I started playing Far Cry 5 and despite the unnecessarily vulgar writing, I'm really liking the "vague americana mysticism" in Henbane River. There's something truly amusing about shooting a deer, only for it to transform into a wolverine and maul a nearby drug addict to death. The stashes and their related events feel more enjoyable of a short delve than I expected, too.
Hope you enjoy it all the way through. I played for the story, and the way it is told almost made me drop the game – I'm talking non-sequential missions, the way major character are introduced, this kind of stuff. But you put into the right words there
This shit, and the cult music on the radio, kept me going. I'm glad they did, because the story has it's moments and both endings are great. I just wish it would have been more narrative-focused. If it had the pacing of an old-school Assassin's Creed, some big reveals and set pieces coud have more impact.
Now he's our shepherd, and we're his flock
Now he's our captain, and our ship's about to dock
Now he's our keeper, he'll keep us safe from wrath
I love him as a concept so much. My biggest surprise in Far Cry 5 was the way they handled Joseph S(n)eed. It's more a cautionary tale than it is a parody, which would have been easier. Him being right about the bombings was the icing on the cake.
it's a space shooter in the vein of the old x-wing or battlefront 1 space combat. the campaign is.. ok, certainly worth 3 bucks to waste a few hours. however I played it in VR so I might be biased. iirc it plays before nu-wars and even brought back some old lucas aliens, so it's not all nu-disney pozz.
It might be pure luck before a certain point. If there's no way to get earlier multipliers or extra money you are probably sunk during the 2nd or 3rd ante.
Game's great but seems like a commercial flop when you look at the numbers, after reading some of the dev posts the support is contingent on money, which I suspect there isn't a lot of.
Not complaining, it does feel like a finished product besides the absolutely worthless AI but single player really is just a tutorial for the real game- only if most people on the discord weren't either turbospergs or ragequitters, it really is borderline impossible to see an entire game through without someone dropping out midway, especially in async. I do find their advertisement a bit disingenious though, it is NOT a 4x game, it's not 'civ in hell' or whatever they said it is, it's just a board game, an excellent one, but still, not much more than that.
I do find their advertisement a bit disingenious though, it is NOT a 4x game, it's not 'civ in hell' or whatever they said it is, it's just a board game, an excellent one, but still, not much more than that.
It's a bit funny the Steam page calls it a "grand strategy game," since I usually associate those with large nations and empires with a lot of moving parts, and not really the smaller scale of armies and tactical moves/intrigue in Solium. Kind of sad to hear the financials probably aren't great, it's a very nice game, but async MP-style games are just very niche these days. Even in the past they weren't as big as the usual SP strategy fare.
It's a bit funny the Steam page calls it a "grand strategy game," since I usually associate those with large nations and empires with a lot of moving parts, and not really the smaller scale of armies and tactical moves/intrigue in Solium. Kind of sad to hear the financials probably aren't great, it's a very nice game, but async MP-style games are just very niche these days. Even in the past they weren't as big as the usual SP strategy fare.
I mean, let's take an average sessional game for example- I find the sweet spot to be 5 minute turn timers (although a lot of people run 3 minutes) and 50 turns. Its hard to get invested into like a what, 50 hexagon world that lasts for 4 hours at most, nothing 'grand' about that, its literally just a settlers of catan game or whatever, which again, is completely fine. I do believe a digital board game will be inherently niche though, much more so than a 4x title. The original was and even though they did take clear inspirations with this one from Civ (especially VI) with the fleshed out cartoonish avatars and personalities of the 'fiends', them reacting to you declaring a war or whatever, but it's just not it.
Siliconera has been faggy for a couple of years. When Eiyuden Chronicles (the Suikoden successor) was announced, they did an interview with Murayama which was basically a hit piece about how he was a racist because Suikoden wasn't diverse enough.
People (including me) were really pissed off and the author blocked everyone on twitter who complained about it. Stopped reading them years ago.
What are some good "scary" games? I'm not talking about Resident Evil type shit, those are comedy games, not "scary". Not even looking for specifically "horror" genre games. For example, I went into Subnautica blind, I knew nothing about it except from what I've heard from friends and random comments, that it was "minecraft underwater". It was not minecraft underwater and it was one of the very few games that actually made me feel fear. I'm looking for something like that. Any recommendations?
I absolutely do not get scared by horror games, but Divine Frequency is the only game I've played as an adult where I felt truly scared and had to make myself get through the fear to keep playing. The demo currently on steam is pretty good, but it'd be worth digging around the internet to see if you can find the older versions that run as Doom 2 mods, because the new non-doom-reliant version on steam is being made from the ground up and is lacking a shitload of content:
Giant floaty black thing that obviously looks like Satan's shadow? Nah, he's cool, he'll give you stuff if you bring him chicken tendies. Kinda tall quake zombie staring at the corner of a room? Don't disturb him, because if you do he teleports around like an Enderman on meth and will instagib you if he touches you.
Take a detour into a public toilet, drop into a hole in the floor, and suddenly you're fighting the weird chickenwing imps from Doom 3's expansion in a hallway full up to your hips with blood.
Fight a semi-intangible boss that has 2 bodies and 1 soul, by killing one incarnation and forcing its quantum superposition to collapse.
DF is "scary" because it very much nails "dream logic", but not in some faggy art student kinda way: you're just witnessing and responding to literally unknowable eldritch shit, and you can't rely on your intuition or common sense 99% of the time.
I know what you mean about Subnautica being a scary non-horror game, cuz i had the exact same terror trying to play it, but I can't think of many games that made me feel like that. The sheer darkness of Divine Frequency hits me that way as an adult, and Darkwood felt similar until i got a hang of the combat.
