Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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I've been trying to get through P5 but I'm having a harder time than I thought I would getting invested into it. My main problem is that I just find it really lacking compared to P3 when it comes to characters and story, playing P5 just makes me want to go back and play P3 to be honest. I know it's not far to compare the two, P3 is one of my favorite games after all so my view point is skewed, but I can't help myself. Maybe I'll go play through P4 first, I have no expectations for it to be the same as P3 so I doubt it'll be as disappointing, or go play some of the SMT games.
 
Need for Speed Underground holds up remarkably well. Still a fun little game with a cool soundtrack.
 
Paper Mario is very soothing to play in this day and age.
I’m looking forward to getting Origami King and Link’s Awakening for the Switch this year.
 
This trailer dropped after a long time without news for Total War Saga Troy and its a damn Epic exclusive. On one had I get it, it's not Total War Warhammer or Three Kingdoms, both of which have a sizable player base with WH being big and the Chinese snapping up 3K, so there is lack of certainty about Troy, especially after the last saga game was poorly received.

On the other hand, fuck epic, I hope they don't touch the inevitable release of WH3, whenever that comes out.
 
Just heard that command and conquer is getting a remaster. Hurts my heart that they waited until my country was burning to the ground to release it.
 
This trailer dropped after a long time without news for Total War Saga Troy and its a damn Epic exclusive. On one had I get it, it's not Total War Warhammer or Three Kingdoms, both of which have a sizable player base with WH being big and the Chinese snapping up 3K, so there is lack of certainty about Troy, especially after the last saga game was poorly received.

On the other hand, fuck epic, I hope they don't touch the inevitable release of WH3, whenever that comes out.
its gonna be free the first 24 hours when it launches

just letting the people here know
 
If i want to look down, I tilt my head forward. If I want to look up, I tilt it back.
Also, plane controls and flightsticks. How do you pitch the plane up? Pull the stick back. Pitch the plane down? Stick forward.

I always use invert mouse and I find it hilarious that this drives some of my friends insane.
 
its gonna be free the first 24 hours when it launches

just letting the people here know
Does speak to the confidence CA has in this product. Lukewarm reception from the community because it's a Total War: Saga game, the last being the poorly received Thrones of Britannia, and their half-half approach of "truth behind the myth" which pleased neither fantasy fans nor historical fans.
 
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I'm playing Wolves of Midgard at the moment (I have a thing for cheap mid budget RPGs, shut up) and the female protagonist is such a cunt it's wonderful. She knows how powerful she is and is largely interested in fighting increasingly bigger monsters over actually leading her clan; more than once followers quietly remind her that she's slaughtered her way through Asgard or the Vanir for an actual reason, ha.

Speaking of which, Kingdom of Amalur is getting a re-release in August. Must admit I have a big soft spot for that game, so I'm looking forward to it.
 
I always use invert mouse and I find it hilarious that this drives some of my friends insane.

The original demo for Jedi Knight had inverted mouse and no way of switching it to normal so I had to adapt. That really messed up my Quake game for a while.

On the topic of Total War, a similar game to the first one(Shogun) was in development at the same time and released almost a year earlier and is now completely forgotten.

Braveheart
braveheart0.jpg braveheart1.jpg

Shogun: Total War
shoguntotalwar.jpg shoguntotalwar1.jpg

Braveheart wasn't good, it's not a hidden gem, but it had polygonal troops!
 
If anyone besides me is a Humble Choice subscriber, just wanted to say that one of this month’s offerings - Remnants of Naezeth is great. It’s a time-based masocore platformer type game (like Meat Boy or 1001 Spikes or whatever), but the cool gimmick is that you have a Worms/Spider Man style grappling hook.

It’s balls hard, and I’m not great at it, so not a blanket recommendation, but if that’s your kind of thing, at least take a look at it.
 
Whats going on Destiny 2? Is this event just an attempt to bring back old players? 'Cause I ain't installing 90 gb for a one-time free item.
 
Whats going on Destiny 2? Is this event just an attempt to bring back old players? 'Cause I ain't installing 90 gb for a one-time free item.
The event was waiting half an hour from the start time for anything to start happening, an hour of very slow changes to the skybox, because you're observing objects at incredibly long distances, then some big explosions and an emblem for examining a damaged spot on the Tower.

This season has been a big letdown, aside from some neat stuff early on with warmind cell builds, with very little loot to chase and only a couple of those being worthwhile. The much-heralded return of Trials of Osiris and the introduction of Grandmaster Ordeals as aspirational content both landed with a thud due to poorly-though out reward structure and prevalence of cheaters in the former, and lack of meaningful rewards for the latter. And the structure of those activities and things like the Felwinter's Lie quest show that Bungie doesn't have a good understanding of what people enjoy about and want out of their game, and are also bad working with numbers or communicating in a clear manner.

