Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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@Cats
I liked Baron. she was hot

I would love to see a modern day (good) game based off of a 1980s Sci Fi intellectual property that directly uses the style, set piece design, 1980s era ideals of future sci fi aesthetic, and general atmosphere of the actual film. All the modern games based on these films never seem to really capture what they felt like to experience. Most of the buildings and structures look like our current ideas of future design, most of the set pieces and dialogue and basically each and every little detail scream at you directly, "This is a game made in the modern era, based off of a 1980s franchise".

I want one that feels like it came from that era, but created with modern tech. The original Total Recall would be a really, really good example of this. That movie oozes the design I am talking about...futuristic cars that you can tell had some possible cardboard elements to them, very Stage-Like set and environment design. I often use these pictures to get across that feeling when I have discussed this before:

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(sorry, I just had to include the last one..)


Just by looking at this you can tell it was made in the late 1980s/early 1990s, based off of the future. Ion Maiden *Fury was one of the few games to nail this feeling. But then you jump to the 2012 Total Recall steaming shit pile and that general atmosphere is what most modern interpretations of these older franchises look like. I'm sorry but they are just hideous. I mostly blame The Matrix for installing this unnecessarily dark and metallic (but not in a good way) what I call "Corporate Look" into our Sci Fi idea pool.





*fuck you Bruce Dickinson, and your faggot ass lawyers
I think they call that retro futuristic, and I like it as well. Prey 2017 does this as well as all the Fallout games. I think Fallout 1 and 2 does it better. Alien does it also. It combines the futuristic with modern technology. Throw in a bit of what people thought the future would be like.

Total Recall is a good movie though. It was released in 1990 so was probably filmed in 88-89. The late 80's and early 90's were kind of weird how they kind of blinded together. You really can't tell 1988 from 1990 all that much. Like the styles and stuff kind of stayed the same from the late 80's to the early 90's.

I saw these videos earlier and thought they looked interesting. I would like to see a game with this kind of style.


 
Diablo 4 beta's good. Minus, y'know, the random disconnect once or twice a night and the resulting shit like this.
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I played pretty much all day today, and went out for dinner, came back, took a nap, left the game open both times and no disconnect. Pretty based.

The opening prologue segment is really good in my opinion. If you care about spoilers,
You wander into a snowy, three-building village and there's a crazy guy who's come in before you, and you're escorted to a small tavern and told about monsters to the north. You go out and clear them out and come back, and are treated to a meal, drink & music... except the townfolk drug you. Once the music stops, a guy arrives with a cart and you are tensely wheeled 100 ft to a slaughterhouse, and it's amazingly atmospheric with the tension, sound design, visuals, etc. This is a borderline horror movie. Just before you're carved up, the butcher, only expecting townsfolk, mumbles to an intruder who visibly and viscerally strikes the butcher upside the head with a flanged mace, killing him. It's pretty brutal. You escape, and he's the crazy guy who sobered up and escaped, unlike you. You enter a church and are treated to a FMV where townspeople are struggling through a church sermon when Lillith appears and compels the townspeople to kill the priest, and it's again pretty much a horror movie but in a low fantasy gothic setting which is neat. Then you go north, meet Lorath(the wet-behind-the-ears kid who talks to Tyrael constantly in D3's Reaper of Souls post-game) and he's apparently aged 20+ years and is jaded about angels and alone. You go to the frosty mountain's main city and do some fetches to learn about services and you're cut loose.
Most of the smaller cutscenes aren't as striking as the early ones, but it's setting a good tone for the game overall.

