Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
$100 is completely fair.
Under no circumstances is $100 appropriate regardless of the quality. I have tried so many different controllers thought out the years with wildly different price points and despite any tangible improvements that might come with a premium controller this is madness. I like the old Steam controller and the Steam Deck is also great, but Valve is taking the piss just like the other console manufactures when it comes to this.
 
Shit like this is why people don’t like “OG” Fallout fans.
You’re all batshit crazy retards who say shit like this when someone dares to not kiss the ground that your B-tier project (Tim Cain’s words not mine) walks on.
Maybe don't say something so astronomically fucking stupid.
You deserve what Fallout has become and I relish in the fact that you lunatics hate that it’s become one of the juggernauts of gaming and now a brand with corporately crafted products and marketable plushies and other garbage like that. Your frothing rage at the TV show is like pure ambrosia.
Not really making yourself any better.
Under no circumstances is $100 appropriate regardless of the quality. I have tried so many different controllers thought out the years with wildly different price points and despite any tangible improvements that might come with a premium controller this is madness. I like the old Steam controller and the Steam Deck is also great, but Valve is taking the piss just like the other console manufactures when it comes to this.
Valve isn't in the console making business, retard. They're not going to sell things below cost as a loss leader.
Stop being poor.
 
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The original game featured Stephen Russel of Thief(Garrett) and Skyrim(like 300% of the voiced cast) too.
Hearing totally not Shodan and totally not Caleb is cool but I do not want to spend money on anything that involves Gianni's voice least of all a roguelike/lite
I'm excited for it, Blood West did a really good job dropping the player into the game and just getting out of the way as fast as possible to let the player figure out the rules. It's practically unheard of to get so much uninterrupted gameplay these days. There's not even a load screen on death so when you die, rather than rub it in your face and drag it out the death animation it lasts less than 2 seconds then you're respawned at your last bed. It's really commendable how dedicated it is to not wasting your time.
 
It ain't the return to more fantasy life-simmy Skyrim and especially Morrowind 1st person RPG I so despratley crave but it ended up being another kind of lost form of game I am overjoyed to see. It's been a long time since something has felt like such a solid AA game, a near extinct relic.
It's another one of those games that seem deep and bothersome to get into, but after cutting the fat you got like 3 systems and just run through a bunch of missions before you go "wait, that's it?". Dread Delusion is the same; it looks and feels like a tranny demake but it actually plays really well and has a lot of branching paths and builds- until you hit the last 1/4 and it feels huge, empty and devoid of any real closure. Yet, it has enough but simple enough achievements to warrant a replay or two. I feel like I spent days playing it and I'm only at like 28 hours. There's home ownership but it's more of a tick-box than anything. Yet, I open it and the simplicity of it is really nice. It has that "exhaust the npc dialogue and they disappear and reappear later" thing that I love. Did Skyrim do that, ever? It's such a nice way to feel like the world is moving along.

Anyway: DD2 runs like hot shit but I do feel inclined to keep playing it. I'm just so tired of games not performing remotely well anymore. In my teens I had a bad PC so I had to google if I could run games. Then I got a good game, played whatever I felt like, and now I'm back to googling if my pc (or any for that matter) can run games well. MH:Wilds? here's a -80% fps denuvo patch.
 
At least they got the sticks the in the right place unlike xbox or nintendo. Buttons are still convex though, only xbox makes that mistake. Also the grips are too far from the main inputs.
I do prefer the asymmetrical layout of the sticks but don't really care if convex or not. It seems to be a bit bulky and to be honest they should have gone back to the first Steam controller which had a better layout. The grips are also not textured which is a bummer. I will probably get it once they discount it but this doesn't seem to be the improvement I was hoping for.
 
Under no circumstances is $100 appropriate regardless of the quality.
I've said "fuck me just make it $30 more expensive or whatever and add hall effect sticks" so many times in the last few generations. First party controllers are already not cheap like they used to be. I'd really prefer they cost more and sucked less so I didn't have to buy extra ones when the shitty sticks shit out or it sucks its own mic socket up its ass.
I spend hundreds or thousands of hours with them in my hands; there's no arbitrary price point worth being worse than they could be. Dumb.
 