Season of Opulence was probably the best Destiny has ever been, but since then they've been flailing.
 
The event was waiting half an hour from the start time for anything to start happening, an hour of very slow changes to the skybox, because you're observing objects at incredibly long distances, then some big explosions and an emblem for examining a damaged spot on the Tower.

This season has been a big letdown, aside from some neat stuff early on with warmind cell builds, with very little loot to chase and only a couple of those being worthwhile. The much-heralded return of Trials of Osiris and the introduction of Grandmaster Ordeals as aspirational content both landed with a thud due to poorly-though out reward structure and prevalence of cheaters in the former, and lack of meaningful rewards for the latter. And the structure of those activities and things like the Felwinter's Lie quest show that Bungie doesn't have a good understanding of what people enjoy about and want out of their game, and are also bad working with numbers or communicating in a clear manner.

Season of Opulence was probably the best Destiny has ever been, but since then they've been flailing.

I haven't played this game since December 2019. I have no idea what you're talking about, unfortunately. But it sounds like a lot of grindy shit for prestige rather than actually feeling like you've accomplished something (in a video game, I know). Par for the course with Bungie!
 
Let's put it this way, the legacy of this season will be:

3 okay exotic weapons that are kinda fun but not remotely top-tier;
1 static god-rolled energy shotgun that will dominate the crucible more than Mindbender's Ambition did, which was obtained via the most aggravating and broken community quest ever*;
6 actual new legendary weapons, only two of which I would consider interesting and even that is strictly PvE, because it's tied to;
Some armor mods that do neat stuff with those 6 weapons on PvE kills, but whose use was primarily enabled by a mod from the seasonal artifact that's going away;
9 random-rolled reprises of year 1 weapons, only 3 of which see any use at all;
6 weapons from Trials of Osiris, one of which could be the Kinetic version of the shotgun mentioned above, two others that are nice but overshadowed by other options, all obtained by running your dick through a meatgrinder that even streamers gave up on;
Loss of the playerbase's trust that Bungie can produce engaging content going forward.

*A lot of the season was focused on a limited-time new public event whose rewards ceased being meaningful after the first month-ish, which received a little-noticed (because almost no one was still doing them) boost in difficulty partway through the season. The upgraded-difficulty version probably wanted 6+ people per instance, but the way instance matchmaking works the only way to get more than 5 requires laborious out-of-game party coordination to have people join and leave instances until some of them show up together, then other party members have to join the ones who are already together, because only two people can slot into fireteams with one of the players already in the event. So trying to pull off the event with randoms is hard, especially if someone in the instance isn't doing the event, doesn't know what they're doing, etc. Then Bungie asked the playerbase to complete 3 MILLION events EACH on 3 locations. Now, each player participating in a successful event counted as a completion towards that 9 MILLION, but the events mostly failed and people were dropping out like crazy. After the first day, the quest step was only a few percent completed, with projections that it could take months to finish and speculation that Bungie meant the quest to be failed. So Bungie had to frantically patch things so that the events could be completed faster, the boss enemies that could effortlessly disrupt your progress got tuned down, and credit for completions was increased by 5x (and 10x on the weekend). So the quest step was finished within a week, and people were ready to be done with it. There was another step to get 1k shotgun kills, which could be ground out in a half-hour to an hour if you built for it properly and knew where to grind. Then there was a final step to claim your reward... except when you activated the step, it returned you to the initial spawn on the moon instead of the special quest zone. The quest was bugged and uncompleteable for 100% of the player base, and this somehow didn't get noticed during testing. So players had to wait for Bungie to issue another patch to finally get the shotgun, at which point they were more relieved it was over than excited about the gun.
 
Itch.io is having a huge bundle sale right now, 500+ gamed for 5$.

While it includes a lot of exceptional shit like Tonight We Riot (that 15$ game made by commies with super sayian aryan trump knock off), super bernie brothers, and democratic socialist simulator, it also includes games like Oneshot, Minit, Oxenfree, On Rusty Trails, Night in the Woods, and a host of other decent indie games.

Here's the catch: its donating to bail funds and you don't get steam keys.
All proceeds will donated to the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50.

Please note: No Steam (or other external keys) will be given for bundle purchases. Only direct downloads will be available on the itch.io page.

I'm considering getting it just because its such a good deal for a shitload of games I'm too cheap to purchase otherwise. I kinda hate the idea of 2.50$ going to bail for possible antifa tards though. 🤔
 
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