I was kind of thinking of a making a thread for what I'm gonna post, the idea being Early Access and Kickstarter games you have some semblance of faith in or maybe don't, that have been stuck in that state for an extremely long amount of time. This kind of fits here anyway though it seems and I want to sperg about this game.
Project Zomboid is an open-world zombie survival simulator with rpg elements developed and published by The Indie Stone(TIS). The game has been in development since around early 2011 with sales of development versions since April of the same year being released on Desura. There were a myriad of problems in development culminating with the break-in of TIS development office and theft of their laptops which had the only current devbuilds since they were not properly backing up their progress. This resulted in what was basically a development restart, with a release on Steams Early Access program in 2013, previous customers purchases were honored and were sent a copy on Steam. Development has maintained throughout as the team has had a relatively consistent idea on what they wanted throughout the years. TIS in the recent past has been contracting programmers to help with development, with the biggest releases happening in the past year due to that. Multiplayer has been a feature for quite a while in place of the game not containing NPCs to interact with.
Gameplay is action-rpg based with stats improving with use after most types of actions and takes place in a top-down interpretation of Muldraugh, KY and some surrounding cities. The
map is extremely large, with a good effort at keeping things to scale. Vehicles have just been added within the past year making much more of the map reasonably traversable resulting in them filling it out with more cities, small towns, and other various locations.
The Weather system has been greatly improved from random short bursts of rain and then snow in winter months to a system more in line with reality including a rolling weather system, mist and more dynamic and appropriate lighting to the given time of year. The latest update TIS has been working on is improved Zombie behavior, an all new animation system, a new layered clothing system and new more appropriate weapon models. After optimization of those features after implementation the only major feature left is the NPC system which they claim to have been working on in the background throughout the years. TIS has kept quiet on NPCs due to an early build they released being completely broken with NPCs either immediately dying, standing in place, or just running. They have claimed to want to build one of the more complex NPC system but details haven't really come out on what or how they're going to accomplish it.
It seems like the game will be feature locked around 2020 with how the development is going if they don't abandon NPCs. I've put in 300+ hours since release and even for what it is the game is pretty feature heavy, except there is no goal or any events other than helicopters, dog barks, gunshots and screams to reroute zombies to your location occasionally. The game manages to capture tension very well with your character being fragile, broken windows can cut and lodge glass in you, falls from heights will break your legs and you will be stuck walking in a splint for a week plus in game time. Doing anything takes time and you are always at threat to lose all of that so its very easy to get attached to your character. Zombies can and will infect you, a single bite is guaranteed but scratches give you a chance to not be infected, and otherwise zombies will just do damage if you're lucky. Characters have a rather large skill tree covering most basic actions, as well as a trait system that works as a trade off for negative effects and positive effects, like more carrying capacity, better eyesight, and the outdoors not affecting you for your character being fat,deaf and illiterate. Presumably this will extend to NPCs to help drive them to interact with the world and player. Even though its way past due, its still exciting to me to see what the game will end up becoming after all this time with the development picking up like it has been.