Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Optimization of the engine makes a huge difference. UE3 was optimized for the 360 architecture, making PS3 ports of games built on it have major issues and lousy performance. Having a major engine focus on your platform is a huge boost for a manufacturer, so it does give Sony an edge that could end up huge if even half the developers using UE4 stay in that toolchain. With how versatile UE4 was, a lot of games you wouldn’t think used it came out really good, like Guilty Gear Xrd, so it could be a big edge.

You can't compare current and next-gen consoles to the PS3/360, those two were the last generation using drastically different hardware.

The PS3 had a very different kind of CPU configuration, with a one core PowerPC CPU relying CELL for fast math, while the 360 had a three core PPC with additional AltiVec units for fast math.

On the GPU side the 360 had a unified shader GPU connected to a high bandwidth raster output chip, while the PS3 had a non-unified shader GTX 7000-something, that shouldn't be used for geometry, with with its own memory meaning the memory was split in two pools of different kinds of memory requiring their own memory controllers. One system was a unified memory architecture, the other certainly wasn't.

They were very different and compared to that the current and future generation is very similar to each other. The development of consoles have gone from being the Wacky Races of computing to being Le Mans.
 
The graphical arms race has been one of the worst things to happen to gaming.

Assuming "games are art", one of the things that bothers me about traditional art is hyper-realism. A friend of mine was an excellent artist, but would only draw celebs or cars. I found myself saying "this looks like a photograph" and later came to the conclusion that once art matches up with reality all you're really doing is appreciating someone's skill rather than the output itself. In this case a bunch of CS nerds are fapping over the idea of shoving more triangles down the pipe so the tires in Forza can be 10x rounder than last year's entry. For everyone else, the games will play the same and for the first hour we'll be saying "Wow, this looks amazing!" just like we've been doing with every new round of hardware since the 90s.

True innovation comes from game design. However, AAA devs won't take the risk because iterating over existing, proven ideas is easier than giving a designer with a weird idea a chance at doing something new. This year's Ass. Creed game will play exactly like the last 30 entries, but the arm blade will have 99999999999 triangles!!! Oh fucking boy, better sell the house and all my cars to buy an Nvidia 4070TI so I can see light refract off Lara Croft's ass or whatever the fuck.
You're right on the money. This graphics tech doesn't mean shit if the games it's gonna be used for are walking simulators and QTE-filled interactive movies. Something tells me I'm gonna keep playing games that look on par with Symphony of the Night for the rest of my life.
 
If I loved Just Cause 3 and routinely pleasured myself with the disc, would Just Cause 4 be worth a pint?

I heard that JC4 was really rough on launch, and I'm not sure if Avalanche got around to fixing the buggy mess that it was on release.
 
You're right on the money. This graphics tech doesn't mean shit if the games it's gonna be used for are walking simulators and QTE-filled interactive movies. Something tells me I'm gonna keep playing games that look on par with Symphony of the Night for the rest of my life.

That can only be solved by getting rid of the crap designers and shit writers that want to tell a story that would never sell even as a YA book or be watched as a movie, with the hopes of getting a chance in Hollywood. I like narrative games but it is obvious that some people, that washed out of other fields, see games as their chance to tell their veru specual tale of boring crap and current pet causes that no one in the real narrative business would give the time of day. Chris Roberts is a perfect example of that, just look at when he got to make Wing Commander 3 and how much time and money was used to shoot FMV cutscenes with Luke Skywalker, Malcom McDowell and that pornstar he likes that cannot act for shit. That's the ancestor of the lavish modern cutscene driven game.
 
Do you love godawful terms of service? I love godawful Terms of Service. Ubisoft just updated theirs five days ago.

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Don't forget the "anything we deem inappropriate" bit. Might as well say they can nuke your account for any or no reason.
 
Do you love godawful terms of service? I love godawful Terms of Service. Ubisoft just updated theirs five days ago.

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Don't forget the "anything we deem inappropriate" bit. Might as well say they can nuke your account for any or no reason.
Next Asscreed game you just perform stealth kills by texting "kys" to your target or posting it on their social media.
 
Crucible, a free to play MOBA, is releasing May 20th (tomorrow) at 12PM Pacific on steam.
It is created by Relentless Studios who are known for... nothing at all. This appears to be their first game. I did a quick search and found a US Television company and a defunct UK game company with similar names. No idea if the company even has a website - I tried searching for the name in conjunction with the game name and it just brings up news articles.
It's published by...Amazon which is kind of interesting.

In any event it appears to be an 4v4 team based game. A sort of mix of a traditional MOBA (DOTA/LOL) with a hero shooter (Overwatch). The style itself seems generic but, not nearly as offensively bad as a very similar game by the name of Battleborn.

I have no idea how much of the game is "free" but, I suppose we'll see when it releases. Will it be rotating heroes, or will they simply try to charge X amount for new ones? Will it be a lootbox ridden piece of crap?

Here's somebody playing the game:
 
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Shitty situation time.

I would very much like to get another Pro Controller for my Switch. And I might. But on the other hand I would have more use for two Joy Cons. But the damn things break. Plus, it seems like any other color besides grey (which I don't care, whatever) is over a hundred bucks. And gray is out of stock. Fucking hell. I'm not going to get Joy Cons because of the manufacturing defects, I've already gone down that road before. And while I would be okay with a Pro Controller, I will have less utility. And also it is 80 bucks. Fucking hell.

Those Power A controllers that cost 30 are pieces of shit. My hands are killing me when I play Kart split-screen because I'm nice and give my guest the Pro Controller so they have can the optimal experience. My only working Joy Con is my original gray left Joy Con. Shiiiiiiiit.
 
Why is it in the camera options, there's an Invert option?

If I want to look up, I press up. If I want to look down, I press down. I never understood that option.
 
Just finished the original Nioh. Also, I played through Deathwing.

Nioh was pretty damn good. I bought Nioh 2 when I saw it on sale. But, I'm going to hold off until I can get the season pass for Nioh. But, it never seems to go on sale...

Deathwing kinda sucked, atleast for PS4. It seemed like a poor port. I'm guessing the PC version is signifcantly better....

I'm starting Terminator: Resistance and Inquisitor Martyr.
 
Making my way through Persona 5 fairly well. Only boss battle I really struggled with so far was Shadow Madarame. Just got past Kaneshiro's Palace, and I'm currently working on confidants and social stats, with knowledge currently my highest at rank 3, while the others are rank 2.
 
replacement backlit screens for GBA SPs are $60 while new 3DS XL touch screens are $5, what the fuck
One's been out of production for over a decade, while the other's still being produced in some capacity.

There's also the matter that touch screens are so abundant nowadays that they shouldn't be all that expensive to make.
 
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