Valve introduces Steam Deck

what I mean is they put it in so devs don't have to support it, it's more expensive now but the effect is it supports more games, which is better to get out of the chicken/egg problem off "not enough players worth developing for/not worth buying since there are no games". with the touchpads you could probably take most games from the last 30 years and it will work easy enough without people having to fiddle with sticks or steam input profiles which would turn them off (especially for games which will never get updated to properly work with sticks). gaben himself said the first thing he did was play dota2 on it, imagine that with a stick.

if there's enough adoption to make it worth doing clones or a successor it's inevitable they make changes, like scrap features to be cheaper and sell via price etc., that's just the natural evolution. but you need to start somewhere, gotta give some to get some. if they only go with the bare minimum to save costs right from the start it would also affect the chances of possible success (highly doubt they make any money from it anyway, but it's not like valve uses their stacks of cash for anything else).


nah, in the end you gotta play it the way you like, nothing some dude on the internet says would change that and there's no point arguing about "better" or "worse" when it comes to personal preference (dualshock > xbox layout btw).

steam link is still exists, but like the controller is a software solution now, no point of selling dedicated hardware when people can just use their phone for it (or put it on a raspberry pi if they still want sth like the link).
Wait, I thought Steam Link died. Did it come back? Oh, so they went software route with it instead of hardware route too. That was my confusion.
 
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Steam Link never really died.

I don't know if it has improved, but when i tried it, the input lag was very noticeable, unlike using Moonlight/Gamestream, where after a while you forget that you are playing a streamed game, sadly the latter is only available for NVidia cards, i don't know if AMD has their own alternative.
 
it's mouse > pad > stick, of course it depends on the use case and which game you play, but a touchpad is simply more accurate than a stick, just think how much easier it is to stop a cursor with a pad compared to a stick and how intuitive it is, and most games involve aiming or targeting something, the more accurate the better. crossing the whole screen is a somewhat different issue, but once you reach your target or whatever the same issue still applies.
Y'know even though I framed it as a joke because they have always been a joke, trackballs unironically top this list once you get used to them. You'd probably have to make it out of fucking lead or something to have the right weight in a tiny form factor though, I dunno. I'm not a trackball scientist.
Because they free spin you can whip around and stop on a dime, so crossing the screen is trivial compared to a mouse or pad, and don't even mention sticks. The whole "how long should it take to be able to look behind you" thing goes away because you can whip a 180 (or a fucking 720 or whatever) basically arbitrarily fast with the tactile/muscle memory element of the physical ball's inertia letting you know exactly when to halt it.

Mice travel fast and are precise over short distances but the faster you moved to get there the more you need to attenuate your speed to hone in on smaller points as you approach, which is a well known thing in interaction design research, the name of which I forget. They can be fast or accurate but not really both at the same time, although obviously they're far better at both than pads or sticks.
Meanwhile I've done some testing myself with (thumb) trackballs to compare and it's kind of uncanny how you can move to virtually any point almost instantly and stop exactly where you wanted to. It actually feels like you're controlling the cursor with your dang mind eventually.
I don't have one currently and haven't tried one in an FPS because that seemed silly at the time but I can imagine people thinking you were an aimbot with the ability to turn and shoot out of your ass with precision near-instantly.

Thanks for attending my balltalk. I know you're reading this gabe
 
Y'know even though I framed it as a joke because they have always been a joke, trackballs unironically top this list once you get used to them. You'd probably have to make it out of fucking lead or something to have the right weight in a tiny form factor though, I dunno. I'm not a trackball scientist.

I remember proper balls being sufficiently chunky, but that was late 90's/early 00 where everything was more... "solid". dunno what they're like now.
tbh surprised they never experienced the resurgence like mechanical keyboards did, even in the neckbeard communities.
 
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I remember proper balls being sufficiently chunky, but that was late 90's/early 00 where everything was more... "solid". dunno what they're like now.
tbh surprised they never experienced the resurgence like mechanical keyboards did, even in the neckbeard communities.
Trackballs main reason for existing was that they would be more precise than a mouse and allow greater fluidity when working.

However with pen displays being common, they're way more exact and less cumbersome than any trackball could ever be. So all the design workstations now have those instead of trackballs.
 
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7E75E95A-FAC4-4119-9E06-9F84027DA409.png


/v/ updated this cartoon but this time with Cloud9
 
Steam Deck Development Stream


1:04:27 Start
1:05:38 Development without a Dev Kit
1:14:59 Q&A

1:25:29 Steam Deck hardware (an overview)
1:35:20 Q&A

2:10:34 Steam on Deck
2:19:06 Q&A

2:54:29 Proton support
3:00:03 Q&A

3:05:48 APU deep-dive with AMD
3:17:17 Q&A

3:22:18 Steam Input
3:27:53 Q&A

3:35:11 The wrap and final Q&A
 
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Steam Link never really died.

I don't know if it has improved, but when i tried it, the input lag was very noticeable, unlike using Moonlight/Gamestream, where after a while you forget that you are playing a streamed game, sadly the latter is only available for NVidia cards, i don't know if AMD has their own alternative.
Steam Link is worst than Parsec/Moonlight. But it's nice in the sense that you don't need to set up much and it doesn't have as many bugs as Parsec has.

Running a game through my phone on 5ghz wifi on Android will give me about 10ms latency on Parsec while on the Steam Link app it's about 20. Steam Link does feel more consistent/solid though.
 
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Steam Link never really died.

I don't know if it has improved, but when i tried it, the input lag was very noticeable, unlike using Moonlight/Gamestream, where after a while you forget that you are playing a streamed game, sadly the latter is only available for NVidia cards, i don't know if AMD has their own alternative.
Steam Link is now an app on smart TVs. Valve stopped making the Steam Link hardware.
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/v/ updated this cartoon but this time with Cloud9
Where is Nintendo selling a $1000 watch?
 
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McVicker also touches on “HLX”, which seems to be the VR-based follow-up to Half-Life: Alyx. This has appeared in datamines throughout 2021 but is apparently just in “the mechanical testing phases”, although he also says that there is “growing internal disappointment with the VR platform on the PC” at Valve and “fewer and fewer people continue to work on that hardware base” there.

All of which is a shame, because Half-Life: Alyx was fantastic and definitely opened up possibilities for a sequel or Half-Life 3. Nevertheless, as McVicker himself reminded us, everything here is just rumour and “needs to be taken with a healthy grain of salt… I am not Valve, and Valve can decide what is fact or fiction about their own projects.”

There won’t be a Half Life 3 on the Steam Deck, but there might be some form of it if it were possible to make it
 
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>price yourself out of the vr market chasing prosumers and "early adopters"
>never invest any of those hoards of money into games or just a software base people could mod
>the one game you manage to release takes 5 fucking years because of "valve time"
>be disappointed when the market ignores you and start sucking zucc's cock

G fucking G, valve. retardation is thy name.

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The first line makes everything in the article worthless
this. for someone apparently following valve close for years he still doesn't understand how valve works. it's like some hollywood journo predicting a movie will come out just because a studio bought a script.
 
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