But the last time a non-horror game other than Subnautica truly made me feel like that was Archimedean Dynasty, a first person submarine action-sim which I played as a kid. Has a lot in common with games like EV:Nova and Elite Dangerous but more mission-based.
It had a really short draw-distance and I used to be fucking terrified any time I couldn't see the ocean floor, because I felt totally lost and afraid. That feeling paid off about halfway through the game when in one mission, my sub lost power and shut down, and an alien(?) sub as tall as two city blocks are wide and looking like a Borg construct swept past me close enough to make me shit my pants, and I refused to play any more after that.
Also special mentions to the X-Wing/Tie Fighter DOS games, but at least with those I could lock on to an allied space station or ship to get my bearings and feel less isolated and adrift in the emptiness of space.
Ouch, right in the nostalgia. Too bad Aquanox/Aquanox 2 weren't as good, not to say that they were bad. There's some new Aquanox game out, but I haven't looked into it.
I picked up Star Valor, Gaia Beyond, and a few more games trying, rather unsuccessfully (to my great regret) to recapture that particular magic. Good games, but EV:Nova they surely ain't. Star Valor is kinda close, I guess. Didn't get very far in Gaia Beyond, yet. But it felt more like a 2D Freelancer than EV:Nova, which most definitely isn't a bad thing.
What are some good "scary" games? I'm not talking about Resident Evil type shit, those are comedy games, not "scary". Not even looking for specifically "horror" genre games. For example, I went into Subnautica blind, I knew nothing about it except from what I've heard from friends and random comments, that it was "minecraft underwater". It was not minecraft underwater and it was one of the very few games that actually made me feel fear. I'm looking for something like that. Any recommendations?
Darkwood. Excellent sound design, unique story with multiple endings, very few jumpscares- none of which are cheap.
The studio is essentially a one hit wonder, and in interviews they stated that literally everyone hated 'horror' games, so that's what allowed them to have a really unique perspective on the genre.
I think one of the steam reviews hit it right on the head, it is a 'modernized' fairy tale- all of the characters could be right out of a Grimm story: Wolf Man, Chicken Lady et al. Again, make sure you are properly invested into the game audio-wise, the soundscape really is one of the game's strongest points.
Edit: if you're a cheap fuck the developers also literally uploaded the game to torrent sites, they'd rather you download it as opposed to buying fradulent keys from shitty chinese grey market sites, pretty commendable.
You want Endless Sky. Watch the trailer on the Steam page and you'll see what I mean, it is literally just EV:Nova again, for free.
I still do the exact same shit did in Nova, mostly privateering against the pirates - disabling, boarding, and taking control of them to build a huge fleet of enslaved pirate ships.
What are some good "scary" games? I'm not talking about Resident Evil type shit, those are comedy games, not "scary". Not even looking for specifically "horror" genre games.
the suffering was one of the rare games I couldn't play without lights, shit was just too unsettling.
control was probably the last game that gave the spoopy feeling. just like the suffering it's less FNAF jumpscares but simply oozing enough atmosphere to get you in the mood.
for something more classic and oldschool you could try clive barker's undying. shit was cash (at least back then).
however if you wanna feel the real shit gotta try VR. even exploring abandoned croft manor during a thunderstorm in rise of the tomb raider was prime spoopy.
Can anyone who played Dragon Quest Builders 2 tell me when I can get out of tutorial hell? I have been playing this game for hours at this point. I am currently in the second island with mines and I still keep getting tutorial messages. It just doesn't end. Not only are the constant tutorials obnoxious the amount of sheer dialogue is insane. I have completed quests in this game in a shorter time frame than the dialog it took for me to get the quest multiple times. The dialog never ends the NPC's keep talking and talking without end why? This is supposed to be an open world crafting game why is there so much fucking dialog. Just tell me what I need to do in 3 sentences or less. You could not believe how much I have smashed the A button on my controller so much trying to skip all the dialog. A lot of the tutorials also involve slowly following an NPC around waiting for them to stop and talking to them so they can slowly walk to the next point and puke more dialog at me on repeat. I really wanted to like this game since the first one was good but I am approaching my limit. I KNOW WHAT THE FUCK A BOMB IS I HAVE BEEN PLAYING THIS FUCKING GAME FOR LIKE 10 HOURS I KNOW HOW TO PLACE ITEMS PLACING ITEMS WAS THE FIRST TUTORIAL IN THE FUCKING GAME I DONT'T NEED TO FOLLOW AN NPC INTO A CAVE SO THEY CAN TELL ME I CAN PLACE BOMBS TO CAUSE EXPLOSIONS NO SHIT NIGGER DID I REALLY NEED TO FOLLOW YOU INTO A CAVE AND LISTEN 30 MINUTES OF DIALOG SO I CAN LEARN THE ESOTERIC KNOWLEDGE OF PLACE BOMB GO BOOM AND THEN FOLLOW THAT SAME NPC INTO THE SAME CAVE SO THEY CAN TEACH ME THE ESOTERIC KNOWLEDGE OF PLACING RAILS SO A MINECART CAN MOVE ON THEM WOW THANKS FOR TELLING ME THAT NEVER COULD I HAVE FIGURED IT OUT ARE YOU TELLING ME A MINECART CAN GO ON RAILS AND I CAN PLACE RAILS SO I CAN RIDE THEM THANKS FOR FORCING THIS VERY NECESSARY TUTORIAL ON ME AND NOT ALLOWING ME TO CRAFT RAILS UNTIL I COMPLETE THE SHITTY QUEST. It just doesn't end.
I do like watching the occasional E-Sports event be it CS, some fighting game or Hidden Cup in Age 2 right now. But there is nothing more boring than watching one player just stomping the competition.