Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
While I agree 2015 was definitely a decent year for gaming, I disagree that there hasn't been anything since. IMO, 2021 is the first year I cannot think of a single AAA or AA game that lived up to my expectations.

Just the ones I can think of that I played through completion offhand - there's plenty more Indies missing here, but just my quick highlights:
  • 2016
    • Dark Souls 3
    • Xcom 2
    • Overwatch (at launch it was a good time, then they ruined it)
    • Fallout 4 (It's not NV, but it's still better than a lot of the junk out there)
    • Witcher 3 Blood and Wine
    • P5
  • 2017 (probably the best year in recent memory)
    • Breath of the Wild
    • Mario Odyssey
    • PUBG
    • Divinity Original Sin 2
    • Cuphead (AA)
    • Hellblade: Senua's Sacrifice (AA)
  • 2018
    • Monster Hunter: World
    • RDR2
    • Smash Ultimate
    • Hollow Knight
    • Forza Horizon 4
  • 2019
    • Sekiro
    • Disco Elysium (AA)
    • Death Stranding*
  • 2020
    • Animal Crossing
    • Hades (AA)
    • Ori 2
    • Yakuza 0
  • 2021
    • ???
I'm not saying all of these games were 10/10, but I'd say that I beat all of them (*didn't beat Death Stranding, but I did enjoy my time) and I look back at this whole list fondly. When I look at 2021 games (Horizon 5, Infinite, GTA Trilogy Remaster) all I get is angry - the best thing to come out in 2021 that I can think of was the Mass Effect collection, which barely counts as it's remasters of already great games. I don't own a playstation, so I'm missing some of the good ones there I'm sure (God of War, Ghosts of Tsushima, etc).
True but those are so small and I admit I do play those mentioned titles (I think I have around 7 playthroughs of DE at this point). That said, past years had way better selection, the 2000s is considered the golden age of gaming and I can attest because the PS2 had some of the best games and compatibility with PS1 games to make it enough to last a decade. Jump to today and the variety is huge but the content is as small as a puddle. Most of the available games especially the F2P/multiplayer space is shallow garbage meant to attract whales into the scene. Guess which decade has the most F2P shit?
 
  • Agree
Reactions: SilenceIsViolence
i'd say for 2021 my game picks would be valheim, inscryption, hitman 3, and the ascent with hitman 3 being my game of the year
 
  • Like
Reactions: Jerri's Kid
True but those are so small and I admit I do play those mentioned titles (I think I have around 7 playthroughs of DE at this point). That said, past years had way better selection, the 2000s is considered the golden age of gaming and I can attest because the PS2 had some of the best games and compatibility with PS1 games to make it enough to last a decade. Jump to today and the variety is huge but the content is as small as a puddle. Most of the available games especially the F2P/multiplayer space is shallow garbage meant to attract whales into the scene. Guess which decade has the most F2P shit?
Agreed on all accounts. DE is a masterpiece in storytelling, I have about 3 complete runs myself (and still need to check out the definitive edition which added full VA).

i'd say for 2021 my game picks would be valheim, inscryption, hitman 3, and the ascent with hitman 3 being my game of the year
Valheim is a perfect example of games done wrong in 2021 imo. Miles wide, puddle deep. I have about 20 hours in it and I see no reason, even months later, to ever return. It's packed to the brim with inconveniences and rules that hold it back from being a great game. Having only a single shopkeep hidden randomly on the immense map, not being able to move metal through teleporters, the diminishing returns of getting silver gear, the end game resorting to death by a thousand mobs - once you figure out what you're supposed to do, it's just a big old grindfest with very little reward for your effort. Yes, it was a 4 person dev studio, and some of the stuff that is there works great but the mid and end game bothered me enough that I look back at my time spent with sour memories. The first time you kill a troll is awesome, when they start randomly raiding your camp endlessly it becomes a tired experience.
 
Agreed on all accounts. DE is a masterpiece in storytelling, I have about 3 complete runs myself (and still need to check out the definitive edition which added full VA).
I thought DE was a hipster/SJW game since those types seemed to froth about it but seeing it recced multiple times here makes me think there's something to it. I'll wishlist it.
 
