Play Tactics Ogre if you dig SRPGs like Fire Emblem. I just beat the very first chapter and even at this early stage you are making decisions with actual weight, i.e. units will stay, leave, betray you, die, or join you depending on the choices you've made and the alignments you have. Though I'm playing the remaster, it is still all based on a game from 1995, I can believe the reputation the game has - because it doesn't treat you with kid gloves despite coming from the SNES era.
At the end of chapter 1 you must choose whether or not to slaughter your own people in a prison camp (who refuse to fight) in order to galvanize the rebellion against the Nation you've been fighting since the beginning of the game. I chose not to. Here are the consequences from that one little action...
- I've been branded a traitor and blamed for the massacre I refused to take part in. The entire flow of the game has now changed.
- My ""best friend"" betrays me and his in-game avatar gets changed to an evil variant. What a bitch.
- The Judas fuck Duke I saved from execution at the beginning of the game has co-opted the resistance forces I built and puts a bounty on my head totaling near the full amount of war funds I've earned since level 1.
- The hot Valkyrie chick I wanted to recruit gets shot in the gut, and dies of her wounds the very next mission...
- All the towns I had captured since the start have now fallen under the control of the co-opted Resistance, and are now all hostiles...
The MC is now a fugitive and is starting the next chapter in a shitty outskirt town being hounded by bounty hunters out for the reward... holy fuck. But it isn't all negatives, one of the characters I saved in an earlier level (who could've died since permadeath is a thing) vouches for me and gets one of the bounty hunters to begin rethinking her own choices. Which I assess will bring her to my side in a later mission. Real consequences for your actions, I love it!