Valve introduces Steam Deck

Seems like every single VR headset never price dropped despite VR being a relatively niche, dying thing. I couldn't even find a PSVR for under $200.

Not that it'd matter much now, anyway, with my PS4 on its way out.
Well supposedly the PSVR can be used with the PS5 or so I have heard. But I doubt it's ever receiving any new content.
 
Well supposedly the PSVR can be used with the PS5 or so I have heard. But I doubt it's ever receiving any new content.
That's true, though the PSVR is pretty dated at this point, and has sort of a screen door effect to everything due to its low resolution. It was based for Sony to support it even on launch model PS4s, though it's just so dated now that it's sort of outrageous that Sony's still asking $350 for their bundle with a capeshit game, two Moves, and a camera.

Plus, buying a used one seems... gross, considering it's a video game peripheral that you actively sweat on. I'm sure you can replace all the sweat-collecting components, but still, ew.

Is the steam machine even an oddity? It's just a Linux PC locked in steam big picture mode.
Exactly. The only people who cared about them were niggas like @Marissa Moira who probably snatched one up on clearance for $5.

What was even the point of the steam machine? Try and make an idiot proof PC for 'normies'? Even at that it failed.
Yeah, more or less, though they were grossly overpriced compared to consoles. The cheapest one was a very low-end PC that could barely play much past Valve's own old-ass games, not just because of specs, but also because Steam Proton just wasn't a thing yet, so you were limited to whatever had official Linux support. There were more expensive ones, but at that point, you should have just built a PC.

SteamOS was already available to download and try for yourself, so I checked it out, and it was just straight up Debian with Steam pre-installed. If that's seriously what the Steam Machines had, and they were marketing that towards the console market, it's no wonder they flopped so hard. It's like it was all designed by hardcore PC gamers that have totally, utterly forgotten that average people who don't use desktop computers are clueless when it comes to dealing with the countless quirks and DIY aspects of PC gaming. To you and me, when we start a game and it launches in 800x600 with all settings jacked, it's not a problem to go into the settings and fix that. But I wouldn't blame even a very smart person who just isn't into tech for being clueless as to why everything's stretched and looks like trash.
 
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What was even the point of the steam machine? Try and make an idiot proof PC for 'normies'? Even at that it failed.
The Steam controller and Steam machines were created as an attempt by valve to try and take over the console market. The reason it failed is multifaceted. The take that "hur dur normies dont want to deal with le complicated pc" was pretty much what Valve went off of. Since that take is retarded, the product was also retarded.

On the box itself, the strange linux/big picture hybrid os was just kinda shitty, inferior to console OS. At the time they came out, (iirc) there were only about 100-200 games on all of steam that actually ran on linux. The specs on most of them were pretty middling, and you were paying the cost of manufacturers having to fit the components into a smaller form factor. PCs of similar specs were cheaper. Console manufactors mitigate this because they manufactures millions of consoles, and the basic rule of manufacturing is the more you produce the cheaper it gets.

The steam controller was designed to be a one size fits all. But anyone with a brain can tell you. You design your game around controllers(or keyboards), you very rarely design controllers trying to player every game genre that appears on pc, because its impossible. Some of the titles that valve advertised had controller profiles for the steam controller on launch. But for the majority of games you were in the cuck shed setting up your own inputs, which is actually complicated for a lot of games. The actual build of the controller itself is just shit, one of the worst controllers I've held.

Finally there is compliance. Nintendo, Microsoft, and Sony have compliance comparable to a tomb guard compared to Valve's "compliance" to get on steam. Yes there is le day one patches that people like to meme on about consoles. But those are done on what is essentially a promise, and if you break that promise youll get a kick in the teeth for your compliance on the next game. While a steam game, you might just be fucked and never get it to work on a steam machine, or your pc for that matter. Especially since you cant even jump through the hoops like you can on windows to get older games running. Devs are also mildly incentivized to optimize the game for whatever console they are putting it out on. Meaning that even if you had a steam box that was at parody spec wise with consoles, there is a decent chance that it would just run better on the console.

On the face of it, the steam deck might suffer these exact same issues, but we cant really say till the retards that preordered beta test it for us.
 
Steam machines failed because Valve balked at eating manufacturing costs to produce their own decently priced version. Instead they relied on third parties who insisted on selling them at a profit (becuase how could they not, they weren't going to get a cut of game sales,) leading to the entry price being way too high.

I've never held a steam controller but I've heard lots of negative things about it from people who have. They also looked really ugly in real life pictures, with the track pads being caked in filth or having massive gaps on the sides.
 
Remember steam machines?
Remember the steam controller?
Steam Controller was actually a rock solid concept for shooters. If you're the type that does have a PC hooked up to a TV for a console like experience the Steam Controller is among the best. The Trackpads don't beat a mouse by any means but they sure are better than Analog Sticks. Also one thing people don't give enough credit to Valve for is their controller support. Literally any controller works perfectly within Steam and that's something we take for granted.
 
Also one thing people don't give enough credit to Valve for is their controller support. Literally any controller works perfectly within Steam and that's something we take for granted.
But thats like... the bare minimum bro, especially since most controllers have the same exact inputs.
 
But thats like... the bare minimum bro, especially since most controllers have the same exact inputs.
Still only Valve does that via Steam. You want to use a Nintendo/Sony controller on the PC? Just plug it in and then go to controller settings on Steam. No more fussing around with a third party software like x360ce.

It's this reason alone that I'm still waiting to play the Tony Hawk Pro Skater Remake on PC as I'm counting on it coming to Steam in September. Not because I necessarily hate the Epic Game Store but because I value how user friendly Steam is.
 
