I finally got around to starting a playthrough of Terminator: Resistance.
I don't think I'm a huge amount in, but from what I've seen so far I'd give it like a 6.5 or a 7 on a scale where a 5 is a perfectly boring game, not good or bad.
The lip syncing sucks, the NPCs haven't pulled me in and I'm mashing skip on all conversations at this point. It's the kind of game where it really doesn't need XP/leveling, they could've just diagetically 'leveled up' your skills from story events, and it claims 'your choices matter' but like I said I'm not emotionally invested and the choices seem to mostly be between "Be reasonable" and "Be a prick senselessly" so that you can see a pop up that says "X appreciated/disliked that".
With all that said, actual moment-to-moment gameplay is alright and it feels A LOT like playing the ASHES series of Doom total conversions: Find junk for crafting, find secrets, do sidequests the NPCs at the hub area hand out.
It also sells the feeling of Post-Judgement-Day very well. I blew up a hospital full of nigh-indestructible T-800s and while sneaking away from the scene I was legitimately nervous when I saw an endless line of T-800s marching towards the building. A sidequest to photograph a huge T-47 mech thing freaked the shit out of me when the mech started jumping over ambulances and buildings I was using as cover, to speedily and effectively flank me.
It does a good job of making several terminator types so far feel very intimidating, although it can definitely feel like they're a bit TOO strong this early.
Like I said, actually pretty good 6.5 or 7 outta 10, it's not gonna blow your ass off but it's good if you really just wanna play something Terminator related, and I'm keen to finish the two story campaigns so I can try out the side mode that I think may be a "play as a Terminator Infiltrator" roguelikey thing.