Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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    8
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Undertale's cheap and short. If you like the OST, the game ties it all together very well, so it's worth playing.

It is certainly overrated, but it's a very creative and original game, and that's why it's overrated in the first place.
Well I’ll take a original and creative game made with genuine passion, than a miserable, grim dark and pointlessly bloated Triple A title like Last of us 2 anyday. We really are getting to the point where simple games focused on fun and simple rewarding gameplay are a rarity among a sea of Massive big budgeted ‘cinematic’ games all trying to be like fucking movies now. People play games for fun not sit through shitty grimdark video game melodrama. It’s sad really that this is considered the norm of entertainment now.
 
Well I’ll take a original and creative game made with genuine passion, than a miserable, grim dark and pointlessly bloated Triple A title like Last of us 2 anyday. We really are getting to the point where simple games focused on fun and simple rewarding gameplay are a rarity among a sea of Massive big budgeted ‘cinematic’ games all trying to be like fucking movies now. People play games for fun not sit through shitty grimdark video game melodrama. It’s sad really that this is considered the norm of entertainment now.
We're really not sitting amongst a sea of cinematic games. Tales of Arise was a pretty solid action RPG, Elden Ring comes out in a few months, Ratchet and Clank got a new game, SMT5 just released, Monster Hunter Rise is getting a new expansion, fuck you can go back further and there's stuff like Yakuza Like a Dragon.

There's too much shit to pick from to be inundated by a single genre unless it's your choice.
 
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Well I’ll take a original and creative game made with genuine passion, than a miserable, grim dark and pointlessly bloated Triple A title like Last of us 2 anyday. We really are getting to the point where simple games focused on fun and simple rewarding gameplay are a rarity among a sea of Massive big budgeted ‘cinematic’ games all trying to be like fucking movies now. People play games for fun not sit through shitty grimdark video game melodrama. It’s sad really that this is considered the norm of entertainment now.
The only people who claimed to like TLOU2 are people who don't seem to enjoy video games at all, and are just being contrarian, or want to help 0wn the chudz because they're the kind of people that see everything through a political filter. Everything I've seen about it gameplay-wise indicates that its game mechanics are boring at best and awful at worst, and the actual plotline is trite and completely unrelatable for anyone. But, Sony gave it an astronomical marketing budget, and the game got a lot of awards from fuck-knows-who, so it more or less sold well based on:

quote-if-you-tell-a-lie-big-enough-and-keep-repeating-it-people-will-eventually-come-to-believ...jpg


I never thought I'd use a Joseph Goebbels quote in the context of video game marketing, yet here we are
 
The only people who claimed to like TLOU2 are people who don't seem to enjoy video games at all, and are just being contrarian, or want to help 0wn the chudz because they're the kind of people that see everything through a political filter. Everything I've seen about it gameplay-wise indicates that its game mechanics are boring at best and awful at worst, and the actual plotline is trite and completely unrelatable for anyone. But, Sony gave it an astronomical marketing budget, and the game got a lot of awards from fuck-knows-who, so it more or less sold well based on:

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I never thought I'd use a Joseph Goebbels quote in the context of video game marketing, yet here we are
Yeah I really did not care for either of TLOU or Uncharted games. it was like your parent grabbing your hand and dragging you down the hallway.

God of War adding a ton of explorable areas in contrast made a shitload of difference. Here there were actual puzzles, secret areas, proper character upgrades and tools.

I really can't stand stuff that takes so much control away from the player, because at that point it's like "why are you bothering making a game?". I'm not a fan of visual novels for much the same reason.
 
I really can't stand stuff that takes so much control away from the player, because at that point it's like "why are you bothering making a game?". I'm not a fan of visual novels for much the same reason.
Agreed, though I understand why visual novels are on game consoles, considering they're the one kind of machine that can output what VNs fundamentally are. It's just one of those awkward misnomers like how Mario Paint is referenced as a game because it was on SNES, while Kid Pix isn't.
 
Agreed, though I understand why visual novels are on game consoles, considering they're the one kind of machine that can output what VNs fundamentally are. It's just one of those awkward misnomers like how Mario Paint is referenced as a game because it was on SNES, while Kid Pix isn't.
Kid Pix was on DOS, so computers were more broader machines rather than specialized. So it gets classified as an application.
 
