Yeah am starting to feel that way too.
I think the reason why its starting to get old is because there is
nothing new going on, it's the same shit over and over again it's either just:
- Have Jaw Dropping graphics with RTX on
- Have the same gameplay / mechanics that a billion fucking games did
- No Soul
- Slap Microtransactions on peoples face
- Release in a buggy unplayable state
Those are one of the reasons that I can think to my head as to why new games just aren't fun anymore (
In my opinion). I think game companies need to focus more on:
- Having Insane Attention to detail
- Having a memorable art style with characters, theme, and atmosphere
- Try something new
- Giving Players freedom
I think it's important that the game / world should recognize and respond to the players choices. The last game that I had fun playing was Amnesia: The Bunker by Frictional Games, the reason I had fun with that game was because of possibility's I can do. It was about giving players freedom on
how to tackle the bunker, you could use the bolt cutters to disarm the traps, you can throw props around to disarm traps, you can take a heavy brick and throw it on a locked wooden door to break, you can burn dead bodies so that the rat's won't get in your way, or you can craft a torch to scare the rats away. It's giving players that freedom, with attention to detail, combined with the dark & hopeless art style, and great gameplay, that made it
really fucking fun.
I miss the old days of video games.