Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
Quake 2 is id's most underrated game.

I'm sick of fools saying it has nothing going for it besides the graphics, everything else about it was fucking solid.
 
  • Agree
Reactions: Wooo
There is a remaster of Quake II and Rise of the Triad. I got the Quake 2 remaster free because I bought Quake II during a Steam sale. ROT remaster looks pretty good. I will probably buy it eventually. Though they want $20 for it. It's on sale now for $15. I didn't even know there was going to be a Quake II remaster. Not that I have been looking to play Quake II. I played the RTX version a while back. It's funny how they took an old game and made it run like shit.
 
I'm starting to get pretty disappointed with the quality of indie metroidvania games. A lot of them seem to miss the idea and use it as a way to kind of mimic Ubisoft's empty worlds with exploration that is neither rewarding nor challenging, maps that eventually feel like padding and just movement/combat systems that are too simple to carry a game for the length a metroidvania usually has.
Plus the biggest sin of all, a lot of them funnel you into a certain sequence of progression way too hard, it seems far to rare to have one of these games give you the ability to go in a direction and explore to your hearts content without being stonewalled by a key/ability requirement early on. There is a certain game that breaks this mold for indie stuff but it also has the curse of being Faggy Anime Shit™ so it's hard to recommend because the first screenshot anyone would look up will most likely turn them off.
For reference I'm talking about games like
  • Souldiers, with its insanely massive maps that don't actually have interesting stuff to get through exploration. You get ore to upgrade your weapon/armor but at most that's a +3 damage increase per tier. The big progression thing is leveling up because you can unlock more to your moveset but leveling up takes an age and you're never told what the ability tree is like until you get to the level cap requirement for it so you're unsure if something awesome's going to be unlocked for you(like a timed dodge for the archer class) or if it's just a lame stat boost. It also heavily funnels you into stages to the point where the second stage will(or used to, no idea if that was patched later) lock you in the area until you've finished it.
  • Afterimage, a game that looks neat but has fuck all else going for it.
  • Guacamelee/Rocketron, two games where being a metroidvania felt more like a burden making the design messy and unfocused than an actual point for the game
At this point I've pivoted back into liking simple linear 2d platformers more again. Currently going through Blazing Chrome and Valfaris, fun times.
 
noclip.website is a cool little site that lets you look at levels of classic games ala Google Earth style. Check it out before the devs either take it down due to bandwidth costs and/or cocksucker corporations (ROCKSTAR) send a DMCA notice and makes them remove GTA3's Liberty City.

I've been playing Infernax for the last couple days and if you like NES style games I cannot recommend it enough. In a nutshell it's Adventure of Link/Simon's Quest but without all the flaws/weird design choices that make those two sequels rather infamous. They put a lot of love into this game and it's just a blast to play. I can't even get upset over dying because there's special death animations that are METAL as hell. I just checked youtube and there's 13 minutes worth of death animations one for each enemy but I'd say don't watch them it's more rewarding to see them when you inevitably die in the game. It's on the edgy side but everything visually looks like it could have been done on NES Hardware so it's hardly disturbing.
In my opinion this is the best retro game. I know a lot of people love Shovel Knight but that one never really clicked with me. Infernax just oozes with style and a care for detail. While playing part of my brain wants to just keep going and beat shit but then I also get cautious and decide to run back to save points to heal up which is the best kind of Action RPG design. Just a really good and definitely worth $10 on sale.
 
Absolutely lovely game. One of my favorite bits about it is how replayable it is with two "true" good/evil alignment paths, both having you go through different quests and slightly different playstyles(evil gets a broadsword that deals more damage but no shield) and a final true boss fight that requires you to go through both paths before replaying one last time. Not to mention all of the unlockable characters and the easter egg hidden endings that don't fall into true good/true evil/final

If you're into the "simons quest but good" kind of genre there are two games I can recommend
Phoenotopia Awakening might look like a halfassed pixel art indie game at first glance but it is easily one of the most engaging puzzle platformers I've played in a while. I won't spoil much about it but if you give it a shot please try and look beyond the very strict controls and seemingly stiff combat and you'll find something that personally I very much enjoyed.
The Lecarde Chronicles 2: This is a free Castlevania fangame that is heavily inspired by simon's quest's gameplay. It looks incredibly amateurish visually, I'll admit that. But it's also ridiculously good for a free fangame. I tried the first one, it was very clunky and not at all enjoyable so I'd skip that unless you're really into being hit by hitscan attacks from offscreen.
I'll leave this trailer to do the talking.
Robert Belgrade remains a cool dude and voices Alucard in this one.
 
