Valve unhappy with Epic's copying of user data - Shills unhappy over bounced checks

2.) PVP\BR developers were another team, and not just any team, but the fucking UNREAL TOURNAMENT DEVELOPMENT TEAM! Talk about wasted potential.
I mean, they literally could've made Unreal Tournament 2004 but in the UE4 (which is what any UT fan has been asking since 2004), or at least something inspired by it (like the onslaught gamemode, which is team-based, and it fits in a game with a survival theme like fortnite.)
A new UT would be a flop. that kind of FPS is way to hard for todays gamers. you remember those bots from ut04? you remember all those weapons needing skill? learning timers and pathways to get the good stuff? yeah thats not going to happen in modern gamers brains...


Technically yes but Steam is not linked to the U.S government whereas Epic is linked to Chinese corporate and state entities which historically have not had benign motives. I
Im not a china man. and yeah i total trust steam with not working with the NSA.
The chinese will not ban me for giving a bad review and they will not allow SJW to run their communitys.
 
A new UT would be a flop. that kind of FPS is way to hard for todays gamers. you remember those bots from ut04? you remember all those weapons needing skill? learning timers and pathways to get the good stuff? yeah thats not going to happen in modern gamers brains...
If people have the patience to figure out Counter-Strike Global Offensive's bullshit spray pattern, I don't think that the modern gamer or nostalgic boomer wouldn't mind a new unreal tournament. Besides, It's all just giving players a decent modding support (like the steam's workshop) and doing some decent marketing campaign.
Something that developers are incapable of doing nowadays, it seems (just see this Epic Store imminent fiasco, as soon as some bs from epic stroke get's leaked to public, it's going to backfire greatly. Still I wish Valve would get their heads outside their collective asses. </offtopic>)

And also give the game some "competitive scene", since that streamer cunts love it so much. For example give'em Ranked matches (1 on 1 and teamplay in certain maps) and a global leaderboard. (simply make "competitive" maps as linear and bs as possible, or just pick the ut '99 campaign maps)
And there: you'll have a competitive Unreal Tournament. Even '99 could be competitive if some twitch faggot would stream it.

ut3 was a mistake and ut4 doesn't exist, that's a glorified tech demo.

you remember those bots from ut04? you remember all those weapons needing skill? learning timers and pathways to get the good stuff?
The bots were a kind of easy when you were playing in DM, but when in single player and in your team they for some reason get as dumb as a rock (well, it was to make artificial difficulty, it's not that hard to figure out why); the weapons didn't really needed that much skill to learn. Maybe the shock rifle's combo, but that's it. the pathways... dunno, it doesn't took much for me to learn how to move decently in a map in single player.
 
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You need that for mastery of the game, not to be a mediocre casual.
Peeps in casual were also doing that. I know that since I strongly dislike the "competitive" matchmaking users and only play in filthy casual matchmaking. They have all the same mindset: "I want the owp. please brother give me the owp. i'm stupid brother. please gimme the owp" (or p90. it's either awp, p90, or the ak\m16. and dust only. god forbid learning other maps, ay avg joe?)

But I agree with what you're saying,though. Still, if people were patient enough writing down every single bullet's spray pattern, I don't see why UT should have an harder time.
 
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