I thought DE was a hipster/SJW game since those types seemed to froth about it but seeing it recced multiple times here makes me think there's something to it. I'll wishlist it.
I just want to play like an asshole at times. When has there been a detective game that lets you play by your own rules? L.A. Noire?
 
I thought DE was a hipster/SJW game since those types seemed to froth about it but seeing it recced multiple times here makes me think there's something to it. I'll wishlist it.
Probably one of my top 10 games personally, but I'm a sucker for absurdist narratives and longform literature. One of the few pieces of media that kept me guessing the whole time. There's also a ton of content, I completely missed a huge side-quest my first time through which changed the way a bunch of other events played out afterwards. My only gripe (which is a stupid one) is that there was no nod to the "drug free" run I tried to do - there's no incentive to not use the 'drugs' in the game so don't be afraid to try them out. Definitely worth the price of admission, you'll know rather early on if you like the game or not.

Disco Elysium's pretty good, but I couldn't stand the narration they added to the Final Cut version. You can't turn it off, nor apparently can you downgrade, so I guess I'd just recommend looking for an old pirated version from before March 2021. It was released on GOG, so it should still be floating around.
This is a real shame if true, I haven't played since that came out. It was a lot of reading though, I found it hard to recommend to others for that reason and I hoped the narration would add to it. I'll probably check it out this weekend and report back if I find it as bad as you did.
 
This is a real shame if true, I haven't played since that came out. It was a lot of reading though, I found it hard to recommend to others for that reason and I hoped the narration would add to it. I'll probably check it out this weekend and report back if I find it as bad as you did.
It's oddly not as common of a complaint as I'd think it should be, but what annoys me so much about it is that, since everything is narrated, that includes the protagonist's thoughts. A major reason why the game's so compelling is that he essentially has sixteen different voices in his head representing his attributes as a person, due to his shattered psyche, and they're all written with their own personalities, like sixteen different devils-on-your-shoulders. The voice narrating them is this deep-voiced African-sounding man with an English accent, which makes for a weird dissonance, considering what the protagonist looks like, and how bizarre it is to have his inner voice be this booming African man. He also speaks very slowly, which really doesn't help when the game has an incredible amount of dialog.
 
It's oddly not as common of a complaint as I'd think it should be, but what annoys me so much about it is that, since everything is narrated, that includes the protagonist's thoughts. A major reason why the game's so compelling is that he essentially has sixteen different voices in his head representing his attributes as a person, due to his shattered psyche, and they're all written with their own personalities, like sixteen different devils-on-your-shoulders. The voice narrating them is this deep-voiced African-sounding man with an English accent, which makes for a weird dissonance, considering what the protagonist looks like, and how bizarre it is to have his inner voice be this booming African man. He also speaks very slowly, which really doesn't help when the game has an incredible amount of dialog.
Oh my goodness, I realize why they did this. The amount of feedback that people want voices for the "immersion" feel is the reason for this crap. Because DE is different (think reading an interactive version of Catcher in the Rye), it pretty much filtered a majority of normalfags that wanted action, unfortunately this attracted the nasty other side of psuedo-wannabes that desperately want voices because they cannot stand reading texts.

Now if ZAUM can add an option to disable the narration, that would be great.
 
  • Informative
Reactions: Pissmaster
Narration is games never made sense because games had systems for listing you objectives already, I think the only game that did it right was Stanley Parable because that was about looking at the environment and disobeying the instructions to find new areas. Biomutant has the narrator who served little to no purpose and while exploring he would spout pseudo-intellectual shit like " You're here for a reason and it's up to you to find out why!" and it's like I'm trying to find the last fucking box to open so I can check off each area as 100% explored. But the glowing effect for the boxes wasn't enough to have them stand out and they really blended in with all the high detailed objects, the game really needed an infrared vision thing so the interactables would stand out.
 
The Sins of a Solar Empire: Diplomacy intro sounds like gat' damn Falador.
 
  • Like
Reactions: SandyCat
I thought DE was a hipster/SJW game since those types seemed to froth about it but seeing it recced multiple times here makes me think there's something to it. I'll wishlist it.
Just in time - looks like it just went 50% off today on Steam ($20). Wasn't planning on adding it to the ol' backlist already but might as well, I guess.
 