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December will officially be the month that I get back into playing PS4 games. I already have Death Stranding and NiER: Automata on the list.

You have to start somewhere.
 
I understand I’m late to the trend here, but having recently been seeing streams for Deltarune Part 2 and listening to the Undertale OST has got be interested in picking them up and giving them a go, I know all the autistic drama with the fandom was cringe, but the game was popular for a reason and it looks pretty damn good, Does it live up to the hype and is it worth picking up now?
They're very good but with serious flaws which might disrupt your enjoyment.
They're kinda tumblr-y but tolerably so. There are some fluctuations where it gets irritating though. As you said in a followup post, they're good because it's one man's vision laid bare.

I'll dispense the flaws here:

UNDERTALE:
There's a really irritating character 3/4th's of the way through that won't shut up for an entire zone. All the irritating things they say are supposed to be "quirky". They have a lesbian romance plot with this super buff girl who is the boss of zone 3. The two never interact with each other onscreen before this and no history is dispensed except that the irritating character has always had a crush on the buff one. If they were a man (which they were actually originally designed as), nobody would even vaguely tolerate them and their romance plot would be laid bare as ridiculous wish fulfilment.

The tone is very inconsistent. The game starts out very serious and wavers between serious and wacky before returning to full serious for the ending.

The game gets very sappy and overemotional.

The balance between humans and monsters is weird. They're in-universe super weak so a kid can kill all of them and the game has to add semi-obscure lore to justify why they all immediately fire upon a little kid (Monsters use their magical bullets as greetings) although the game also goes out of it's way to state it's dislike of the concept of self-defence in certain routes when flowey meets you at the end of the ruins and also in lore dispensed right before the final boss (which is REALLY fucking stupid)

DELTARUNE:

Definate improvements from Undertale but now there's two hamfisted lesbian subplots and there's a few trannies on the devteam so beware!
Also there may or may not be a blink and you'll miss it tranny which is a callback to an obscure ambiguous event in the first game but they have 0 dialogue so who fucking cares.
 
Skate 2 is now on Xbox One, meaning you can now play the whole series.

Skate 2's the best out of the 3, with it having the best world and goals. 3's close because it plays better, runs at 60 fps, and has nice little touches like being able to go back to your marker while bailing and skip songs while you're playing.

Skate 1 is fun, but it doesn't hold up as well IMHO.
 
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Welp a Playstation version of Shin megami tensei 5 might exist since data was found with the PC port.

Going to have to double dip, because if people don't FATlus is going to take that as nobody bought the fucking game and would rather have pokemon.
 
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Disappointed to see how poorly they botched this. I really hope Rockstar makes this right somehow. Until then I guess I'll keep my money in my pocket and just dust off the ol' PS2 whenever I need a GTA fix.
just grab re3 or revc (if you can find it, guess what conveniently was DMCA'd right before launch)

The only people who claimed to like TLOU2 are people who don't seem to enjoy video games at all, and are just being contrarian, or want to help 0wn the chudz because they're the kind of people that see everything through a political filter. Everything I've seen about it gameplay-wise indicates that its game mechanics are boring at best and awful at worst, and the actual plotline is trite and completely unrelatable for anyone. But, Sony gave it an astronomical marketing budget, and the game got a lot of awards from fuck-knows-who, so it more or less sold well based on:

View attachment 2716806

I never thought I'd use a Joseph Goebbels quote in the context of video game marketing, yet here we are
it sold based on being the sequel to a highly popular first game, there wasn't even that much marketing (and it wasn't exactly good either, remember the whole church stunt during e3 to show off a lesbian kiss and gameplay that looked just like tomb raider presented earlier?)
 
just grab re3 or revc (if you can find it, guess what conveniently was DMCA'd right before launch)


it sold based on being the sequel to a highly popular first game, there wasn't even that much marketing (and it wasn't exactly good either, remember the whole church stunt during e3 to show off a lesbian kiss and gameplay that looked just like tomb raider presented earlier?)
The e3 presentation was very expensive, it was also the last of it's kind surprisingly(or ironically) enough. Since then Sony has not promoted a game in such a way that required the need of construction and contractors to build a 1:1 replica in a convention area.
 