Minute-to-minute combat is pretty different from D3. It feels slower like D3's early game, but the biggest change is the dash and potions. Most enemies have light attacks but some significant special move that's a wind-up, charge, or spell, and you're expected to avoid it, use the dash(on a 5 sec cooldown) to react-evade, or use other class powers like Sorcerer teleport if you have it. There's still times where you can cleave and kill 20-30 bats at a time, but getting surrounded is way more threatening, as is getting CC'd. Bosses, which are more common as end of dungeon fights or story points, are actually challenging. They'll have affixes returning from D3 like Waller or Arcane spinny beams, some new ones, but they have SIGNIFICANT lifebars and are always scaled to your level. They have roughly 25% life breakpoints where they'll get a new attack or pattern, summon adds, and drop one potion charge. Potions by the way, are no longer infinite & run on a charge system where you start with 4(and easily get a 5th by exploring) and they're only recharged by the red globes dropped by enemies or scenery/chests so you can't kite forever anymore. I got hard-stuck on a werewolf boss at level 8 because it was too hard to stay out of melee and dodge hits versus my damage output versus healing capability. I considered partying for help, but later came back with Hydra as a turret and easily solo'd it later(Hydra is REALLY fucking overpowered right now, because it does way too good damage for an auto-shooting power; it seriously outperforms an accurate Incinerate beam).

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Itemization looks ugly at first, but the depth comes out as you get into yellows and oranges early on. I easily got 3 leggo drops from events or dungeons and another 3 from gambling with the new Obol currency awarded from public events. The leggo powers are pretty underwhelming based on what I have equipped and see in the codex, but they're obviously better than not having them. Supposedly "Uniques" which only drop in the endgame are build-defining, but we'll have to wait and see if they compare to D3's powers. But you can re-roll single powers off into what you hopefully want like in Reaper of Souls, so customization is there. Normal Gems seem better balanced and more interesting than 3's as well. There's some potion crafting for XP buffs and minor Thorns for 30 minutes, by harvesting herbs, and it matters what you're killing so you have a spread of demon/beast/undead monster parts for item improvements or rerolls later on.

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Skills are picked via a tree which looks different but behaves much closer to 2 than 3. You can add multiple points into single skills to buff them(up to 5, possibly higher via items because items will grant you skills you don't technically have, like 2 also) and most skills have a follow-up buff, then a fork of two different buffs that are mutually exclusive. There's keywords in the tooltips that matter like Barrier or Burn, which matters when you get a leggo that interacts(I ended up getting two that gave me 30% damage bonus and 50% damage bonus while a Barrier was up, so I ended up taking Frost Armor as a barrier just to spike damage since I didn't feel like I needed the defensive aspect of it). Respecing just takes gold, which seems trivial so far. You get 4 powers on 1-4 by default, and left & right click for 6 powers total, though Sorcerers benefit from extra powers via a class mechanic where you slot a power into a passive(You only get one in the beta's low level cap, which for me was Incinerate; every 20 seconds, you just randomly spawn a single Hydra head, but instead of the normal fireballs it channels a beam on a random target for 5 seconds).

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Wandering the open world is pretty fun, and even though I'm not fond of the snow biome there's plenty of grimdark, cool looking areas which are better at night(there's an accelerated day-night cycle subtly influencing the lighting and color schemes outdoors). The recent kvetching about how the game looks from that latino soyboy dev video on console from 2 days ago is exaggerated. Frankly I thought D3 looked fantastic in most areas, especially Act 1 & 5, and the patched in mini-expansion to Act 2. Public events are nice to do with strangers, and they're designed in such a way you basically can't be griefed.
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Overall I'm pretty impressed. It's a threadbare beta but I've optimistic about the end-game systems as previewed or described elsewhere, and I'm not worried about the cosmetic shop with how it was neglected in both D3(the collections menu was most definitely a store in Asian versions of the game) and New World. Season Passes, when objective-based like Dead By Daylight's, are actually fun to me, so I'm looking forward to seasonal play in that way too. I think I could easily enjoy playing every class eventually.

Anyways, there's your honest first impressions from an existing fan. Hopefully more in-depth and worth reading than random anonymous TORtanic shitposters.

Authentication failed, "time out." Okay, try it again:
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FUCK!
 
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Never giving Diablo a chance again after the shit Blizzard pulled with the RMAH in Diablo 3. They gave us a little taste of a world that could be, and then ripped it out from under us costing me and and countless others thousands of dollars a month in basically guaranteed extra money that we had months to get used to working for and having in our household's budget, not to mention we got to make that money playing a fun game. It was paradise. I know the income flow wasn't permanent anyway, as the game's popularity has to wane eventually, but that is besides the point. It's the way it happened and how short lived the whole thing was.