A while back there was a thread about Psychonauts 2 and the devs boasting how it had accessibility options. I took that as a sign that the game was trash (who boasts about easily accessible Cheats???) and I was certain Psychonauts 2 would be a long awaited disappointment.

Well I gotta eat crow and congratulate Tim Schafer. Psychonauts 2 is fantastic, easily the best work DoubleFine has made. It essentially marries the Point n Click Adventure (in terms of giving constant story) with the Platformer genre. Every level is well designed, from what I've played the writers don't miss an opportunity to add a good joke or detail. And my biggest gripe with Psychonauts 1 was that I didn't particularly enjoy the artstyle, with the modern day visual polish I now fully understand what Doublefine was going for in this Tim Burton meets Piccasso style.

Is it the best 3D Platformer? Not quite, I don't think it tops the best of Nintendo's efforts as I feel Raz is a little more clunky and takes getting used to compared to Mario's graceful movements. But it is the best Platformer when it comes to narrative, and completely surpasses its closest competition of the Ratchet and Clank games.

I hope Microsoft just tells Doublefine to start work on Psychonauts 3 or remake the original in the new engine. I think Doublefine has a wonderful franchise on its hands. Easily deserves its GOTY Contender status. Doublefine please stop wasting our time with little indies that your staff is rarely able to fully flesh out.
 
I got Vampyr on switch and it looks like absolute dogshit. The graphics aren't that great even on PC, but on switch it legit looks like something that would have bene released on Ps2.

I'll probably finish it, but damn.
 
Well I gotta eat crow and congratulate Tim Schafer. Psychonauts 2 is fantastic, easily the best work DoubleFine has made.
The hardest part about Schafer being an asshole is that his games have always been fantastic. It's not like Quinn or Wu or (to a lesser extent) Fish where they're assholes and overinflated "developers" of forgettable dreck that's easy to skip. Really gotta do the "separate the art" thing.
 
True but those are so small and I admit I do play those mentioned titles (I think I have around 7 playthroughs of DE at this point). That said, past years had way better selection, the 2000s is considered the golden age of gaming and I can attest because the PS2 had some of the best games and compatibility with PS1 games to make it enough to last a decade. Jump to today and the variety is huge but the content is as small as a puddle. Most of the available games especially the F2P/multiplayer space is shallow garbage meant to attract whales into the scene. Guess which decade has the most F2P shit?
In my opinion a large amount of good games will make actually great games hard to make because they have to stand head and shoulder above the rest. In the past there was so much shit that you(we) played whatever was released at the time that was competently made and played well. We played the SNES release of International Superstar Soccer for a month because it was the best release right then, good controls, looked good, functional soccer game. We didn't like soccer though, but hey, it was new and multiplayer.

I posted in the "what defined playstation 2" thread that Primal was the game that defined it for me. There's nothing wrong with the game, it had good cinematics, nothing wrong with the controls or gameplay, good voice acting, models, animation, the game itself flowed well enough so it definitely had game designers and producers poking and prodding at it etc. It could be summed up as good production values. That was when things clicked in my head, this was a modern game. It would be good if the bar hadn't been raised. There were other games of course that tied into this idea but even bad or mediocre games weren't bad or mediocre in the way that they would have been a generation ago. Bad was now "forgettable" but still playable, just bland.

Siren is a piece of shit game and I hate it but if it looked like ass and was released in 1996 on the PSX it would be a classic and I would tell people to play it and be condescending if they didn't 'get it'. Dad of War is a game that I haven't played but people seem to like it and it's got great production values and presentation, maybe it's good, Horizon is supposedly good but I read the twist to the story and it seemed stupid plus Aloy had a weird hat in screenshot etc. etc. There's so many other games to play that big releases can be kicked to the curb.


This is my actual point though. As a child a vague idea started forming in my brain: games will become something for everyone, it can't be avoided, it's just that right now most games aren't good. It will evolve, expand and grow into different things. Imagine that the first type of recorded music was death metal and 99% of it was basement dweller crap that sounded like shit. That was games at one point. But it kept getting better and more genres started emerging. Games were always destined to grow in the same way as music did, there will be something for everyone and as a person you can reject 99% of that shit and have plenty to listen to/play.

