Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
Indie developers trying to replicate NES-Era JRPGs is the worst thing currently plaguing the indie scene, like I understand that many developers are either budgeted or manpowered to a point where 2D is the only option but I feel there must be far more variety in art style used, Cuphead and Ender Lilies are good examples of indie games that don’t rely on pixelslop artstyle, I feel a lot of people complaining about AAA games but are hesitant to try anything Indie is due to all the RPGMaker shovelware plaguing steam
 
Imagine if graphics stopped improving during the PS1 era and all the advancements went into gameplay instead, I'm pretty sure we would have achieved world peace if that's what ended up happening.
 
the box for College Slam always creeped me out

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evil basketball
 
I don't really look much into indie games, so I can't really think of any indie RPGs I've seen that look like NES or PS1 games. What bothers me is when I see an indie RPG trying to look like Chrono Trigger. Like yes, Chrono Trigger is a masterpieces worthy of ripping off, but that's the problem. You ain't Chrono Trigger, and inviting the comparison isn't going to do you any favors.
 
Indie developers trying to replicate NES-Era JRPGs is the worst thing currently plaguing the indie scene, like I understand that many developers are either budgeted or manpowered to a point where 2D is the only option but I feel there must be far more variety in art style used, Cuphead and Ender Lilies are good examples of indie games that don’t rely on pixelslop artstyle, I feel a lot of people complaining about AAA games but are hesitant to try anything Indie is due to all the RPGMaker shovelware plaguing steam
"I wanna make a game like those back in the day where the story mattered.. Graphics weren't as good but you were there for the story...."
>Story: Kill God
>Side-story: This black man used to be a white woman UwU
>Pet the doggo!!!
>$35
 
"I wanna make a game like those back in the day where the story mattered.. Graphics weren't as good but you were there for the story...."
>Story: Kill God
>Side-story: This black man used to be a white woman UwU
>Pet the doggo!!!
>$35
and that’s another issue they don’t even innovate plot wise, i’d be happy if more indie devs embraced a 5th/6th gen graphical artstyle instead creating a poor man’s version of Final Fantasy I-VI with all the forced Ubisoft-tier empathy bullshit writing, people on average want games with action not quest-VN shovelware bullshit being pushed to the top of the Steam Store
 
Indie developers trying to replicate NES-Era JRPGs is the worst thing currently plaguing the indie scene, like I understand that many developers are either budgeted or manpowered to a point where 2D is the only option but I feel there must be far more variety in art style used, Cuphead and Ender Lilies are good examples of indie games that don’t rely on pixelslop artstyle, I feel a lot of people complaining about AAA games but are hesitant to try anything Indie is due to all the RPGMaker shovelware plaguing steam
Those are the easiest games to make with the easiest art style to design, and everyone wants to be the next Toby Fox.
 
there isnt a thread for banjo kazooie and other rare titles but I wanted to mention somewhere that the development documents for the stop and swap feature from banjo tooie was found on the 22nd
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if someone wanted to recreate the stop and swap feature we could now possibly see what it would have looked like in game with these docs.
 
The new thing is making PS1-looking games.
There's a game that I'm pretty sure was talked about here, a Steam game called Greek Tragedy, which despite looking like a walking sim wasn't, and was a tank controls PS1 survival horror-type game.

I would like to report it but I can't find the original post here and it's driving me nuts.

Waterpark Simulator is doing Holiday things! ❄️ I love this game.

Also didja know that Ghost Master Resurrection is a thing, and that it's currently on sale?👻

I have accomplished enough in my life, now I shall do nothing but play vidya.

I bought Waterpark Simulator on Steam and despite the sale it was the most expensive thing I bought. I'm not sold on it, though, it could be the tutorial may not be the best thing for it but selling tickets, picking up trash, and putting up an embarassing pool isn't fun and some of the water effects kind of fall apart when someone jumps in (their "wet" texture looks more metallic than anything else).

What I want is drowning mechanics, hot college female lifeguards, and the ability to autistically recreate the waterparks from my youth as accurate as possible.
 
Jumping Flash!

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Hipsters be like, "This predates Mario 64.” Yeah, it feels like it. We're not here to have fun, we're here to experience 3D for the first time and be confused.

