Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
Couple more things regarding 50 Cent: BotS. All the enemy chatter sounds like Team America to me. One of the characters is voiced by Omid Djalili, who voiced Yusuf Amir from GTA: The Ballad of Gay Tony. There's a glorified taunt button that grants you a 25% bonus score. Cuss out your enemies after their deaths for extra points.
 
Played the demo and it seems like a very fun time. How much variety is involved here?
I'm two long(depth 17) runs in, there's over 20 enemy types which demands trap variety but they get added at a slow curve so you have time to draft in countermeasures. I'm beginning to see a few repeat labyrinths but it's interesting how many there are and within different size categories. I had one Large map with a modifier "no permanent walls" so I literally had the whole space to shape my way, so I think the permanent walls have some flexibility and well as non-building/chasm tiles. Once you're forced to work with doors to separate enemy packs and sort them towards different traps it gets pretty far from the "oh this is just a slower tower defense" to the real intended fantasy of "I am a fucking dungeon boss and I'm going to pick you apart one at a time to hear your individual screams in my symphony of suffering." I've definitely changed favored builds based on artifact picks too, I was leaning on spike traps initially but went towards ballista the second long run when I got piercing-on-kill-damage and was lining up the 10+ single shot kills. I've had to pivot into more diversity with arrow-resistant enemies since then, and change my entire trap layout/wall layout every wave now. A single depth level now is an hours-long puzzle book of 6-10 separate battles to figure out how to mange 3-4 long lines of invaders. Runs are much more of a commitment than something like Slay The Spire, but at least you can save and put it down/come back between waves. Took me too many hours to realize that you can start a wave to test how it'll actually work in practice, and as long as you haven't taken lethal damage yet, hit escape and below the report bug option reset the enemy attack for infinite testing.

It's hitting fun notes I haven't lost sleep over since the releases of Cultist Simulator/Book of Hours. There's also a handful of very different puzzle levels where your minotaur isn't on screen and you have to use traps, or you have no traps and the minotaur has to be piloted through hand-crafted puzzle levels by the devs with optional reward wings to break up the main gameplay loop. Good secret levels too.
 
A new trailer of Bully 2 at home just dropped;


It looks awful.
I see they made the characters look even uglier than the ones from 2006.

1000134135.jpg
 
There's no way they let you do all the edglord shit you could do in the original Bully.

We just don't live in that timeline anymore.
I don't even remember any of the edgelord shit you could do. I rented that game on the Xbox 360 during spring break and 100% it before returning it. Amazing game, nothing but good memories, even if I don't remember any of it.
 
I don't even remember any of the edgelord shit you could do. I rented that game on the Xbox 360 during spring break and 100% it before returning it. Amazing game, nothing but good memories, even if I don't remember any of it.
stuff kids in lockers, give em swirlies, pinch girl's asses, beat up children, assault women. Also a lot of the missions have you doing messed up things, like pissing in a gatorade container for a sports event, taking pictures of girls getting changed, stealing panties from the girls dorm, etc.
 
Agefield High sounds like a fucking porn parody game.
I honestly thought it was one of those weird WEG's that get stuck in development hell the first time I saw screenshots on /v/, but no, it's just a really ugly ripoff...

In other news, this game Vaska also got a trailer. I'm not really into platformers but this one looks cute

 
close enough
welcome back bully 2
Actually crazy that nobody else has jumped on the idea. Clubs with reputations, rewards and roleplay value. You can only experience 1/3 of the classes/clubs each playthrough; need a part-time job that isn't just a minigame but has story value and influences romance options etc. The difficult part would be finding a sweetspot between being a GTA clone and a Sims goonfest.
 
Actually crazy that nobody else has jumped on the idea. Clubs with reputations, rewards and roleplay value.
Well a large part of what made the original work was that every character had a name giving the school an illusion of running a fully simulated daily schedule. That requires a lot of voice acting and writing for characters nobody will ever learn about.
You can only experience 1/3 of the classes/clubs each playthrough; need a part-time job that isn't just a minigame but has story value and influences romance options etc. The difficult part would be finding a sweetspot between being a GTA clone and a Sims goonfest.
This isn't how bully worked at all. Your status with different factions was purely based on what point in the story you were. And unfortunately ended with perfect rep with all factions resulting in an endgame with nothing to do, since nobody would start fights with you anymore. San Andreas had it's turf war system but what you're describing is something like Mercenaries: playground of destruction, which had 4 factions and an always hostile 5th faction.
 
This isn't how bully worked at all. Your status with different factions was purely based on what point in the story you were. And unfortunately ended with perfect rep with all factions resulting in an endgame with nothing to do, since nobody would start fights with you anymore. San Andreas had it's turf war system but what you're describing is something like Mercenaries: playground of destruction, which had 4 factions and an always hostile 5th faction.
I mean yeah, how I'd imagine a system that wasn't just completionist 100% slop would be. Either games are like Witcher 3 and lets you basically try out everything in one playthrough, or Persona shit where you're forced into writing down every single move you make to min-max relations to get somewhat close to the desired outcome.

I never understood why choosing what to aim for itself needs to be so convoluted. SW Outlaws literally just went "you lose rep with these and gain with these. Wanna do it?". Same way BG3 does romance; needing to do all the right things at the right time, and sometimes even checking their dialogue once an hour isn't enough.
 
Launched a fresh playthrough of Crosscode since Alabaster Dawn is slowly forming(early access). I've played the game multiple times but never finished it(gone as far as the sapphire whatever) so I'm planning to finally finish it since Pipistrello got me in a zelda clone mood.
God I forgot how comfy the music in the game is.
Little late on this, but I just wrapped Crosscode up a few weeks back and had a blast with it. Atmosphere and music were both cozy as hell, thought the gameplay was unique enough to stand out from others in its genre, and seeing all the references to other series the devs put in, while a little cheesy at times, showed heart. I appreciated it. Think I clocked just under 80 hours after solving all the quests, but there's still the DLC to check out too
 

New Metro game incoming fucking finally. It's hard to believe exodus was 7 years ago. Stalker 2 was kind of ass and I don't give a shit about VR.
 
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