Unreal Engine Coding Standards Require Video Game Studios To Use “Inclusive” Language In Programming And Documentation

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Article: https://boundingintocomics.com/2024...video-game-studios-to-use-inclusive-language/
Archive: https://archive.ph/aUfN1
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In proving that identity politics have quite literally seeped into the very DNA of video games, Epic Games has taken to encouraging developers who use their popular Unreal Engine to employ “inclusive” language in their respective titles’ programming codes.
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First added to the engine’s official coding standards with the April 2022 release of the tool’s 5th version and recently brought to light courtesy of its April 2024 update, this new “Inclusive Word Choice” clause sees Epic Games “encourage” (a curious word choice given that they consider the following of said standards to be “mandatory”) users “to use respectful, inclusive, and professional language” when writing or documenting a given piece of code.

“Word choice applies when you name classes, functions, data structures, types, variables, files and folders, [and] plugins,” explains Epic Games. “It applies when you write snippets of user-facing text for the UI, error messages, and notifications. It also applies when writing about code, such as in comments and changelist descriptions.”

To this end, Epic Games then provided guidance as to what words devs should and should not use in their writing.

“Do not use metaphors or similes that reinforce stereotypes – examples include contrast black and white or blacklist and whitelist,” they began. “Do not use words that refer to historical trauma or lived experience of discrimination – examples include slave, master, and nuke.”

Turning to gender-related language, Epic Games advises devs to “refer to hypothetical people as they, them, and their, even in the singular” and “anything that is not a person as it and its – for example, a module, plugin, function, client, server, or any other software or hardware component.”

Further, users are asked to “not assign a gender to anything that doesn’t have one,” nor “use collective nouns like guys that assume gender,” and also take care to “avoid colloquial phrases that contain arbitrary genders, like ‘a poor man‘s X’.”

Regarding slang, the standards call on devs to “remember that your words are being read by a global audience that may not share the same idioms and attitudes, and who might not understand the same cultural references,” and thus aim to “avoid slang and colloquialisms, even if you think they are funny or harmless,” particularly as “these may be hard to understand for people whose first language is not English, and might not translate well.”

And of course, devs are also warned to “not use profanity”.

Continuing, the standards next ask Unreal Engine users to be conscious of their use of “overloaded words”, as “many terms that we use for their technical meanings also have other meanings outside of technology.”

“Examples include abort, execute, or native,” they detail. “When you use words like these, always be precise and examine the context in which they appear.”

Finally, the Inclusive Word Choice clause closes out with a list of “some terminology” that Epic Games believes “should be replaced with better alternatives”.

Said terminology includes the terms ‘blacklist’ (alternatives listed include ‘deny list, block list, exclude list avoid list, unapproved list, forbidden list, and permission list), ‘whitelist’ (allow list, include list, trust list, safe list, prefer list, approved list, permission list), ‘master’ (primary, source, controller template, reference, main, leader, original, base) and slave (secondary, replica, agent, follower, worker, cluster node, locked, linked, and synchronized).

Ultimately, Epic Games closes out the text of this new standard by assuring the public that they are “actively working to bring our code in line with the principles laid out above.”
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Oh hey. Soviet-styled speech control creeping its way into game development. Like any good Communist seeking to subvert everything.

Just keep in mind that our elites bought and paid for this as well as have an extensive program to spread this rot in every aspect of Western society. BRIDGE is that program.

BRIDGE as discovered by Kirsche.jpg

Make sure to review your history to what happens when Communism fully takes hold. 5 guys, everyone's starving and there's alot of dead people. The first set of dead people are the useful idiots who installed Communism as the dominant ideology on the subverted society.
 
Said terminology includes the terms ‘blacklist’ (alternatives listed include ‘deny list, block list, exclude list avoid list, unapproved list, forbidden list, and permission list), ‘whitelist’ (allow list, include list, trust list, safe list, prefer list, approved list, permission list), ‘master’ (primary, source, controller template, reference, main, leader, original, base) and slave (secondary, replica, agent, follower, worker, cluster node, locked, linked, and synchronized).
cool i don't have to rename NiggerDestructorAbstractFactoryDecorator
 
The people behind Unity and Unreal both seem determined to give open-source game engines a competitive edge.