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You play as a robot rabbit or some shit. Galactic police sent you to stop an evil Hawaiian dude building a space timeshare: Baron Aloha. He literally carves tourist traps out of a planet and keehauls them into orbit to make his own resort. So, is it fun or just a relic?

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Well, it’s first-person, but don’t get it twisted. People online say “Mirror’s Edge on PS1,” but spiritually it’s Sonic. Sonic beach and casino levels, badniks wandering, same music riffs, Sonic 2's space station returns.

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So what do you do? Hop around floating islands for parts? Yep, you grab jet engine parts to blast off. Some are hidden in plain sight, most are in the air. Draw distance is trash, map is trash. If you don’t clip close, you can’t even see shit. And Robbit can’t look up or down, so good luck spotting anything high. Time limit is three minutes. Miserable.

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Enemies start as harmless pests, but later they’re no-scoping you from across the map. Robbit has voxel projectiles, but they’re weak. Stomping is stronger. Bosses are sponges who punish you for stomping too early.

Controls are floaty, movement like a turret. Jumping on moving platforms is an RNG roll on whether you live or not.

The final level is a Death Egg knockoff with an Evil Robbit and Baron Aloha in a mech suit. Giant Robbit hops on your head. Absolute fuckery.

The game comes with a new game plus or "extra" mode which spawns you into death traps with enemies shooting instantly, and the engine parts placed in annoying locations. Most people would throw in the towel here, as the "true" ending is not worth it. 5/10

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Jumping Flash 2 picks up right after the first one. Baron Aloha’s like, “I need a vacation,” and immediately gets bottled by this giant gay banana, Captain Kabuki. It’s supposed to be ironic or something, I don’t know.

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So he calls the Space City Council and asks Robbit for help. Obviously he’s gonna betray you later.:punished:

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Graphics are a cheap remaster of the first game. HUD is a little cleaner. Robbit sticks to platforms better, which is nice. (Jumping Flash! gets a raging erection whenever you jump on a precarious ledge and risk death just to get an item.) Enemies actually take damage now. Time limit’s 8 minutes instead of 3, which is a blessing. You’re collecting Mu Mus (Aloha’s minions) instead of jet engines now. The draw distance is much improved, and if you try to exit a level early, coronas flash showing the Mu Mus you missed. I believe this feature was included in the first game but it was useless for the reasons I mentioned.

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The levels are a bit bigger, still vertical, more stuff in the sky. Ziplines, trampolines, all that. The first couple levels are pretty cute, reimagined levels from the first game, like Tokyo being replaced with a nice Japanese snow village with a castle. I did not care for the final level which is Captain Kabuki’s junk collection. This is supposed to stand in for Baron Aloha's space station, but not only is it piss ugly, it's horrible to navigate.

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I thought it was better than the first one... but by level five, Robbit is up to his old bullshit: moving platforms, bosses who won’t die. I had to save scum to kill Captain Kabuki because he had bottomless health and homing projectiles that he just kept spamming with no opportunity to hit him. And after all that they want me to replay each of the six levels and fight Captain Kabuki again? I hope Robbit double jumps straight into Hell. 4/10 :stress:

GRAPHICS: Still holds up. But it’s also the most uninspired shit imaginable. Oh wow, it’s a planet made of playing cards and chess pieces. A food themed planet? Awesome. My favorite genre of level. People gripe about sewer levels now, but younger gamers don’t realize how omnipresent this other garbage was. Every game. Every genre. “What if…giant fork?” 6/10

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MUSiC: Actually pretty solid throughout. The first game's soundtrack is better though. Second one feels like it’s trying too hard to make up for the lack of innovation in other areas. 7/10

STORY: Cutscenes and characters are probably the best part. I really like the guy who plays Baron Aloha. I bet he recorded everything in one afternoon and bounced, never thought about it again. Robbit's weird though. In the first game he sounds like a kid. In the second, they replace him with this dude who sounds like John Stamos. And now he’s got a "2" on his belly, so I guess this is a new model Robbit? Canonically different rabbit? I think I prefer first-game Robbit overall. But second Robbit's death scream when he falls down a pit is genuinely hilarious. Massive improvement. 8/10
 
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Is it just me or do a lot of modern games have absolutely awful LOD?

I expect on it some level for distant trees and mountains, shit like that but why are tiny props a few feet away constantly phasing in and out of existence and swapping between high and low poly models?

I don't remember shit being this bad a couple years ago.
 
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