Yeah it should be more like this
View attachment 2350188
It looks like a budget Wii U.

Either way the dude in the reflections' face is pure gold.
Oh hey your friend activity tab shows off who bought a Steam Deck on your friends list
View attachment 2353324

It's the usual consoomers on my list, lol.
You should have replaced your friends' pfp with edits of your profile picture, that would have been pretty funny to see.

Anyways to close this off, I hope they make a Nintendo Labo but with pure metal.

I want to play Half Life VR with a stimulated HEV suit.
 
No expandable memory? That's a no buy.
"All models include high-speed microSD card slot"
Oh hey your friend activity tab shows off who bought a Steam Deck on your friends list

It's the usual consoomers on my list, lol.
Oh lord how embarassing. I also had to check, but luckily only 2 guys neither of whom I'd actually consider a friend had bought one.
 
Steam Controller was actually a rock solid concept for shooters. If you're the type that does have a PC hooked up to a TV for a console like experience the Steam Controller is among the best. The Trackpads don't beat a mouse by any means but they sure are better than Analog Sticks. Also one thing people don't give enough credit to Valve for is their controller support. Literally any controller works perfectly within Steam and that's something we take for granted.
You'd be surprised how good it is for something like rhythm games if they have simple controls like Muse Dash, since you can set both pads as two separate keys/buttons and tap them without having to click them
 
I don't know why you guys are calling it a flop when the most expensive version has been reserved until Q3 lmao. I opted for the cheapest one since I'll probably just play smaller games on it.
to be fair it easy to sell out low stock, nintendo does it constantly.
valve being valve can only do stuff on their own because their laziness and professional retardation pisses everyone else off.

EDIT: however, if the deck sells enough I wouldn't be surprised if samsung or some chink manufacturer throws out a "compatible" device they can produce cheaper due to their capacity.

I wonder if this will drive prices up for that form factor due to demand

Now hearing that you can upgrade the drive is good news though and makes me happy I went with the cheaper one.
probably, yeah.
2230 isn't that common in the first place, newegg only had a few and topped out at 512gb. valve probably gets a bulk deal and quantities where they can get their own production run.

I think the biggest model offers some other perks (screen protector I think?) besides the difference of a single ssd.

Well supposedly the PSVR can be used with the PS5 or so I have heard. But I doubt it's ever receiving any new content.
it does, they even send you a adapter cable for free. sony's handling and support of vr is probably one of the few things I won't give them shit for.

psvr sold over 5 million units and apparently sony is satisfied with it, which means it's enough of an install base to get third party support. it's not like vr games are highly profitable anyway, ignoring psvr simply leaves money at that point. I wouldn't worry about content.

That's true, though the PSVR is pretty dated at this point, and has sort of a screen door effect to everything due to its low resolution. It was based for Sony to support it even on launch model PS4s, though it's just so dated now that it's sort of outrageous that Sony's still asking $350 for their bundle with a capeshit game, two Moves, and a camera.
for the longest while you could get it for 250 bucks or even cheaper. 350 is MSRP and/or low stock.
moves are optional, not every games needs it (the only thing I would wanna complain about is the price of the standalone move controllers, that shit's an outright ripoff).

SDE was way less noticable compared to the vive or og rift, resolution itself is way less of an issue (similar to FOV) once you're playing the game. in exchange sony mandates every vr game has to hit 90 fps consistently (preferably 120), I've seen plenty of PC VR cases where people where jerking themselves off over supersampling and shit but the game ran like absolute ass, which is way worse for VR.
 
I don't know why you guys are calling it a flop when the most expensive version has been reserved until Q3 lmao. I opted for the cheapest one since I'll probably just play smaller games on it.

Also, regardless of what you may think of the system itself I have to give mad props for their reservation system because fighting scalpers for this shit is so dumb, and even if the reviews are bad you can still get the $5 refunded to your steam account
Well you sorta answered your own question there. It has been reserved until Q3 (I see Q1 2022 on my end but whatevs). For a refundable $5 impulse buy deposit. That tells fuck all about the actual sales, people are just putting their order in just in case it won't flop so they can make the decision later. Not saying it is a flop, but those reservations are a worthless metric.
 
Discounting first-party games, I can name a decent amount of third-party and indie games off the top of my head that release on Switch and not PlayStation. Same can be said vice-versa. Xbox is tricky to stand up for since most developers aren’t dumb enough to give Microsoft special treatment.

Hardware matters most? How did that work out for the Xbox One X? The Series X? Xbox has had better specs on paper for years, but more people continue to buy hardware and games from Nintendo and PlayStation.
Well, the Xbone, was weaker than the PS4 and cost more when it came out due to Kinect, it was also recovering from all the bad PR from the reveal it had to backtrack on. So it flopping out the gate was mostly due to that rather than any games or spec, in fact, day 1 lineup could even say it was better than the PS4. But MS had to spend the gen pretty much rebuilding themselves for the XBox series consoles to fully undo that damage and building up their dev team/gamepass, hell they even started to pay for ports like Yakuza, Dragon Quest and NieR because there was no way they would come to Xbone without it due to how bad those type of games sold even on 360 with its larger reach..

Nintendo indie games even trash ones just sell better on it, Sony make it harder for many of them that don't pay to be seen however they have a fuck of trash just made for trophy hunters, and despite what you say Xbone may have the most shit from indies due to how easy it is to get games on it
This is a game you can still get on Xbone
 
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The only times I can see this being good are:

1) You're going on a long bus/train/plane trip and want to play some low-to-medium end games.
2) You're one of those people who visits friends and just plays vidya the entire visit.

In both cases, it makes way more sense to buy a laptop instead.
 
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