Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
Does anyone have any suggestions for good fantasy games on the PS4/5? I've taken a look at my library, found that damn near all of my current games are basically just modern military shooters; I was thinking either Elden Ring: Nightreign again, BG3's Durge playthough, or the Elder Scrolls again? I dunno; difficult to find a fun fantasy game these days.
Maybe check out Tainted Grail? It was kinda buggy on PC release, so I don't know how it performs on PS right now but it scratches that Elder Scrolls series itch. Should have a demo too.
 
(based off some IRL censoring trend that happend over there)
It’s referred to as the Video Nasties scare, and there’s a lot of interesting history to read about it, easily found online.

Also, it’s “happened”.

My wife was not a fan of NieR: Automata or Replicant. It's like trying to explain you read Playboy for the articles.
Nier Gestalt, which was the version the wear got of the original game, works much better than Replicant.

The father/daughter relationship between the player and the girl resonates a lot better than the brother/sister one does.
 
A recent replay of everything in the MCC (except 4) has me feeling the same way. Halo hooked me as a teen playing on consoles, but now when I play them I really just think about other shooters with much more fun gameplay that I could boot up instead, since the Halo story is not new and surprising and tense for me. Halo has some really great emotional beats for a first-timer, and of course fantastic music and some great lines, but the moment-to-moment of getting through levels tends to be really tedious for a returning player with its indistinct (or outright copy-pasted) rooms.
I just finished replaying 2 and the second half of the game is such a slog. Knowing what I know now about it's troubled development it makes sense but getting one shotted by shotgun wielding combat form flood and bounced around by brutes just plain isn't fun.
One of the debates around Halo I don't understand is people's hatred for sprinting. I've seen people make arguments about how it 'completely destroys all semblance of balance' in multiplayer - which sounds like hyperbolic bullshit to me, but I guess at a stretch I can maybe get where people are coming from with that one, in the same way I would buy that moving a Redeemer spawn on a UT map would change the "balance" a bit.

But I've also seen people saying that sprinting even ruins singleplayer because it 'fundamentally betrays what Halo as a series stands for' or whatever.
I legit do not fucking understand Such arguments: if not having sprint is one of the foundational, important things someone associates with Halo (especially singleplayer) it makes me question their sanity and how they think of videogames. I don't think being forced to walk slower than '93 Doomguy walks is the defining part of why Halo is good.
In my opinion sprint, along with pretty much all of the other armor abilities in reach and equipment in Halo 3, was an unnecessary addition to the series. However, the claims that they "destroy multiplayer balance" or "betray what Halo stands for as a series" are retarded. Ultimately it's another tool in the toolbox that, half the time, you don't even need to use.
 
I played Sea of Thieves for the first time with a friend... and God, what an utterly pointless game. Thank goodness I was accessing it via a Steam family copy and didn't actually have to pay for it. Just starting up the game was nonsense of another stripe, I wanted to have a specific name but you can't just make a character you have to use your Xbox tag which for me has a big string of numbers which looks stupid so I figured since I never ever use my Xbox account I'd just change the gamertag to the name I wanted... and then Microsoft has the nerve the apparently charge you for doing so and fuck them if they thought I would ever do that. So shitty name, but I can at least make my pirate look how I want. lol. They seriously don't have a character creator and just make you shuffle randomized appearances until one is good enough. The game hasn't even started and I've been annoyed on several points.

Getting into the game and all the activities serve no purpose. The fact there is no progression at all and it's just an endless grind for cosmetics you don't care about, and even if you do you get the ones you want and are now out of incentive, is insane. I started the game with 50k money, got like 70k from one activity and that was all the customization I wanted done. From the start, I actually knew this was the case and never expected to play long, just a time or two since my friend was interested but there was one thing I thought would be fun and my primary motivation. I wanted to be in character as a crazy pirate and interact with other players. This was already heavily degraded by not having a pirate name but a stupid gamertag with numbers, but I still wanted to at least try. Turns out even that is harder than I thought.

The number of players on their little limited servers is already quite small, but damn if people are not interested in goofy interactions. Pretty much everybody just runs or tries to kill you no matter benign you are being. I can understand it in some cases if you've just put in a lot of work and don't want to lose your stuff... but at the same time your loot just buys cosmetics that won't be seen if you're not gonna interact outside of combat. I feel like they might be so paranoid because the game is so pointless ruining other people's day by sinking them is probably the only activity that really brings any entertainment as something emergent. After hours of trying, we managed to shipjack an anchored ship, sail it way off before they realized and interact with 2 of the 3 man crew who didn't want to leave their loot behind which they would have if they all teleported to their ship, including fighting a ghost ship with them on our ship, as the single guy who returned drove it back a long way. They didn't even realized we where the ones who shipjacked them until I said so as we were parting and giving them all our treasure because it was worthless to me. It took like 4 hours to have that interaction and that's like a 1 in 20 human encounter that isn't just wordless fight or flight and that felt like the best way to end my involvement with the game.

It's seriously like the scientifically designed least appealing game to me. I really thought goofy interactions was the primary point of the game, but with the larger playerbase not seeming too interested it's just grinding without the progression that makes grinding have purpose. I don't understand it's continued existence or why a sustainable number of people would want to play it in the slightest.
 
Maybe check out Tainted Grail? It was kinda buggy on PC release, so I don't know how it performs on PS right now but it scratches that Elder Scrolls series itch. Should have a demo too.
Seconding Tainted Grail it's an incredible game, way better then Skyrim but super dark. It is a little euro jank but they've fixed a lot of bugs, worst i had was i fell through the map in a couple of spots once or twice. Don't want to spoil it but it was my GOTY easily.
 
