Holy shit. That's the kind of nonsense I might have joked about a decade ago.
That's the end of DoA, then. Even Itagaki with his "I think of the characters as my daughters" shit wouldn't have turned into a moralistic faggot about fighting game tiddies.
I'm as firm a supporter of DoA's cheesecake factor as anyone, but considering the actual plot of DoA5 was thin as shit and the gameplay got kinda shallow after a point (they really phoned in the balance of the characters after a point, the guest characters and DLC especially) and how they turned into a fanservice money pit, I will, TO SOME EXTENT (emphasis intentional) sacrifice a little cheesecake if DoA 6 has a better plot and gameplay.
And I do not say this lightly. DoA5 got boring as a fighting game and eventually became a modder playground for cheesecake while the actual gameplay aspect was left to rot. Even some of the later fanservice DLC were recognized by modders as rewarmed over modding assets.
As for the gameplay, outside of the core cast, the balance turned to shit. Some examples:
Rachael: Slow, limited moveset, crap combo potential, felt phoned in given her origin game.
Mai: Decent character, but her balance was wonky because she was a 3D translation of a 2D game character with little to no changes for the change in format.
Naotora: She plays so differently from her source game it's like she's a different character, and her moveset felt generic.
Some of the Virtua Fighter cast members, while generally balanced, most had stiffer movements than the DoA cast because, again, they were ported fairly directly from their source, meaning far more agile characters could run rings around them.
I could go on, but DoA 5 was, and I will admit this, a fanservice fest, and if they still keep a fair amount of it while making a better game of DoA 6, then I'd call that a fair trade-off, so long as they don't completely throw the cheesecake overboard.