Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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The Panzer Dragoon Remake exists and the original was inspired by the art work of Moebius who did the concept art to the Original Dune Movie.

There's also Sable which is another Moebius inspired game
Sable is definitely very interesting, but something less graphically stylized with vast, beautiful landscapes dwarfing the characters would be nice (like a lot of Thatgamecompany's games). No Man's Sky sort of gets there, but the landscapes are usually more modest in scale, unfortunately.

Was looking at Everwild (though the fantasy setting is less of my cup of tea), but I think stuff like this is sort of evocative:

rareeverwild_3219483b.jpg


The Panzer Dragoon Remake seems to get too fussy; Moebius had the right idea at the start.

Arzach-flying-small.jpg
 
Sable is definitely very interesting, but something less graphically stylized with vast, beautiful landscapes dwarfing the characters would be nice (like a lot of Thatgamecompany's games). No Man's Sky sort of gets there, but the landscapes are usually more modest in scale, unfortunately.

Was looking at Everwild (though the fantasy setting is less of my cup of tea), but I think stuff like this is sort of evocative:

rareeverwild_3219483b.jpg


The Panzer Dragoon Remake seems to get too fussy; Moebius had the right idea at the start.

Arzach-flying-small.jpg
You may want to look up Haven or The Outer Wilds then.


Possibly Biomutant too since it's come down in price.
 
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I wonder if I should be also looking more at the MMO realm, possibly in some of the older MMOS out there?
sadly most MMOs are just monster pens because designing empty maps confuses players and are considered a waste of resources etc.

No Man's Sky sort of gets there, but the landscapes are usually more modest in scale, unfortunately.
think they're slowly tweaking it without trying to break the millions of bases out there. new planets of the last few expeditions had actually something you could consider mountains now (in general newly generated planets feel to have a bit more verticality and diverse landscapes).

also really enjoyed recore, not so much in scale but the atmosphere was there (least for me), if you got a psvr maybe farpoint. less vast empty planes but the feeling of being stuck alone on a planet in VR does the trick. thinking about it solus project and to a degree robinson the journey did as well (both are available on pc too but robinson seems to be designed for vive mostly, thanks crytek, that sure will make devs adopt cryengine for vr...).

EDIT: solus apparently works without VR too, but dunno how it would feel without it.
 
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True, but I think they got the vibe down, it felt truly lonely in that world.

Same with Journey, it's very linear (basically a linked series of arenas) but the atmosphere is immaculate.
Journey's level design isn't exactly linear for half of the game

First area with the bridge has quite a few places to explore and secrets to unlock, Desert area is very vast with a ton of ruins that you could miss with extra stuff.
 
As someone whose closest experience to a Souls game was Jedi Fallen Order, is Demon's Souls (PS5) worth $40?

It's part of the Black Friday sale, and I've heard good things, but I'm not sure how I'd fare as a beginner.
 
As someone whose closest experience to a Souls game was Jedi Fallen Order, is Demon's Souls (PS5) worth $40?

It's part of the Black Friday sale, and I've heard good things, but I'm not sure how I'd fare as a beginner.
If you're a beginner it's the easiest way to cut your teeth on the genre.

It has the highest completion out of any of the Soulsborne games due to a few easily learned exploits.
 
1.) Carry a vast, megalithic aesthetic. Lonely landscapes, mysterious lands. Something like Shadow of the Colossus and Journey.
If you liked SotC, don't miss its older brother Ico. You play a kid leading a mysterious girl through a huge, desolate castle while shadowy figures try to kidnap her. It looks amazing for a PS2 game, especially considering it came out very early in its lifecycle.
 
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Anyone here play Satisfactory? I know @Null does so maybe he or one of you can help me out here.

I'm enjoying the game a lot; it is very fun! But I guess I've hit a wall. I am approaching the completion of Phase 2 and have unlocked all the various upgrades available to me at my current tier. My factories are looking good and I've got a basic web of sustainability going with minor input required by me. But the thought of moving forward is daunting; even completing Phase 2 was a bit of a struggle as I had to retool a few facilities and I guess I wasn't looking forward to building new ones. So like I said, I guess I've hit a wall. Does the game open up further with the next set of unlocks and goals? And is it worth my time to move to a more distant plot of land and start from scratch? Should I consider starting a new game entirely?

It's weird. I like the gameplay a lot and like I said, I'm having fun. But I am not sure how to retrofit my existing factories and I am not sure if I want to. Also my goddamn coal plants are being bitches. Or maybe not the coal plants, but the water system is being a real nut fucker. Everything should work but the pipes run dry. I have no idea what I'm doing wrong.

Also the Christmas gifts from the sky are cool I guess. But they're becoming a bit obnoxious.
 
I'd advise against buying Grim Dawn for the XBOX. It's a perfectly fine port of a fantastic game, but the UI is absolutely dreadful - zero consideration has been given to text resolution or the size of UI elements. Unless you want to develop eye strain, don't buy it.
 
I'd advise against buying Grim Dawn for the XBOX. It's a perfectly fine port of a fantastic game, but the UI is absolutely dreadful - zero consideration has been given to text resolution or the size of UI elements. Unless you want to develop eye strain, don't buy it.
Oh wow, might have to look into it then.

