how are you supposed to make non batman dc super heroes fun? superman games are terrible because he's impervious to everything but kryptonite and something similar applies to Wonder woman, the flash. Monolith got fucked by terrible ip
Even Batman suffers from power creep like all the other heroes did, he just had it in terms of intelligence and prep time than physicality or superpowers.
Thatsaid? It doesn't seem like it in the modern day because we're so far removed from when kept actually happening, but DC heroes have suffered from
insane power creep over the decades. For an adaption, vidya makers need to grow a pair of balls and tone down the "baseline" powers of everyone, and then otherwise keep the mantra of "strong as they need to be" in critical moments.
Like... Spidey actually has SERIOUS super-strength on par with some non-Hulk/Thor heavy hitters when he's mad, but is usually controlled and relaxed enough he fits in perfectly at street-level on a normal day? Have Superman be like that. Obviously his "baseline" will be quite a good bit higher than Spidey, but he can thus be knocked around by super-strength supervillains, be slowed down or thrown about appropriately, etc. Same for Wondy. Flash can still need to catch his breath or only 'go so fast' normally and feel the pain when somehow knocked down during a run, make Green Lantern drain his ring's energy faster with more complex constructs, Aquaman needs a water bottle every so often, etc. You can level them up the way Batman got access to all his cool gadgets over the course of Arkham Asylum as well while keeping them within that overall baseline. All this in addition to specific weaknesses Newcomer 42 said to particularly de-facto damage them for gameplay purposes as appropriate. Like what he said for Supes but also tying up Wondy/mentally making her feel she's been, GL needing to let his ring recharge (for gameplay purposes I'll allow the retcon it can recharge naturally), slowing Flash down via some form of damage (he's not exactly super-durable in the traditional superstrength sense), Batman even with his kevlar can still be seriously hurt by bullet recoil till he's caught his own breath/regen'd health... blahblahblah. You get it.
Seriously, a good adaption could help break the typical assumption of DC heroes being unbeatable gods, but in a positive way if they went "fuck it" and did that baseline tone-down in addition to the really important detail of
an amazing game they're played in.