as good as 1, especially the secret levels like the metro, which come to think of it, back then got me to daydream about free-roaming shooters years before I heard of Deus Ex or even Strife.
 
1990s games
Aside from a few titles i think alot of 1990s titles deserve the praise they get its that duke when compared to quake feels like a blip.
mid-90s zeitgeist of everything needing to be dark & depressing.
Couldve sworn that was the 2000s and early 2010s with all the grey and brown shooters we were getting.
Ion Fury is the perfection of everything Duke 3D tried to be.
I haven't played it but from what i've heard it's toe to toe with blood in regards to being the best build engine game and from the looks it feels like what duke wanted to be.
Duke Nukem 3D gets its fame from having a shareware demo that was widely distributed in the late 90s.
So did doom and yet look which had the wider impact on gaming.
Quake, which dropped later that year, ran completely out of ideas after about 3 levels.
You are wrong child.
 
I really need to believe that this is not true. I want to think that even someone born after 9/11 can let their hamster wheel spin for a couple minutes and figure out (e.g.) why quotes ripped verbatim from movies like They Live and Army of Darkness are not Whedonesque. We're not talking about what it might have been like for man to see horseless carriages and moving pictures for the first time. This should be relatively easy to understand.

You have people outright saying, "I don't understand why Duke Nukem 3D (1996) is considered so great when Half-Life (1998) did this that and the other."

Because 1996 is two years before 1998.

Aside from a few titles i think alot of 1990s titles deserve the praise they get its that duke when compared to quake feels like a blip.

Quake's single-player campaign was divisive at the time. A lot of people thought it sucked even compared to Doom. Multiplayer is where it really stood out.
 
I replay sonic 3&knuckles every year and no matter what I still stand by the opinion that the game goes from fun and enjoyable to annoying and unfun once you reach sandopolis zone and lava reef
sky sanctuary is alright, and I honestly don't remember if death egg zone was annoying or not since by the time I get to it my brain is just completely turned off and fried
The sonic 3 portion is some of the best(except hydrocity fuck that zone aquatic ruin is better) while the knuckles portion goes from decent to meh after the first 2 levels
and yes I know shitting on sandopolis zone is not anything new but i'm just saying the game at that point feels like it drags on and besides flying battery zone there really aren't anymore amazing zones left
 
You have people outright saying, "I don't understand why Duke Nukem 3D (1996) is considered so great when Half-Life (1998) did this that and the other."

Because 1996 is two years before 1998.
Yeah but they don't have a valid excuse. I will not succumb to the soft bigotry of low expectations. I prefer the hard bigotry of high expectations.
 
I loved the power fantasy of Duke. Not only do enemies go down fast, but they fucking explode, or choke on their own blood.

The levels could get maze like, but they rewarded you with exploring with easter eggs that were fantastic. "That's one Doomed Space Marine!"

Timewise appropriate, duke DID get a heap of shit for lifting lines from movies wholesale, but the response would be like the meme upthread, "Blow it out your ass".
 
I replay sonic 3&knuckles every year and no matter what I still stand by the opinion that the game goes from fun and enjoyable to annoying and unfun once you reach sandopolis zone and lava reef
sky sanctuary is alright, and I honestly don't remember if death egg zone was annoying or not since by the time I get to it my brain is just completely turned off and fried
The sonic 3 portion is some of the best(except hydrocity fuck that zone aquatic ruin is better) while the knuckles portion goes from decent to meh after the first 2 levels
and yes I know shitting on sandopolis zone is not anything new but i'm just saying the game at that point feels like it drags on and besides flying battery zone there really aren't anymore amazing zones left
I never even beat Sonic 3/S&K. It's good but even Sonic 1 is better in terms of level design, it's less cool and impressive looking, but it's actually gun to play. S3&K is kind of a slog.

I still consider it a good game, very good, but I just mean compared to Sonic 1 & 2 specifically it's kind of a letdown. It's the only one I didn't play as a kid, so maybe I just have nostalgia goggles on for the first two, who knows.
 
Game reviewers shrieked about split-screen vs online for years. Some reviewers would even complain about split-screen and whine that it "held back" the rest of the game "because it wastes development resources" and "nobody uses it."