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The Kotick ActiBlizz controversy deepened today after the WSJ posted a new article alleging Kotick knew about sexual harassment happening for years in the company and let it slide, in at least one case actively protecting a perpetrator. The WSJ article is paywalled but here's a NY Post summary of it and some of the aftermath: https://nypost.com/2021/11/16/activision-ceo-threatened-to-have-his-assistant-killed-report/ (a)

In the current #MeToo world I tend not to put much faith in one-off allegations, but there sheer volume of nonsense that seems to have gone on at this company seems to indicate this goes beyond a woman being asked out by a guy she found creepy or something like that. It really does look like there was a toxic atmosphere there, with toxic people all the way to the top. Good thing none of the current allegations involve indie devs or games journalists or else the media would have ignored it entirely again.

Why do these lists never have Dunkey or Spiffing Brit or CallMeKevin or someone from a Vtuber agency or anybody else that I've actually heard of? I only know Dream because he was featured on the front page here; the rest are literally whos.
 
We're really not sitting amongst a sea of cinematic games. Tales of Arise was a pretty solid action RPG, Elden Ring comes out in a few months, Ratchet and Clank got a new game, SMT5 just released, Monster Hunter Rise is getting a new expansion, fuck you can go back further and there's stuff like Yakuza Like a Dragon.

There's too much shit to pick from to be inundated by a single genre unless it's your choice.
I think the biggest issue is that games are more focused on being emotional and cutting deep to the core, so many cinematic games tries to be friggin Oscar tier drama with so much of it designed to be as acting focused as possible, they have no concept of games being ‘fun or ‘happy’ For example, while I really don’t like a lot of the decisions nintendo have made with marketing and refusing to really adapt new IPs and completely disallowing any cross compatibility with Xbox or PlayStation. Their fanbases are filled with fat sweaty toxic manchildren who are extremely hostile and sometimes even dangerous if smash is anything to go by. But despite all that they at the very least understand the base appeals of video games, being actually fun and entertaining and rewarding the player with a interactive, joyful experience that rewards exploration and development reflexes to get gud and work through entertaining level challenges with great design. So many games forget not every game has to be a sprawling emotional work of art , and TLOU2 and so many other shooters completely fail at even this basic notion, games are FUN.
 
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I want to give Morrowind another go, I never got quite far into it back then. Anyone have any advice where to start? QoL mods? OpenMW? I have some bizarre music playback issues with the original .exe and WINE that seem to be known with a very outdated solution posted that won't work anymore today. (love these kinds of problems)
 
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I want to give Morrowind another go, I never got quite far into it back then. Anyone have any advice where to start? QoL mods? OpenMW? I have some bizarre music playback issues with the original .exe and WINE that seem to be known with a very outdated solution posted that won't work anymore today. (love these kinds of problems)
use cheat codes
 
I want to give Morrowind another go, I never got quite far into it back then. Anyone have any advice where to start? QoL mods? OpenMW? I have some bizarre music playback issues with the original .exe and WINE that seem to be known with a very outdated solution posted that won't work anymore today. (love these kinds of problems)
Maybe this isn't helpful since Morrowind is my favorite game ever and it causes me to overlook some of it's flaws, but I only use a single type of mod on playthroughs. What I recommend is any kind of mod that gives you slow, natural magicka regen (assuming you wish to cast spells at all). It makes caster play feel a lot more punchy rather than the more normal system of it being a pretty scarce precious resource a lot of the time.

Another big one that I think would make the game a lot more accessible for lots of people is to mod/cheat in a complete removal of the stamina bar - or some kind of gear that recovers it like 100 points a second. Early game it's a big nut kick to swing a few times and then miss even more and get constantly stun-locked due to it running out so fast.

These are both early game recommendations mainly and can be scrapped come mid-game if you'd like since it isn't such a huge problem at that point. I think these are the kind of things that put people used to Oblivion/Skyrim off of Morrowind before they get to the good stuff.
 
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