I'm starting to get pretty disappointed with the quality of indie metroidvania games. A lot of them seem to miss the idea and use it as a way to kind of mimic Ubisoft's empty worlds with exploration that is neither rewarding nor challenging, maps that eventually feel like padding and just movement/combat systems that are too simple to carry a game for the length a metroidvania usually has.
Pretty much, exploring should give you a lot of breadth and depth so you can get lost in an area. But nowadays it's basically a big main corridor with locked dmaller corridors that are opened in an incredibly specific sequence and each containing "secrets" or their own corridors that necessitate backtracking after every power up. You might as well make things linear because there is no real choice and too much busywork.
 
On august 13 the 19th entry (if you don't count two dozen of spin-offs and an countless spin-offs) of Touhou project has been released.
The series (or rather its charactrers and music) has been a magnet for weebs and autism for nearly two decades and at this point and it's creator has probably finished replacing every single drop of blood previously flowing in his veins with beer.
Due to the triple A gaming industry being for me a major source of cancer, furry's life is strange not being out yet and this being one of the main thing that inspired Toby fox in making Undertale, I decided to buy this game and give it a try, here are my thoughts:
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Honestly, back when I used to play this crap, I always found charming the shitty artstyle ZUN pulls out every time.
Gameplay is more akin to 9 and 3, with split screen and a boss on the other side, with the main difference being that in order to clear a stage you need to wait for them to release a boss attack and defeat that.
Considering this a Vs game, the 19 characters roster is decent, especially considering that 9 had 16 (14 if you consider the Prismriver trio as one) and 3 had 9, I recognized a couple of characters but really I have no idea who are half of the characters.
Music is the usual ZUN affair, with some remixes and few new tracks, all good quality.
In conclusion, its a fine time waster and the multiplayer may be interesting, but I don't think I'm gonna 100% it.
 
  • Informative
Reactions: Kulee Baba
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This game was trying to outdo Dead or Alive: Xtreme Beach Volleyball, but the problem firsthand was that you can’t beat the DOA ladies. I wish there were more mini games besides the three on here — there was them doing volleyball on an ice court, using volleyball as darts and hitting the ball on prizes to get a high score. Overall, it was slightly basic.

Only good thing(s) that I can say on here that I did like was the Beach House where you can go inside and see what prizes and the inside of your beach villa looks like, as well as the typical arcade and exhibition matches that have the traditional difficulty levels that range from Easy to Expert. You always do not see an Expert Mode in games these days.

Truth be told, this game is almost a 7/10, but I do wish that they had a Create-A-Player mode in it. It would have been fun to utilize.

 
I've bought Bioshock: Infinite for under $10. Its cultural theming with what appears to be American imperialism looks interesting to experience. Any Bioshock fans? I've never played it.
 
I've bought Bioshock: Infinite for under $10. Its cultural theming with what appears to be American imperialism looks interesting to experience. Any Bioshock fans? I've never played it.
Meh. I really liked Bioshock 1 and 2, but found Infinite pretty dull. I remember the intro where you're walking around and it's just showing off Rapture 2 Columbia to be alright, but I got about 2/3rds of the way through the game, set it down, and never bothered coming back. The tonics, the skyhook gimmick, the "choices" all just felt like a step down from the previous games. You might end up liking it more than I did.
 
Meh. I really liked Bioshock 1 and 2, but found Infinite pretty dull. I remember the intro where you're walking around and it's just showing off Rapture 2 Columbia to be alright, but I got about 2/3rds of the way through the game, set it down, and never bothered coming back. The tonics, the skyhook gimmick, the "choices" all just felt like a step down from the previous games. You might end up liking it more than I did.
I'll let you know how I feel about it as best I can. I've never played Bioshock before.
 
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