Visual Novels

Do you play visual Novels?

  • No, because that’s fucking gay

    Votes: 72 14.8%
  • Yes, because I read them for the plot

    Votes: 183 37.5%
  • No, because they’re not really video games

    Votes: 34 7.0%
  • Yes, because anime girls are better than real women

    Votes: 107 21.9%
  • No, but I think about playing them

    Votes: 61 12.5%
  • Yes, but I do it ironically

    Votes: 31 6.4%

  • Total voters
    488
I'd imagine the number of people who complete VNs to be smaller than the number who just play the routes they enjoy. A lot of time to waste for the potential the game redeems a character you didn't care for. Plus, there's VNs that get confused if you don't go for the main heroine, to the point you wonder why they even put in other routes. I sometimes take a break with VNs if I feel burnt out, though I normally switch off of VNs in that case.
My big issue is when there is a true ending, so the individual routes don't really matter besides world building and playing councilor for the girls.
 
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So,played more Slay the Princess. I'd say I've seen more than half of them and I'm still enjoying my time with it, though I'm taking it slowly. I do definitely see the fart huffing going around but it's fun enough. Once I see all the variants, I'll check a guide to see anything particularly obscure and call it a day.

Also, started Little Busters. Very much feels like a Key game as of now (the start part where everything is super goofy, haven't gotten to the break your heart parts). Right now I'm still bumbling about, had a few of the multiple minigames pop up, I've kept all of them on, though no idea how relevant they are. The blond mildly retarded girl that likes the roof has joined the team is the last big event as of now. I'm getting strong Suzuhara vibes from Kyousuke, as in "what if Suzuhara was still a retard but had actual charisma so people would let it slide". Like Rin, Masato and Kengo, they all have a nice mechanic going with each other. From my understanding this one is less about romance and more friendship?

Also, for some random reason I thought this one was mecha themed, but I imagine I'm confusing it with another one that is mentioned here a lot.

Also, Hitler is best boy.
 
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Looks like the Sakura no Uta translation got canned due to DMCAs. Looks like it's time to put the anki flashcards in the bag.
View attachment 7412884
WE'RE SO FUCKING BACK SAKURA NO UTA AND SAKUTOKI ARE GETTING AN OFFICIAL TRANSLATIION.
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I can hop between different types of games but I can't really play more than one VN at a time. These days if I have the time to spend on a VN, I play it until completion. I definitely understand the appeal of just engaging in the content and routes that you actually want to read though.
If I may ask, how do you keep your attention up that long? Once I tried skipping through S;G just to get an ending, watching the text fly by as fast as it could, and it still took an amazingly long time. And I made it through VLR.
 
If I may ask, how do you keep your attention up that long? Once I tried skipping through S;G just to get an ending, watching the text fly by as fast as it could, and it still took an amazingly long time. And I made it through VLR.
Anon, I can't claim to know you, or how your brain's chemistry is made up. But, some people enjoy reading the text in their visual novels.
 
Anon, I can't claim to know you, or how your brain's chemistry is made up. But, some people enjoy reading the text in their visual novels.
Pretty much, if you are unable to just read things at their rhythm, there is no way you can enjoy VN since the majority are slow burns anyway.

In my case I do tend to go into VN either in couch time or in the background while doing other activities that I can do on autopilot like exercise. I am focused on the text but the game doesn't need much direct output from me and it doesn't feel like if I'm just "sitting around".
 
Heaven Burns Red gacha drama: The devs nerfed the game and that made the playerbase mad.

Basically, the game had an absolutely retarded damage formula, where there were many different buff/debuff types that had multiplicative effect rather than additive effect, meaning that damage was exponential and you stacked effects for a one turn kill for virtually everything. There wasn't even a type meta since you either had a unit that made the enemy weak for an element, or a type of unit that just just bypassed the weakness system. In monetary terms it means people won't pull for anything that isn't outright broken or a waifu, and the game was extremely unfriendly to new players since it has to gear itself towards the people with the meta units, so get fucked if you missed a banner.