One of the reasons Modern Warfare was extremely successful, which nobody wrote about, is it was one of the only games on the Xbox 360 you could play with your buddies in a frat house or dorm room. Lots of young guys in college were playing it together, and it helped boost both the 360 and the COD brand. Every other game was just for you to play alone.

Split-screen games made today also tend to be flawed, gameplay-wise. Gran Turismo 7 had split-screen gameplay, and even increased it to 4 players for PS5 in one of the later patches, but it had the issue of Player 1 having a performance advantage (on the car) than the other players, which was only recently fixed, according to patch notes.
 
I never even beat Sonic 3/S&K. It's good but even Sonic 1 is better in terms of level design, it's less cool and impressive looking, but it's actually gun to play. S3&K is kind of a slog.

I still consider it a good game, very good, but I just mean compared to Sonic 1 & 2 specifically it's kind of a letdown. It's the only one I didn't play as a kid, so maybe I just have nostalgia goggles on for the first two, who knows.
I always thought sonic 2 was peak 2D sonic, sonic 1 levels are a mixed bag, some are fun and alright imo like green hill, spring yard, starlight, others like marble labyrinth and scrap brain are dreadful but at least their over with quickly
Sonic 3 if you're not enjoying it is a slog to go through
 
Fighting games ironically have one of the most gullible communities when it comes to getting suckered out of their money. The games are already very stripped for content on average, and they'll happily pay for all the season passes and all the DLC be it maps, modes, characters or costumes when they are all things that other games get as part of the original product. Fighting games NEED costumes and colours to add variety, and nowadays the FGC forks over cash for whatever tablescraps are sharted onto their plate.

I like me my fighting games, but I'd be lying if I said the games are good value for money outside "ultimate editions".
I feel FPS games took a page from fighting games with monetization. Maps are "free" but you'd have to pay for each character on top of potential customization. Take Rainbow Six Siege for example. Pay/grind for each character, pay for a different outfit, have potential imbalance because somebody paid $5 for a character objectively better than the base character.
 
Slay the Spire is a bad game imo.

You either get a good build, so you roflstomp no matter and just play all your cards, or get a bad run and die regardless of skill or input.
Roguelike mechanics do that. And I do not defend Roguelikes as I consider it bad game design.
This is actually part of what I like about roguelikes. Having to work with what you’re given forces you to try different playstyles or strategies and potentially find new synergies between items.

Of course this is dependent on the game having the cycle set up so each run isn’t just an unfun slog to get to a point where you make actual progress. Vampire Survivors and Hades are two I’ve played that I’d say do this thing well, whereas something like Pixel Dungeon feels like if you don’t get decent gear in the first level you might as well start over.
 
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I replay sonic 3&knuckles every year and no matter what I still stand by the opinion that the game goes from fun and enjoyable to annoying and unfun once you reach sandopolis zone and lava reef
No mention of that one spot in Carnival Night Zone?!
 
No mention of that one spot in Carnival Night Zone?!
I really don't recall having any trouble with the red barrel and Carnival night is imo one of the better zones in the game but I can definitely see how someone would get stumped by it since the game gives no hints at all how to get past it
 
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I replay sonic 3&knuckles every year and no matter what I still stand by the opinion that the game goes from fun and enjoyable to annoying and unfun once you reach sandopolis zone and lava reef
sky sanctuary is alright, and I honestly don't remember if death egg zone was annoying or not since by the time I get to it my brain is just completely turned off and fried
The sonic 3 portion is some of the best(except hydrocity fuck that zone aquatic ruin is better) while the knuckles portion goes from decent to meh after the first 2 levels
and yes I know shitting on sandopolis zone is not anything new but i'm just saying the game at that point feels like it drags on and besides flying battery zone there really aren't anymore amazing zones left
Personally I enjoy Lava Reef Zone, though I will admit it's carried hard by its atmosphere.

Death Egg Zone is annoying in that it clearly was not tested with both Sonic and Tails together. There's lots of contraptions that activate or change direction when a character lands on them. When you have Tails landing on them a fraction of a second after Sonic it makes them difficult to control. The "final" boss (giant robot) suffers from Tails being present, too.
 
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