I just need to rant, Void Bastards is the most infuriating game I've played because I see all the potential that was there by the devs (ex-Irrational Games members) but so many design choices are just straight up BAD.
I'll start off with the good. The weapons are fine, the art style is this nice Comic Book Cel Shading that made it standout at release a few years back. Like most gaming nerds I love Immersive Sims so various level mechanics all strewn about appeal to me.
So why do I hate it? Well for one thing I guess because of that art style the enemies don't have that much character, they just stand around and then explode when you finally kill them. If you're going to make a video game, especially a First Person Shooter you need to animate your enemies. The hapless Zombies and Ghouls in Void Bastards feel like cardboard cutouts, Wolfenstein 3D's Nazi goons had more life to them. Speaking of cardboard the story itself is sadly cardboard thin, basically you control an unlimited number of convicts who are all forced to travel throughout space serving a nefarious evil corporation or some shit. I don't want to spoil but there's no hero's story laying around so ultimately all the work you do for the game is for nothing unless you just really love the basic gameplay loop. And let's talk about that loop:
As noted people who worked for Irrational Games made Void Bastards, so it's not unfair to compare it this game to System Shock 2, one of the most revered games ever produced. SS2 was not a perfect game but all the gameplay systems no matter how rough some were worked together to create an enthralling atmosphere. Every level had details that made it worthwhile to explore (even reading Item Descriptions was fun!), being an RPG when you unlocked a new power or found a new weapon it felt earned like you achieved something. Void Bastards doesn't do this at all, since they decided to do a Rogue-likish game all the ships are just bland not having any storytelling. Weapons and Upgrades unlock in a post level sequence so really the player just collects doodads to advance, whereas in System Shock 2 I get immersed in the world & storytelling so if I repair a shotgun so I can use it it feels like I repaired a shotgun. Also in Void Bastards the game always gives you a full detailed map of each level & there's an Oxygen meter so you can't just take your own time exploring a level nor is their any need to do so.
I just look at Void Bastards and wonder what they hell they were thinking? Because with System Shock 1 & 2 both games are truly greater than the sum of its parts. With Void Bastards I just feel the key design choices don't mesh together at all. There could have been a great game in there but something went wrong.