First came *boop*...all your ultra expensive unique items are now worthless because we buffed them and left the ones gained pre-patch as the now downgraded crap they were and are, so tons of money lost in whatever inventory we had right there....but then SURPRISE! No more RMAH, no more potential future income. I'm sure they did it for a good reason, but I made so much fucking extra cash during the first little bit of Diablo 3 being up, you just have no idea. Almost more a month than my normal job. The whole thing just left an awful taste in my mouth.
 
Is it a bad thing I play genshin?
playing? no. whaling? that's meh in every gatcha, because you'll almost always pay more than what you get out of it.
if you understand how it works and spend responsibly there's nothing wrong with it (inb4 "chink spyware" and "muh datamine")

I don't know if this video game related, since it's E-Sports related. Yesterday Faze clan died, stocks nosedived to pennies.
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Faze holding were a billion dollar and it died overnight.

E-Sports are more about shilling for corporate trash than video games.
how did it die? I mean there must be a reason the valuation dropped that hard.

I put that on my wishlist. Top down STALKER? Why not.

They probably don't want people refusing to buy it because it might be a game made in Russia. People were shitting on Atomic Heart because of that.
yeah, steam forums are a shithole of activism.

if stalker/slav-postapoc are your thing I remember there were a few more games during the next fests (even 1-2 VR ones if you want more after into the radius)
 
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It's getting tiring having to rely on mods or slavjank to get my fill of playing as a /k/ommando.
Why can't I just have a nice, short, 6-8 hour game with really detailed mechanics in a dense, probably linear campaign?
I think people get mad when a game is short but I do miss the era of games with a handful of cool mechanics and solid gameplay where the developer basically delivered you a full-course meal where the game gradually expands and introduces mechanics, then ties everything up brilliantly.
Even a half-life 1 style game where I'm mostly in one place the whole time would be nice. I just want to feel like an operator.
Oh well. Back to Gmod/Running with Rifles/Arma/SP-Tarkov/Stalker I suppose.
Go play MGS5. It does a pretty good job of making you feel like special forces type. Even better because you are mercenary, so you don't have to deal any nationalism or patriotic bullshit. You just do it for the money. You can steal everything that isn't nailed down. Just do side ops or free roam.
 
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I still have an old slim PS2 that works after more than a decade, and today I‘m getting The Simpsons: Hit and Run and True Crime: New York City for no real reason at all except for nostalgic purposes.
 
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Anyone playing Octopath 2? Is that too weeby for you guys? Started off as Agnea since dancer is a cool class in RPGs but switched to Hikari since Agnea is annoying
I have Octopath Traveler 1 and I just bought 2. I don't like anime and never watched any of it. I will play JRPG's though. It depends on the game. I prefer the old retro style JRPG's with 2D graphics. I just like that style. Stuff like Wild Arms and of course the Final Fantasy games. FF 4 6 and 7 being my favorites of the series. Chrono Trigger Secret of Mana. I even have Bravely Default II and Triangle Strategy for the Switch. I think they are also on PS2. Triangle Strategy is a strategy JRPG with that 2D retro style I prefer. I didn't care for it when they started putting cat and rabbit ears on characters and making the male characters look kind of feminine or just weird. 2D graphics keeps them from doing this at least a little. I can deal with the cutesy look in Bravely default II. But the parts of the game where you are running around towns is what interested me. It has a hand drawn animation style with 3D characters that I liked a lot.

Plus, I tend to collect Switch games. I even keep the cases like a weirdo.
is star citizen any good? like at all i need me a space game to play with frens
It's of if you like scams. Especially if you like paying $10,000 for an in game ship. The only space game I ever played like it was Elite Dangerous back around 2016. The grind kind of killed it for me. It's a pretty grindy game. I might go back to one day because being a delivery boy in space is kind of fun. It's just not fun for long. Being a space jockey version of grub hub or Door Dash isn't that great.
The Midnight Club series for its time was pretty fun, especially if you play it during the Spring/Summer seasons. Personally, the “DUB Edition” sequel was my favorite.
That's another game series I regret neglecting. Though some people have told me just go play the racing missions in a GTA 5 and you will get the same experience.
 
