Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

I just can't be bothered to care about trader/pirate woman with thick accent and """charm""".

I'm incredibly tired of that role.

Like bitch, my persuasion stat is much higher so knock it off. Glad I'm playing a leader because if not I'd be tempted to run her because having 2 leaders is great.

Haven't even talked to her on the ship yet. Just don't care. Really should have executed her for being scum and trying to leverage me for power right away. But hey, 1st run so I'm giving everyone a shot.

Now I know for next time.
I'm going to have to end up running her if I do another playthough, I feel like I could make an MC an incredible damage dealer by just being a better sniper than the elf. Sniping with run and gun looks like it would work really well. I could respec Argenta to do it but it would just feel wrong giving her filthy Xenos weaponry.
 
I am only very lightly skimming this thread as I am avoiding spoilers like the plague. But I did see a comment from someone saying there was a battle in chapter one that was so hard they thought it was one you were meant to lose. I almost always put games on maximum or near-maximum difficulty. Especially tactical games. One of the only games I've not put it on Nightmare was Alien:Isolation. That was bad enough on Hard. But DA:O, Marvel's Midnight Suns and pretty much everything else I've put on max.

This game I may have made a mistake. I haven't put it on the maximum difficulty, I've got it on the one below. When I reached the end of the tutorial phase where you battle a Chaos Spawn I thought that might have been the battle the poster referred to. At first it seemed really tricky but after a few goes I beat it. (And I remind you that on this difficulty level, every opponent is tougher and hits harder). There were several others later that were tough and took quite a few goes. But I've just reached what I think is the end of chapter one and if you've played this far you know what I mean. What on Earth! I was losing a PC every turn. Barely scratched my opponent. At the rate I was hurting it, it's taken over ten rounds to kill it. It has 400 hp on this difficulty level. My biggest damage dealers get flattened or parried. And given that in this section I've not been able to return to my ship for some time, I've got a couple of critical injuries, almost out of grenades and I'm seriously considering loading up an older save and seeing if I can go back to the ship before the Triumph and come back to it later. But there isn't really much you can do in this game of grinding to get a little ahead on XP for an edge. Or at least doesn't seem to be the case in chapter one.

I may have made a few non-optimal choices in how I developed the characters. Indira is specced up as a sniper. Argentia gets good area effect damage with her bolter and flamer, Abelard is a fast grunt-hunter, speeding around and killing ordinary enemies at a goodly pace. And my admech is brutally punishing in close combat. But I may have missed a few tricks. My Rogue Trader is an officer, fwiw. If the game allowed some re-speccing then maybe I could take on this beast, but... wow. Obviously others have beaten it as they're on later chapters. But has anybody here beaten the end of Chapter One ( I think it is the end - it has to be, right?) on Hard? I'm going to try and take another crack at it and really focus on having the last person to attack it be my most mobile character and just keep provoking it and maintaining distance. But... just wow this opponent is tough.
 
I had to cheese it on a customised easy.

The sniper is really something the enemy didn't need there, taking him out fast by putting snipers on everyone.

But even on easy Aurora can kill one of your men in a single round, and I just cornered him with Abelard and meleed him down 5hp at a time by abusing temporary hp and having him choke full of medikits. He didn't retreat and jist gun him down but kept kicking the old man.

He is a Chaos Marine so I find it fine that he is a walking death machine, but could have been done with him coming after the adds all die.

You can respect with the fat merchant dude on your bridge. I did beat him in beta by getting lucky as he ignored Cassia who could damage him reliably, as psyker things are the only thing that hurts him.
 
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I'm going to have to end up running her if I do another playthough, I feel like I could make an MC an incredible damage dealer by just being a better sniper than the elf. Sniping with run and gun looks like it would work really well. I could respec Argenta to do it but it would just feel wrong giving her filthy Xenos weaponry.
Honestly? Just use Toybox and respec elf from lvl 1. You can even alter starting world and whatnot. Gave Argenta fortress world and Abelard death world. Just remove the original world entry and starting perk that came with it.

Much better than putting up with Jae.
 
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@Overly Serious

I see you didn't mention Cassia. Did you not grab her yet? On the novis nobilite station?
I did that just before going to the command centre where I am invited to attend a tribute. There doesn't seem to be a way to get back to the ship in between accepting that and the battle.

Which means by the time I've battled my way through the streets and the ambushes to get there I'm a bit beaten up.

I tried boxing in the opponent with my melee characters but with the starting positions I couldn't quite get a full encirclment which whilst I got THREE opportunity attacks when it moved back to ranged distance, was really a fraction of what I need to bring it down.

I've just had another go - played much smarter, made as much use of Exploit Weakness as I could and that made a big difference. But even then I still barely managed to get the opponent down to around half its massive health. I may have to go back to an earlier save and go through the build up to the battle again and see if I can arrive in better condition. Unfortunately the only one I have from before I actually set off is also before I got the navigator. So takes me back quite a way. Though I can if I have to.

I think I saw online that there's a way to respec characters on the void ship if you tell your quatermaster dude that your team needs training.[/spoiler]
 
Yeah you can do that. Though I wouldn't recommend anyone to try hard a new type of game on the very first go.

But officer player character is a good choice with the extra turns it gives.
 
2 officers (PC and Cassia) seems to be the way to play. Then just stack things that give extra AP/mp/turns/resolve.