I was playing Code Vein PS5 -first playthru- for all of February, working on platinum, 30 out of 43 Trophies then play Code Vein 2. Until 2 days ago. 58 hours in, made it to but thought I'd do some Haze farming... Game Crashed... Save Corupted. I've been gaming all my life and I've never had a save file corrupt on me as far as I can ever remember. Tried the Rebuild Database to no avail. I'll probably just watch the endings on YouTube and decided to play Silent Hill f till RE Requiem.
 
Have horror game devs run out of ideas?
I wouldn't say it's totally that so much as indie devs realized that kids are a viable target audience for horror games, and kids are a lot easier to scare than adults or older teens, so they don't feel the need to put that much effort into their attempts.
 
A recent replay of everything in the MCC (except 4) has me feeling the same way. Halo hooked me as a teen playing on consoles, but now when I play them I really just think about other shooters with much more fun gameplay that I could boot up instead, since the Halo story is not new and surprising and tense for me. Halo has some really great emotional beats for a first-timer, and of course fantastic music and some great lines, but the moment-to-moment of getting through levels tends to be really tedious for a returning player with its indistinct (or outright copy-pasted) rooms.

One of the debates around Halo I don't understand is people's hatred for sprinting. I've seen people make arguments about how it 'completely destroys all semblance of balance' in multiplayer - which sounds like hyperbolic bullshit to me, but I guess at a stretch I can maybe get where people are coming from with that one, in the same way I would buy that moving a Redeemer spawn on a UT map would change the "balance" a bit.

But I've also seen people saying that sprinting even ruins singleplayer because it 'fundamentally betrays what Halo as a series stands for' or whatever.
I legit do not fucking understand Such arguments: if not having sprint is one of the foundational, important things someone associates with Halo (especially singleplayer) it makes me question their sanity and how they think of videogames. I don't think being forced to walk slower than '93 Doomguy walks is the defining part of why Halo is good.
It's an ok series and yes while 343 games are utter trash that strayed too far in both quality and design philosophy i feel most halo players enjoyed the social part of it more than the games themselves, the era of co-op and LAN parties, no matter how much Halo changes or returns to its roots, those days will not return; many halo fans larp as being hardcore connoisseurs of retro boomer trad gaming or some other gay shit but the truth is that halo was an innovative fun casual game for its era and nothing more, games like tft2, bf bad company or even classic battlefront offered similar experiences for that was the style of its era, halo wasn't the last bastion of old style shooters it was the link between doom and (modern) cod.
Again, it's a shame 343 and Microsoft shat on its legacy but after Reach, I don't see what they could do with the franchise, bungie was fed up with it, the game itself seemed to be an experiment that sought to modernize it and make it more similar to other sci-fi (armor abilities) and military (dull rough "gritty" aesthetics/art direction) gamss, it was literally over, call of duty was at its peak and although reach was a decent game I don't think it could compete, simply a product of its time.
 
I was playing Code Vein PS5 -first playthru- for all of February, working on platinum, 30 out of 43 Trophies then play Code Vein 2. Until 2 days ago. 58 hours in, made it to but thought I'd do some Haze farming... Game Crashed... Save Corupted. I've been gaming all my life and I've never had a save file corrupt on me as far as I can ever remember. Tried the Rebuild Database to no avail. I'll probably just watch the endings on YouTube and decided to play Silent Hill f till RE Requiem.
You're not missing much by just watching the endings at that point. You had like 1-2 bosses left and the DLC is all terrible and not fun at all.

I am finally doing a complete run of Baldurs Gate 3 after many false starts. Got as far as Act 3 in my first run, then close to the end of Act 1 in a co-op run that fell apart. Am about 40 hours in and up to Act 2, trying to do everything I possibly can. Have also been sprinkling in other games to slowly check them off my backlog, current side project is the Vermintide 2 DLC. I somehow own all but one of them despite not having any memory of buying them so I assume I got it from some bundle or another.
 
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Discovered reading this r/LiveStreamFail thread (A) that pedophiles and lolicons have already created an unofficial subreddit (A) for Pragmata.

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Unfortunately the discourse and pedophiles swarming this game will likely overshadow what otherwise seems to be a fun and unique spin on a sci-fi third person shooter.
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Unfortunately the discourse and pedophiles swarming this game will likely overshadow what otherwise seems to be a fun and unique spin on a sci-fi third person shooter.
They were real buttmad on twitter since they censored her spats and under her jacket so they couldn't perv on a fucking child model. The one case where it's justifiied censorship and they lost their fuckng shit.
 
Is anyone else sick of the "first person simulator" genre? I was thinking "man, a real good hotel simulator could be good", you start out with something like a motel, can build rooms and have them replicate across the area, hire staff, build a restaurant and club, and eventually you could have a resort or a business center-focused place. But then I go to Steam and it's like "stock the minibar" grudgery. The same thing that ruined Waterpark Simulator for me, if it didn't have a host of other problems.

From what I can find on Steam, it's endemic to the genre.

Things I do not want to do: pick up trash, manually restocking things, incredibly difficult placement of things that have arbitrary limits where they can and cannot be placed yet can never come to perfect angles
Things I do want to do: overview of large area, autistic little things to fiddle with, gain appreciation of the developer's familiarity of the industry they are simulating

It's so frustrating.
 
extremely bizarre to pair gritty "Your choices matter!" with Sonic the Hedgehog movement.
I missed the "your choices matter!" part, I was too distracted wondering why I would play this when I still haven't played about 2/3 of Pizza Tower yet
 
There's a new indie friendslop game called Totally Secure Airport. It's a 1-4 player co-op sim where you play as airport security and root out security violators. The trailer is making the rounds on socmed and...
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Surely no one would...
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Damn, proven right again. Plenty of fun pushback in the replies though.
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