What I'm saying is that don't be surprised if a big studio AAA release is the equivalent of a big record label release that is successful because of huge marketing and production values, except no one will be shaking their asses and rap about their wet pussy in a game.

edit: I have a fever so I'm not sure how coherent any of this is.
 
  • Thunk-Provoking
Reactions: SilenceIsViolence
Probably a bit late but Phase 2 can be a bit of a slog but Phase 3 really does open things up a lot. I'm not an autist expert on the game but I can tell you that you don't need to worry too much about retrofitting your current factories much after Phase 2 and want to focus more on expansion. Go out and experiment with some new layouts when you get new transportation and logistic options and use your old stuff to feed into it. The world's pretty big and has lots of spaces to try things out so don't feel compelled to stay at your starting area.

Also make sure your pipes have pumps if there's a lot of height change in the pipe layout.
Thanks for the input. I've been able to shore up a lot of my settlement with the Mk. II pipes. Power generation no longer fluctuates and my existing batteries are now a significant source of backup power should the need arise and/or if I want to expand far out. One thing I didn't realize is that all the starting locations were on the same map. I thought each location was its own map and when I started a new game to try to find a different resource distribution, I was surprised to see a familiar location through a small forest despite being very far from my first start location.

I think what is bugging me at this point (and I get why it was designed this way) is that resources are way too far apart in some respects and I don't want to haul my ass all around to get what I need. Spacing it out is fine but some things seem prohibitively far away.

I can't reply to @SilenceIsViolence but its not AAA games in general. Its all games. When 2015 dropped, I think that was the last time gaming was ever enjoyable. Triple A was shit but it was enjoyable shit (Witcher 3, Bloodborne, Elite: Dangerous) and the indies were not too many but were great (Nuclear Throne, Undertale, Broforce). Nowadays, its gotten shittier. Either the new indie is one copy of another good indie with tons of political leaning or that one big AAA game is a show of spectacle and nothing else. I haven't played a videogame that made me turn off from the hobby entirely (not like anime or movies where I could count 1 or 2 media that made me think "fuck this I'm done") but it has turned into a slow burn that feels unenjoyable. Sure, there are some I still play post-2015 but its so few. And even then, I still play some old games like Enemy Territory more than the new shiny shit.
This is why a lot of people still play Nintendo games or eventually come back around to enjoying them when they are older. The games are still good even if they're clunky or old-fashioned, which is to say still mostly a video game/toy and not a life-affirming experience meant to make you troon out and eat the bugs.

Also I really love that Nintendo was intentionally prohibited from being considered "AAA" despite their games being as good as and more polished than any AAA title. What was once a slight against an excellent developer due to jealousy and spite has backfired big time as the "AAA" moniker now stands for cookie cutter experiences that habitually over promise and under deliver.
 
Last edited:
...Imagine that the first type of recorded music was death metal and 99% of it was basement dweller crap that sounded like shit. That was games at one point. But it kept getting better and more genres started emerging. Games were always destined to grow in the same way as music did, there will be something for everyone and as a person you can reject 99% of that shit and have plenty to listen to/play.
I like the metaphor you're making here and I agree to a point - the main problem is it's not just gaming turning into 'pop-music', but it's broken pop-music that's not even catchy. Gaming went from the basement dwelling crap music to popmusic in the early 2000s, some of the AAA launches are so bad now it's honestly baffling. At least with music, when the album drops, you don't have to worry about it being unmixed or missing verses for a month till the studios updates spotify.

Anyone else know tfw you like multiplayer games and want to play them, but you suck so badly that you can't enjoy it because it feels like you are just dragging your team down, so you just don't play them?
Me in every fighting game - always good enough to destroy anyone who doesn't play fighting games but then get decimated against anyone who knows even slightly what they are doing. This might just be me feeling old, but I do think the bottom-line of gaming ability has risen quite a bit in the past decade. If I launch any game with friends, it's only seconds before "the meta" is being dropped on me, gone are the days of blinded experimentation. The best kits are known day0, so you have to rely on skill over knowledge.
 
There's apparently been a Minecraft remote execution exploit discovered, but I haven't been able to find an article which succinctly explains it. This repo apparently contains a fix, but I'd ignore it and just wait for an official release for now. Until then I suggest not visiting any remote servers you don't trust 100%. Fortunately I almost exclusively play offline anyway…
 
Back