This results in the usual drama of people threatening to quit and saying that the devs should have asked for player feedback (despite the fact that the players would obviously not gimp themselves). Looking at it as a player it's a good change since playing literally the same team for everything is obviously not fun and unsustainable in the long term.

Question is if it could kill the game, or are the whales and gooners are just doing their usual shtick of complaining and then returning to play.
 
Gonna drop my thoughts on a bunch of random games I tried lately.

>House in Fata Morgana
Immediately knew this one would be amazing. Not much to say, will finish it.
>Raging Loop
Seemed great at first, then I got annoyed because the pacing seems like half of what it should be. But on second thought I liked the game a lot, very unique/memorable characters and the cartoony presentation grew on me a lot. Will go back to
>The Hundred Line -Last Defense Academy-
Mixed on this one. I love both Kodaka and Uchikoshi but Kodaka's writing has made me progressively more annoyed as time goes on. The pacing and feel of Danganronpa 1 was perfect but somehow Hundred Line takes 30 hours to get good? Characters are okay but not that memorable. Might go back to much later.
>Hanachirasu
Kind of a okay-tier game with an S-tier setting. I trust the big showdown will be kino though. Will finish.
>VA-11.HALL-A.
I feel like very few devs could take the concept of this game and make something really good, but they did here. Good dialog, great soundtrack. Didn't fully hook me though. Will play more eventually
>Fate/Stay Night
Slow start, seems like it'll be really good but it's a big time commitment. Main thing is I like the characters a lot. Rin, Archer, etc. stick out to my mind way more than the average VN character, something really memorable about them. Probably the most memorable cast of all these games. Will continue.
>Kara no Shoujo
I dropped this one. The Showa/50's Japan setting was great but that's about it. The detective minigames are half-baked and I got screwed into a bad ending over something stupid. Not a bad game, but very average, doesn't stick out.
>Policenauts
Obviously really good. I don't care if it's a ripoff of a movie, it feels like a classic 80's text adventure brought to life with beautiful visuals, cinematic soundtrack, and a great setting. Will finish
>YU-NO
Everyone who plays this game says it's amazing. I wouldn't say that yet, but I like it very strongly. It has a similar energy to Back to the Future or Steins;Gate, where it's just a time travel story with a ton of confidence and fun recurring characters (half of whom have giant tits). Also happy to have a main character with a strong personality, it elevates what would be boring scenes in most VNs to some pretty funny stuff. You would expect a game like this to have aged badly since it inspired countless plotge from the 00's, but surprisingly it feels very fresh even now, and you don't have to temper your expectations at all. Great so far, will finish.
 
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>The Hundred Line -Last Defense Academy-
Mixed on this one. I love both Kodaka and Uchikoshi but Kodaka's writing has made me progressively more annoyed as time goes on. The pacing and feel of Danganronpa 1 was perfect but somehow Hundred Line takes 30 hours to get good? Characters are okay but not that memorable. Might go back to much later.
I will say as somebody very much deep in the Hundred Line Trench right now that yes, it really, really takes 20-30 hours to get good. Very minor spoilers but The first 20-30 hours or so (or the first 100 days) are quite literally a tutorial for the actual game. It's ridiculously ambitious to structure your first game in a new studio like this but once you get past it, I'd say it gets great and it's well worth the initial investment. The cast also warms up on you a lot once you get past those first 20-30 hours with many of them getting full dedicated routes where they're the focus or have a major role. I'm still not fully done with the game yet, but it's ridiculously beefy and I recommend pacing yourself so you don't get burnt out.

>Hanachirasu
Kind of a okay-tier game with an S-tier setting. I trust the big showdown will be kino though. Will finish.
I haven't gotten around to reading this yet but if you haven't (and I'm most certain you have because people only bring this up after they've read it) but Full Metal Daemon Muramasa was written by the same guy and is effectively a more fleshed out version of this game's fight scenes with mechs. It kicks ass and has one of the best VN protagonists hands down.