We've got engines like Godot, Open 3D Engine, and up-to-date source ports of Id Tech 1-4. The only thing that developers need is a compelling reason to use those instead.
 
examples include contrast black and white

0 0 0 and 255 255 255 don't actually contrast, that is merely a harmful stereotype perpetuated by racists.

The people behind Unity and Unreal both seem determined to give open-source game engines a competitive edge.

We've got engines like Godot, Open 3D Engine, and up-to-date source ports of Id Tech 1-4. The only thing that developers need is a compelling reason to use those instead.

The selling point of an engine is its tool chain, not merely its data management & rendering code. FOSS products typically have abysmally bad tool chains, because that's the sort of thing you have to actually pay a developer money to produce (it's boring to work on).
 
We've got engines like Godot, Open 3D Engine, and up-to-date source ports of Id Tech 1-4. The only thing that developers need is a compelling reason to use those instead.
Unfortunately these engines don’t really hold a candle to the graphical fidelity annd cross-platform compatibility Unreal engine offers.

Unity however has always blown chunks and they should have been avoided for years.
 
Oh hey. Soviet-styled speech control creeping its way into game development. Like any good Communist seeking to subvert everything.

Just keep in mind that our elites bought and paid for this as well as have an extensive program to spread this rot in every aspect of Western society. BRIDGE is that program.

View attachment 6026375

Make sure to review your history to what happens when Communism fully takes hold. 5 guys, everyone's starving and there's alot of dead people. The first set of dead people are the useful idiots who installed Communism as the dominant ideology on the subverted society.
It's almost like D.I.E. was getting a bit too on the kike nose.
The D.I.E. agenda gets an unsubtle edit (Fink ESG bribery to become standard practice).png

D.I.E. 2.0 it is, allow me to clarify.
 
Eventually, some non-Western game engine will come out that doesn't do all this crap and people will switch to that.
The Western AAA gaming scene is shrinking fast and a large part of it is because Western companies do this all the time.
Nobody is too big to fail anymore, it just takes a few more years to take out a titan.
 
This shit regarding “blacklist” and “whitelist” was deemed a problem shortly after Floyd got his windpipe BTFO’d. Americans once again think the world revolves around them and their conceptualizations of race. I guess attempting to hijack gendered languages didn’t go as well for them as they thought, so fucking with programming languages was the next logical step.
 
I wonder how this is going to affect Joyride Universe/COM98...
...JK! It's never coming out anyway.
 
Continuing, the standards next ask Unreal Engine users to be conscious of their use of “overloaded words”, as “many terms that we use for their technical meanings also have other meanings outside of technology.”

“Examples include abort, execute, or native,” they detail. “When you use words like these, always be precise and examine the context in which they appear.”
It's all standard kiss the ring nonsense but this part really shows that they're safeguarding themselves from the Spanxsh inquisition doing word searches hoping to find something they don't understand but they know it's offensive somehow.
Maybe they should just replace "abort" with pro-choice, "execute" with canadian healthcare and "native" with FeatherNotDot.
 
Eventually, some non-Western game engine will come out that doesn't do all this crap and people will switch to that.
The Western AAA gaming scene is shrinking fast and a large part of it is because Western companies do this all the time.
Nobody is too big to fail anymore, it just takes a few more years to take out a titan.
The Chinks are more than happy to do so. Unironically, all they'll have to do is take Unreal Engine, slap on a Chink brand on it and encourage everyone to move onto it. With the obvious caveat that you can't criticize the CCP and their practices.

Unironically if the Chinks were to make a game about executing Baizuo, it will shoot up support for Chinese supremacy right off the bat. On top of making money big time.

Speaking of Titans, this is also why the Far East has an obsession with killing Gods. Because there's plenty of legends where some supreme being gets taken out by a guy with dedication and autism to dismantle everything that God stands for and empowered by. After all, Sun Wukong, the Monkey King, is a favorite amongst the Chinks because the guy's story starts with him clowning on Gods until he was sealed under a mountain.
 
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