Abelard with a thunder hammer pretty much soloed a forgefiend. Practically soloed Aurora on normal difficulty with a chainsword.

1 more level to give Argenta heavy weapon proficiency to equip a heavy bolter and it's about to get more disgusting.
 
Yeah you can do that. Though I wouldn't recommend anyone to try hard a new type of game on the very first go.
It's what I almost always do. I love the challenge. Marvel's Midnight Suns was probably the best tactical experience I've ever had: I put the difficulty up every time it let me do so and the final battle I quite literally had a couple of pages of notes working out sequences of moves and plays. Every time I thought I couldn't get any further I went back, re-assessed assumptions, looked for things I'd overlooked and eventually figured out a sequence that beat it. I think the final battle probably took about four hours in the end. For anybody who's not played it, battles have a random element to set up, but once that's done, everything is fixed if you are fixed. I.e. if you move to a specific point, play a specific move, the results will be the same, the opponents will be the same. Change something, everything will play out differently. That might sound boring but it's the opposite. You're like Dr. Strange in Infinity War looking down infinite time lines trying to figure out a sequence of events that lets you win. I've gotten off topic, point is that I like it tough. This game just caught me off-guard with how tough.

But... I beat it. I played around with a few more radical approaches. I tried boxing the enemy in with my melee fighters which didn't quite work but got me some extra attacks of opportunity despite me losing two strong melee combatants quite quickly. It was better than the ranged attacks. Beyond that, very aggressive use of Exploit Weakness. I discovered that the very high Armour was my largest difficulty so I threw nearly everything I could into countering that. And some very running around to stay alive during it. In the end, I still had two characters standing when I'd won.

I am enjoying this game. Lots of tactical choice. I'm having fun. But out of this thread again as I'm super spoiler sensitive! :) Will come back once I've beaten it. It's very accurate to the setting and the tone of the setting as well.

In the electric monastery I chose not to wear the heretics robes to infiltrate the ceremony and killed the entire 27(?) rather than sully my righteous body with the taint of Chaos symbols. Much fun, very rewarding.

But officer player character is a good choice with the extra turns it gives.
It's working out well for me. Having just got Cassia and liking her as a character, I'm not sure what the synergy will be like with two officers in the party but I don't want to not have her around. Will be fun, I'm sure.
 
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I peopably fucked by giving my officer the tactician second class, but he can drop plasma gun aoe nukes that do 100 damage. And the heroic extra turn with limitless attacks while you got action points is fun on elf sniper and Woof.
 
Cassia has too many OP navigator talents and abilities to waste on officer skills. She nukes crowds

All I've got is the talent that gives her a free mini turn at the start. Enough to give Abe two ap to use his special ability which gives everyone free movement and evasion
 
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Cassia has too many OP navigator talents and abilities to waste on officer skills. She nukes crowds
With greats such as
-debuff all enemy dodge and crit
-get shittons of mp
-replace toughness and agility with willpower and perception
-everytime an enemy gets hit with navigator warp power increases warp damage by 20% permanently for that combat
-when buffing allies buff them with a shit tonne more positive effects
-Area attack that nukes opponent toughness and strength to the point it does visible damage
-Area attack that makes enemies attack each other
-all debuffs debuff enemies more with reduced willpower checks so they are more likely to attack each other
-when giving allies mp give them more mp(move move move)
-staff that allows you to navigator attack twice a turn with 3 recoil damage meaning you can stack 40% increased warp damage a turn, pairs well with psykers and makes drukhari cry
-regenerate health scaled to willpower
-repairs the veil as a standard ability

Like holy fuck cassia is an mvp support and can just destroy swarms of cannon fodder or just stack warp damage on a boss until he dies in one navigators gaze
 
You didn't mention the area attack that draws enemies to a point, doing significant direct damage and also opening them up to attacks of opportunity.

Well, that's only 1 AP and doesn't count as an attack. All clumped up and ready for a Gaze attack.

You've also got the reverse one making them scatter to double up on the damage.
Area attack that makes enemies attack each other
That's bugged at the moment, and they attack the player

Edit: And I just received a player trait that buffs her even further. FEL bonus/2 heroism points partywide every time she uses a power.
 
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Well I just got the "Find out the Truth of Theodora's Death" Achievement and holy FUCK did I not see that coming.
 
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have to say the game giving me an infinite amount of Mk XVI frags from selling all of Dragonus' water might've been a mistake on their part
 
I'm at the end of Act 2, I'm assuming it was Nomos, the mysterious ship AI
You find out in act three if you bring along a certain companion. It's Argenta, apparently she confesses if you bring her with you in act 3

which I always thought the game spelled out for you
- She's the only named character in the intro that's capable of doing it and the only who's whereabouts are unaccounted for when the deed happens. Admittedly Konrad's another potential candidate but if you bring him up the other characters dismiss him and there's no reason to keep it as an achievement-earning mystery if it was him.
- Theodra is killed with a bolter, Argenta's favorite type of weapon.
- When the weird warp entity/daemon shows up in the intro as Theodra, Argenta *immediately* knows it can't be her while everyone else is all, "how'd you get here so fast?"
- Theodra's obvious heretical interests give Argenta plenty of motivation.
 
Managed to softlock the fucking game again. I think I might wait a few more patches before playing seriously again
 
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