This post ended up being longer and more rambling than I initially expected. If you don't care at all about War Thunder Naval feel free to ignore it.
I have a love/hate relationship with War Thunder Naval, and I want to write about it so here we go.
Having played a decent amount of it, grinding mostly the British tree with some Italian, Japanese, and French too, but I havent really touched it since the HMS Renown event.
Grinding the Renown really burned out my enjoyment of Naval for a while, and the fact that Renown has some serious issues that have gone unfixed (it sits too high in the water making the ammo easy to rack, and it's secondaries are missing their VT rounds) was severely disheartening. To grind it I focused on coastal over blue water. I'd set up a reliable min/max British coastal team and it proved reasonably effective averaging a couple thousand points a match.
Now with HMS Barham up for grabs I was tempted to get back into it. However I did not want to go back to that grinding team. If I was going to play Naval I wanted to work on the French tree. Since I didn't have any rank III French ships this meant the only way my matches would count is if I could spawn a Rank III plane (in this case the SB2C Torpedo Bomber) before the match ends. To be fair, even though they suck, the French destroyers are fun. In fact I think their more fun because they suck since that makes kills more of a challenge. Unfortunately when you're goal is to earn points for the achievement this type of fun is counter productive, but I pressed on anyway.
After two matches with polar opposite results I decided to stop. The first match was awful, I got unlucky and was targeted right away, losing my first ship before it could do anything of note. The next ship did better but not well enough to spawn the plane so that match didnt count at all.
The second match was awesome. I still lost one ship almost immediately but the following ship racked up a kill and two assists, largely because I did not get targeted and was thus able to concentrate on pouring rounds into enemy ships which allowed me to spawn my plane. That one match got me 2300 points towards the achievement goal of 45k, a great result considering the ships I was using. If I could maintain that kind of performance, averaging ~1k/match, the achievement goal was feasible and I'd make good progress on the tree at the same time.
So why did I say "fuck that" before going back to my beloved Ground RB? Because Naval sucks.
Too much of my success in Naval matches relies on luck, primarily in whether or not the enemy decides to shoot at me or not. Yes, this probably is a skill issue, but in my defense the Meta for being good at Naval is very gay. If you get targeted and you're not hiding in cover behind an island wiggling back and forth to you're only option is evasive action, which makes return fire more complicated, especially at any kind of range. The most fun I have in Naval is close range Destroyer combat, which is part of why I like French destroyers even though they suck. They're fast which makes closing the range during a flanking run easier. That second match where I did well and had a good time was partially because combat was at ranges of 6k-3k. When you're left alone and allowed to steam around targeting other ships you're still spending time monitoring the rangefinder, and adjusting for the opposing ships speed and maneuvers. If you get targeted now you have to do that while also making your own evasive maneuvers and messing with the damage control system. While that's doable it becomes such a juggling act that it isnt fun anymore.
Part of the issue is the Damage Control system, it's ass. For those who havent played Naval, ships have 3 elements of Damage Control. Fire suppression, module repair, and dewatering. These can be toggled between automatic and manually activated, but they also effect eachother. If more than one is active at the same time they both take exponentially longer to work. Fire is usually the most important, a fire left raging will just keep damaging modules so repairing first is dumb. Dewatering is almost always a non-issue until its suddenly a serious issue. That makes the priority ranking Fire -> Repair -> Dewater, with Dewatering jumping ahead if its urgent.
So for example you get attacked and your ship is now on fire, no problem activate fire suppression. Ah but wait you're guns are damaged and you can no longer return fire. Okay, after you get the fire out fix them. Oh fuck, before you can fix them you're hit again and back on fire. Shit now you have to hold down the repair key to cancel the repair order and allow the fire control to work. If you leave both on at the same time neither will get done fast enough to be effective. Unless you can get into cover, or lay down a smoke screen and maneuver behind it, you're going to end up stun locked like this until you're dead, worse depending on where you were hit manuevering might no longer even be possible. This is why the unfun Island cover meta exists, but there are also maps where that approach is less viable. Throw into the mix overpowered premium ships like the USS Frank Knoxx and USS Moffett with their array of fast firing 5inch/38s and 1000+% SL boosters and you end up with matches where both teams are flooded with the same ships. Plenty of players only use Naval with one of these two ships as a means of grinding out SL, and such players are a plague at the BRs where there kind of Naval combat I enjoy is most viable.
It's all very frustrating and just not a good time most of the time. Worse still the reward is a top tier ship and, at least for me, the nature of top tier Naval is all of the worst parts of Naval turned up to 11. The ranges are even longer, the ships are slower, the few players there are either pay to win noobs or people who main Naval and are very skilled at it.
I really want to like Naval. I enjoy Naval history and war ships are cool af, but it proves time and time again to be more frustrating than fun. How much of that is my own fault for not enjoying the meta vs the games fault for inspiring a shitty meta is debateable, but the result is the same either way.
There's no good reason to suffer through a Naval event for a reward ship I ultimately wont really play anyway.
Does anyone else here dabble in Naval at all? Have your experiences been similar to mine? If anyone actually plays a lot of Naval, why? Do you enjoy the meta? Do you grind SL with the OP premiums?