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Did anyone see the new Robocop game? It's being developed by the same people that made Terminator Resistance. It was a pretty good Terminator game so hopefully the Robocop game will be the same if not better. They even got Peter Weller to do the voice for Robocop in the game so it will literally be Robocop. I'm kind of hoping it will be open world but if it isn't that's fine. I just hope it's a good game. A Robocop game would be great.

ED-209 will be in the game.



The terminator game they made was clunky but really good. A nice 'B' game with soul instead of another heartless AAA mess. They did a free DLC where you got to play as an infiltrator unit (similar model to the terminator from the original), and the paid DLC was pretty good too.
Go into ti with 'this will fee 8 years old' and you'll have fun with it. Looks like Robocop is going to follow in the same footsteps.
 
Will Fallout ever rebound? I feel like it peaked with NV. Fallout 4 was pretty good (I liked the building, customization, combat, most of the world, and companions) but suffered the very vital problem of a shitty set of factions (The racists with cool missions, the nice people with boring missions, the one nobody ever chooses, and MIT) and boring storytelling/dialogue.

And then there was 76...
 
Will Fallout ever rebound? I feel like it peaked with NV. Fallout 4 was pretty good (I liked the building, customization, combat, most of the world, and companions) but suffered the very vital problem of a shitty set of factions (The racists with cool missions, the nice people with boring missions, the one nobody ever chooses, and MIT) and boring storytelling/dialogue.

And then there was 76...
Not a chance, Bethesda has been sliding into the shitter for at least 15 years and I have no reason to believe they'll ever be incentivized to pull themselves out. Obsidian is of course on the same trajectory, moved forward about 10 years. Ruskies and Indies should have you covered for post-apocalypse roleplaying though.
 
I've seen some news about AI written NPC speech, so the player can communicate with the characters. It sounds neat in concept, but anyone who played old adventure games where the player inputs text remembers the pain of finding what fucking term he needs to write to advance forward.
Very few people will care about the NPCs auto generated background and they'll grow annoyed trying to extract nuggets of data. It really feels like repeating old mistakes.
 
Is there not an (J)RPG game that isn't censored or pussy soft?
Like one that involves a lot of death war despair and death and destruction and death
 
I've seen some news about AI written NPC speech, so the player can communicate with the characters. It sounds neat in concept, but anyone who played old adventure games where the player inputs text remembers the pain of finding what fucking term he needs to write to advance forward.
Very few people will care about the NPCs auto generated background and they'll grow annoyed trying to extract nuggets of data. It really feels like repeating old mistakes.
Btiches addicated to AI quicker than crack
This shit's gotta go; as if NPCs weren't one-dimensional enough
 
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Will Fallout ever rebound? I feel like it peaked with NV. Fallout 4 was pretty good (I liked the building, customization, combat, most of the world, and companions) but suffered the very vital problem of a shitty set of factions (The racists with cool missions, the nice people with boring missions, the one nobody ever chooses, and MIT) and boring storytelling/dialogue.

And then there was 76...
No. It was downhill after Bethesda bought it and started making mediocre games for normies.
 
Btiches addicated to AI quicker than crack
This shit's gotta go; as if NPCs weren't one-dimensional enough
The only good use is companions, though even then you'd need to make them realistically react to player input. Which will be very funny when it's female NPCs.
 
The only good use is companions, though even then you'd need to make them realistically react to player input. Which will be very funny when it's female NPCs.
Oh you mean those types of NPCs; I figured NPCs should at least be human for once
 
I've been seeing a lot of praise for this Portal but horror mod, but it just validates my belief that zoomers have no fucking clue how to design or write horror. Spoiler, it plays everywhere at the end of time so you know it's scary.
 
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