>YU-NO
Everyone who plays this game says it's amazing. I wouldn't say that yet, but I like it very strongly. It has a similar energy to Back to the Future or Steins;Gate, where it's just a time travel story with a ton of confidence and fun recurring characters (half of whom have giant tits). Also happy to have a main character with a strong personality, it elevates what would be boring scenes in most VNs to some pretty funny stuff. You would expect a game like this to have aged badly since it inspired countless plotge from the 00's, but surprisingly it feels very fresh even now, and you don't have to temper your expectations at all. Great so far, will finish.
Been meaning to play this one but PC-98 emulators don't play nice on my setup.

Question is if it could kill the game, or are the whales and gooners are just doing their usual shtick of complaining and then returning to play.
Whales are gonna whale and Gooners are gonna goon. That game isn't going to die any time soon unless they do something stupid like start fucking up designs or do a collab with Persona 5.
 
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Read a bit of harvest festa. I was interested to see that Ryukishi07 had come back to write Lucia's segment. Especially considering the kind of neat tension/horror segment from the original is long gone in this game. It's just romcom shenanigans. Which, of course, adds to the fun anecdotes I can torture Silent Hill fans with when the time comes.
 
Has anyone taken a shot at Noel the Mortal Fate? It just got a complete edition and seemed like an interesting title to pick up. However it looks like there are major translation issues after the halfway point so I'd rather not buy something that won't ever get fixed given the dev didn't have the decency to try and fix those issues before releasing a "complete" edition.

Are they really that bad or are they just for a couple of chapters? I can understand bad translations to a degree since I had a good enough time playing the original Trails from Zero pre-Geofront translation but I don't want to put time into a series that becomes retarded at the end.
 
Has anyone taken a shot at Noel the Mortal Fate? It just got a complete edition and seemed like an interesting title to pick up. However it looks like there are major translation issues after the halfway point so I'd rather not buy something that won't ever get fixed given the dev didn't have the decency to try and fix those issues before releasing a "complete" edition.

Are they really that bad or are they just for a couple of chapters? I can understand bad translations to a degree since I had a good enough time playing the original Trails from Zero pre-Geofront translation but I don't want to put time into a series that becomes retarded at the end.
I've been playing it on and off and apparently the translation got fixed a couple of years ago. I'll let you know when I get to those chapters but the first 3 chapters are fine minus RPGMaker Jank (which probably got ironed out with the Complete Edition.)
Try using this. This is an open source engine port of the PC version. Yon can run it with this version. If you need help setting it up, lemme know. It's what I used.
Also I managed to figure it out. Thanks for the suggestion.
 
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Started the Tsukihime remake. I haven't played the original but I've seen a lot of these characters over the years.

That's it. I'll post more when I'm far enough in to have an opinion.
 
Put some more time into Tsukihime Remake. Couple things I'm feeling:

1) I dunno when Type-Moon started doing this, but the flow chart system they have for their games is absolutely goated. I've played FSN RN before and also loved it in that game. Makes it really easy to actually ensure you've seen everything.

2) God this VN has a lot of bad ends. FSN had a few but I'm only on day 5 and I'm already on my fourth bad end. The little hint segments with Neco-Arc and Ciel are pretty cool though.

3) Nasu really has a thing for wholesome chungus dudes who are secretly badass killers. The scene where Shiki goes apeshit on the dogs and talks about how he's killed before and has flashbacks to violent shit from his childhood reminded me Soujuuro from Witch on the Holy Night. And of course Shirou Emiya although Shirou's less vicious when he fights.
 
I tried that game some time ago, but I really couldn't handle the crappy point & click game-play segments. The game just expects you to interact with everything multiple times until your allowed to proceed.
If you can stand the remake's art style - you could read that. I believe they removed most of that shit.
 
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