Valve introduces Steam Deck

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valve being proactive for once? what timeline is this?!

If only they made the buttons and sticks configurable for swapping or custom ordered.
that would drive the price up even more tho, and is a feature most people don't really need.

I think it also comes down to how you're supposed to hold it, which is more like an xbox controller than clawing it like a dualshock. buttons at that position make more sense since you're only pressing them, while leaving enough space to move the sticks around and use the pad. otherwise it could be more uncomfortable, especially when playing for hours and days.
 
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that would drive the price up even more tho, and is a feature most people don't really need.

I think it also comes down to how you're supposed to hold it, which is more like an xbox controller than clawing it like a dualshock. buttons at that position make more sense since you're only pressing them, while leaving enough space to move the sticks around and use the pad. otherwise it could be more uncomfortable, especially when playing for hours and days.
It's not a matter of need, sir. It's a matter of want. I want the touch pad shit gone and brought back to analog comfort. I played with that bullshit on their controller, infuriating. I'm too old to learn how to use these things... Valve is being ageist. So it's no longer a matter of want, but need. Seriously, though, I never really could use that touch stuff. Didn't feel right even after I messed with its settings, plus the way the set up is... how am I exactly gonna hold the entire machine if all the buttons and joysticks are at the very top? How would this work for people with small hands?

It just seems like they included that stuff when it's not necessary, they could have cut down costs considerably without the touch pad -- I can't think of many people that like using the PS5's or PS4's. Then you have to factor how sensitive that thing might end up being and you may trigger it before reaching to push a button despite however you set it. Plus the D-Pad and Buttons are right on the edge being pushed out by the joysticks, you're more likely to completely miss those in critical moments because of that and may even hit those buttons by mistake when using the joystick; which is why they keep the joystick either under or over and away from the buttons. The Switch's layout design is more centered and square, this is more like a upside down trapezoid and the grip of it doesn't look like it matches a basic controller either. It has those little buttons and an indent like a professional controller, but the indent doesn't look like it matches to fit through your palm and instead be held like you were holding yourself from a ledge, so you'll have your hands curled against a flat surface instead of properly gripping something.

Simply put, I'm not quite convinced. Especially since it doesn't seem like they learned from their controller gimmick. I'll have to find a place that has them out for demonstrations, but with the present bullshit going on in the world that may never happen.
 
It's not a matter of need, sir. It's a matter of want. I want the touch pad shit gone and brought back to analog comfort. I played with that bullshit on their controller, infuriating. I'm too old to learn how to use these things... Valve is being ageist. So it's no longer a matter of want, but need. Seriously, though, I never really could use that touch stuff. Didn't feel right even after I messed with its settings, plus the way the set up is... how am I exactly gonna hold the entire machine if all the buttons and joysticks are at the very top? How would this work for people with small hands?
small hands should be fine too


I assume the back buttons also work as shoulder buttons (or can be configured as such), meaning you can turn your hands even more.
(EDIT: disregard the chinese, just picked the first video that wasn't an obvious shill with with millions of views).
It just seems like they included that stuff when it's not necessary, they could have cut down costs considerably without the touch pad -- I can't think of many people that like using the PS5's or PS4's. Then you have to factor how sensitive that thing might end up being and you may trigger it before reaching to push a button despite however you set it. Plus the D-Pad and Buttons are right on the edge being pushed out by the joysticks, you're more likely to completely miss those in critical moments because of that and may even hit those buttons by mistake when using the joystick; which is why they keep the joystick either under or over and away from the buttons. The Switch's layout design is more centered and square, this is more like a upside down trapezoid and the grip of it doesn't look like it matches a basic controller either. It has those little buttons and an indent like a professional controller, but the indent doesn't look like it matches to fit through your palm and instead be held like you were holding yourself from a ledge, so you'll have your hands curled against a flat surface instead of properly gripping something.

Simply put, I'm not quite convinced. Especially since it doesn't seem like they learned from their controller gimmick. I'll have to find a place that has them out for demonstrations, but with the present bullshit going on in the world that may never happen.
the thing is you want A, someone wants B, someone else C, and you can't satisfy everyone without the cost going through the roof. every feature has a cost/benefit, that's just the way it is.

as for the touchpad, that's for mouse emulation for games that don't have controller support. remember the steam deck is also supposed to run other games than the console centric ones or ones that haven't been adapted to controller input yet (like I said before it's the same reason the steam controller had them, if you wanted simple dual stick inputs there already were plenty of other controllers available). don't think they will be that hard to get used to, the tiny af buttons on non-adapted pc interfaces will probably the biggest pain.
 
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small hands should be fine too


I assume the back buttons also work as shoulder buttons (or can be configured as such), meaning you can turn your hands even more.
(EDIT: disregard the chinese, just picked the first video that wasn't an obvious shill with with millions of views).

the thing is you want A, someone wants B, someone else C, and you can't satisfy everyone without the cost going through the roof. every feature has a cost/benefit, that's just the way it is.

as for the touchpad, that's for mouse emulation for games that don't have controller support. remember the steam deck is also supposed to run other games than the console centric ones or ones that haven't been adapted to controller input yet (like I said before it's the same reason the steam controller had them, if you wanted simple dual stick inputs there already were plenty of other controllers available). don't think they will be that hard to get used to, the tiny af buttons on non-adapted pc interfaces will probably the biggest pain.
Man that thing looked so much bigger in the official video.

Aight, it's not as bad as I thought... BUT! I still want them to offer separate models to appease me because I'm stubborn. I bought the controller thinking the touch pad would be more precise, but that didn't end up being the case for me. No matter what I set it for it's just not compatible with my brain to body commands.

EDIT: They got the mouse icon working with joystick, doesn't Steam's Big Screen OS thing have such an option? Wouldn't it just be cheaper to fine tune the code for that since it'll be in the OS of Steam Deck? Rather than spend even more for each unit that has a touch pad?
 
Tough pad should be optional at least. I don't see myself using it, a stick can suffice for mouse control. If that brought the price down, then even better. Steam Deck Lite?
 
EDIT: They got the mouse icon working with joystick, doesn't Steam's Big Screen OS thing have such an option? Wouldn't it just be cheaper to fine tune the code for that since it'll be in the OS of Steam Deck? Rather than spend even more for each unit that has a touch pad?
steam input lets you rig basically everything you want, pretty sure even sticks for mouse.
problem is they're sticks, which suck balls for precise inputs, same reason aim assist is a thing in every shooter. touchpads might seem like a wasted expense, but they're easy to get used to and work much better for mouse emulation than sticks, and since the steam deck is a general purpose device for games it makes sense. don't forget valve's idea is to see how viable the form factor is, a trimmed down chink clone (if it ever happens) would probably get rid of it to reduce price etc.
 
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