I'm excited for it, Blood West did a really good job dropping the player into the game and just getting out of the way as fast as possible to let the player figure out the rules. It's practically unheard of to get so much uninterrupted gameplay these days. There's not even a load screen on death so when you die, rather than rub it in your face and drag it out the death animation it lasts less than 2 seconds then you're respawned at your last bed. It's really commendable how dedicated it is to not wasting your time.
Do you know if Dead Man's Promise is any good? I liked the first game but I admit I was kind of rushing to get to end of it by act 3 since at the time my patience was running out. The economy was broken with all the scavenger perks generating infinite money, which in turn meant I could print ammo with my only cap being vendor limits, and since everything went down to either a pistol headshot or a buffalo rifle headshot and I had innate slowmo on ADS it felt like every encounter was 'solved' and all I needed to do was just not nod at the wheel.
 
Skull Horde was a fun little survivors-like, but not fun enough to really hold my interest for more than a few hours. It feels like certain builds are required, and while it's nice that the different characters play wildly different from each other some of them are just objectively less fun than others. Still probably worth getting if you like the genre and it's on sale.
 
Do you know if Dead Man's Promise is any good?
It's not as good and not worth your time if you felt BW overstayed its welcome. Almost everything is a downgrade; the player character is lame despite being more fleshed out, the skill tree isn't as interesting, a lot of the new weapon types aren't as interesting (give me a GUN), the area is smaller and a pain to navigate, and enemy sponginess is all over the place. And it's really short. It might have been better if they opted for an area that wasn't a swamp. I didn't think it added anything to the game and as much as I enjoyed the base game, I'm honestly not all that interested in this new mode either.

The economy was broken with all the scavenger perks generating infinite money, which in turn meant I could print ammo with my only cap being vendor limits, and since everything went down to either a pistol headshot or a buffalo rifle headshot and I had innate slowmo on ADS it felt like every encounter was 'solved' and all I needed to do was just not nod at the wheel.
Call of the abyss with practically infinite nitro rounds was a nice consolation for spending the first half of the game conserving ammo. I enjoyed going wild.
 
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Playing Satisfactory and knowing that it's going to be a few months until we can start daisy chaining power to buildings, actually pause the game, and put down tracks for trucks is making me go wild. I suggest getting some road blueprints ready.
 
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Oh nice. Alien isolation 2.

Here's hoping they actually give me a gun worth a dam
I was gonna say that's not how survival horroring works but it actually would be cool if Isolation 2 is to 1 what Aliens is to Alien. Like cool you have a pulse rifle now, but there's a hundred fat stuntmen in rubber suits instead of one slinky african and they're still in the vents and searching for you.

They gotta do something different anyway, I loved Isolation but I've tried replaying it and that ultra slow burn doesn't work a second time.
 
I was gonna say that's not how survival horroring works but it actually would be cool if Isolation 2 is to 1 what Aliens is to Alien. Like cool you have a pulse rifle now, but there's a hundred fat stuntmen in rubber suits instead of one slinky african and they're still in the vents and searching for you.

They gotta do something different anyway, I loved Isolation but I've tried replaying it and that ultra slow burn doesn't work a second time.
I mean in an open world with those things being able to track you and come out of multiple areas at once? Pulse rifle seems reasonable.

They'll probably give you Jack and shit for the ammo supply.
 
I hate that Crimson Desert keeps throwing stuff to piss me off at me when I'm really, really enjoying it. Twice now it's forced me to fight bosses and play as the other 2 characters who I haven't touched once, and for good reason: you can't do half of the content with them and their gear selection is very narrow. They also have their own skill trees that use the same resource as your own, so the game incentivizes you to dump it all into the main guy. I managed to brute force my way through both sequences but got damn was it annoying.
 
How does Resident Evil modding work on Linux? Or any other game that requires a mod manager that doesn't support linux?

I'm still not pre-ordering but 007: First Light is shaping up quite nicely.
Looking like it has potential as an Alpha Protocol successor we never got. Zoomer Bond is a bit cringe but fingers crossed it'll be-

*black Money Penny with an afro

...sigh.

What other games made before 1997 do they feel like?
Feels like every other overrated CRPG of the era. Though that's likely something for the unpopular opinions thread.
 
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