Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
And there have been numerous times where devs that made a good game started their own studios, only for their newly made game(s) to flop and be not good, and they overly on the "from the makers of X game" as part of their marketing. Stormgate comes to mind as one example, being spun off by former Blizzard Entertainment devs, but I don't remember how many of their good devs were on that team.
They don't realize how much more goes into making a game good than just their part. It can be like George Lucas not realizing that he wasn't the only key element that made Star Wars good. It's like how John Carmack really never made a great game after Quake III, and even that game had some glaring weaknesses that got overlooked just because how incredibly slick it was compared to anything else.
 
gog-patrons-5k.webp

GOG banner claims >5k are paying $5/month for the GOG Patrons program.
 
And there have been numerous times where devs that made a good game started their own studios, only for their newly made game(s) to flop and be not good, and they overly on the "from the makers of X game" as part of their marketing. Stormgate comes to mind as one example, being spun off by former Blizzard Entertainment devs, but I don't remember how many of their good devs were on that team.
Flagship is good example. It was former Blizzard executives/creatives that worked on Diablo, Warcraft and Starcraft. They made Hellgate: London.
 
They don't realize how much more goes into making a game good than just their part. It can be like George Lucas not realizing that he wasn't the only key element that made Star Wars good. It's like how John Carmack really never made a great game after Quake III, and even that game had some glaring weaknesses that got overlooked just because how incredibly slick it was compared to anything else.
Carmack's and Romero's careers were basically that these two guys were incredibly talented and were lucky enough to have someone see that, but they also needed to be tard-wrangled. As much as they cried about Softdisk and later Apogee, that was what made them actually work.

Daikatana in particular should've been obvious that such a game with Romero's ambitions would take much longer to develop than similar games at the time, and by the time it would be close to ready the engine and graphics would probably be obsolete. Anecdotally, everyone involved did realize this but Romero was unable to take "no" for an answer.
 
I hate how gayming "influencers" and streamers get access to new games like a week before the rest of us.

A couple days to get their soyface thumbnails ready? Sure why not. But a fucking week? At that point just release it for everyone.
 
Like I get it. It's not comforting knowing you're rooting for a game with 1200 players. Double so when it relies on online player counts. Tomb Raider remaster? $5, huge success, peaked at maybe 500 players. Timeless, enjoy it in a psx phase. These other online games? Oh boy, if you fail to be on the wave of popularity you're fucked. Overwatch was great in beta when all the TF2 pros played it. Then it released, I didn't play for a while, and got stuck with all the bottom feeder "mains" who sucked dick.
 
Here's some characters from Killer Inn Square Enix's next game.

Hard to believe these guys made FFX and FF Tactics.
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Here's some characters from Killer Inn Square Enix's next game.

Hard to believe these guys made FFX and FF Tactics.
To be fair it's a weird situation, the devs are some nobody Canadian team called Tactic Studios with Square as publisher and it's all planned out by TBS Games, a branch of TBS Television (the broadcast company known for Takeshi's Castle). Hopefully with Square's restructuring and resorption of their Western branch, we'll see thm publishing a lot less of slop like this and Life is Strange in general.
 
Who told the game industry that fat cunts with pink hair look intimidating? Those bigass marshmallow bitches aren't scary at all.
Somebody asked Grok to calculate the weight of the obese purple haired lady based on the picture and Grok automatically assumed the character was a man based on their appearance lmao.
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