I only got to use this once and it was for the text of Dead Rising for the 360.
High-Powered-digital-microscope-to-analyse-pit-depth-pit-volume-pit-frequency-and-area.jpg
 
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sadly most MMOs are just monster pens because designing empty maps confuses players and are considered a waste of resources etc.


think they're slowly tweaking it without trying to break the millions of bases out there. new planets of the last few expeditions had actually something you could consider mountains now (in general newly generated planets feel to have a bit more verticality and diverse landscapes).

also really enjoyed recore, not so much in scale but the atmosphere was there (least for me), if you got a psvr maybe farpoint. less vast empty planes but the feeling of being stuck alone on a planet in VR does the trick. thinking about it solus project and to a degree robinson the journey did as well (both are available on pc too but robinson seems to be designed for vive mostly, thanks crytek, that sure will make devs adopt cryengine for vr...).

EDIT: solus apparently works without VR too, but dunno how it would feel without it.
Tried our NMS (plus mods to reduce the nausea-fest), could not get into the game. Planets did not feel significant at all, and the game loop felt overly fussy.

Another game on the horizon might be Exo One, where you do explore dramatic landscapes, but unfortunately you’re also a shiny metal ball- I would much rather be controlling some giant futuristic dune buggy instead like in Deserts of Kharak.

The search continues!
 
Tried our NMS (plus mods to reduce the nausea-fest), could not get into the game. Planets did not feel significant at all, and the game loop felt overly fussy.

Another game on the horizon might be Exo One, where you do explore dramatic landscapes, but unfortunately you’re also a shiny metal ball- I would much rather be controlling some giant futuristic dune buggy instead like in Deserts of Kharak.

The search continues!
Exo One is a very well disguised physics platformer.
 
Is Tales of Vesperia any good? I brought it a long time ago on a sale and forgot I even had it. I just want a jrpg to get lost in, the only Tales games ive beaten are Phantasia and the original Destiny.
 
Is Tales of Vesperia any good? I brought it a long time ago on a sale and forgot I even had it. I just want a jrpg to get lost in, the only Tales games ive beaten are Phantasia and the original Destiny.
Yeah it's good but be warned there's a ton of easily missed shit for it. You may want a guide.

Tales of Arise is the most recent Tales game and that may be worth looking into as well.
 
Tried our NMS (plus mods to reduce the nausea-fest), could not get into the game. Planets did not feel significant at all, and the game loop felt overly fussy.
dunno which nausea-fest you mean, but the loop is your standard survival crafting game (which it's own peculiarities and jank).
planet significance... I think I know what you mean but it's a double edged sword, either you have some handcrafted planets involved in the story and lore of the universe or you go full freeform because it works easier to generate. sure would be nice to have a coruscant and more defined factions you could dive into, but otoh I think NMS i's more about the nothingness in the vast empty space of the universe (granted which is not that deep) than a playground like a space opera, so I don't really miss it - I just play other games for it.
I think they're slowly moving in that direction (apparently they hired someone a while ago for procedural city generation, but dunno if they'll ever do more than just settlements).

you could try the expedition that's still running, that's usually a more focused experience if you just follow the expedition goals and ignore the other stuff that pops up (like the ingame story line, and you can always do that later if you want), also gives you a much easier start.

what also helps that I didn't nolife the game and only played in certain bursts depending what I wanted to do and which story to follow till I was done, after that point there's really not much reason to play anymore no matter what they add (like settlements are nice and all, but there's really no point if you already "done" everything else).
 
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Anyone here play Satisfactory? I know @Null does so maybe he or one of you can help me out here.

I'm enjoying the game a lot; it is very fun! But I guess I've hit a wall. I am approaching the completion of Phase 2 and have unlocked all the various upgrades available to me at my current tier. My factories are looking good and I've got a basic web of sustainability going with minor input required by me. But the thought of moving forward is daunting; even completing Phase 2 was a bit of a struggle as I had to retool a few facilities and I guess I wasn't looking forward to building new ones. So like I said, I guess I've hit a wall. Does the game open up further with the next set of unlocks and goals? And is it worth my time to move to a more distant plot of land and start from scratch? Should I consider starting a new game entirely?

It's weird. I like the gameplay a lot and like I said, I'm having fun. But I am not sure how to retrofit my existing factories and I am not sure if I want to. Also my goddamn coal plants are being bitches. Or maybe not the coal plants, but the water system is being a real nut fucker. Everything should work but the pipes run dry. I have no idea what I'm doing wrong.

Also the Christmas gifts from the sky are cool I guess. But they're becoming a bit obnoxious.
Probably a bit late but Phase 2 can be a bit of a slog but Phase 3 really does open things up a lot. I'm not an autist expert on the game but I can tell you that you don't need to worry too much about retrofitting your current factories much after Phase 2 and want to focus more on expansion. Go out and experiment with some new layouts when you get new transportation and logistic options and use your old stuff to feed into it. The world's pretty big and has lots of spaces to try things out so don't feel compelled to stay at your starting area.

Also make sure your pipes have pumps if there's a lot of height change in the pipe layout.
 
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