Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

The game is fun but gameplay wise it is really jank, which is an Owlcat tradition.

Also a lot of bugs and obscure quests, it gices zero handholding. That can be a good or bad thing for your tastes.
The mechanics take some getting used to, but it's really satisfying once you get how everything works.
Sword of Faith.jpg
 
The mechanics take some getting used to, but it's really satisfying once you get how everything works.

The game at launch was so broken that it was trivial to get insane numbers just by playing even badly.

Into act 2, I feel like I've done some mistakes in character creation so few of my characters are kinda underpowered.

Respec. You get some free respecs from your Trader underling and of course you can install Toybox and respec freely because after 3-4 respecs you pay for it. Exploring the routes is mostly useless, you can do them now or in chapter 4 when there's a little bit of extra content, but it's mostly useless stuff or quickly thrown-away equipment fodder. Also enjoy Chapter 2, it's the last point where the game is any good. Chapter 3 starts degenerating and 4/5 are.... something to behold, they make the other Owlcat games at launch seem paragons of bug-testing and content.

Don't wait for the Space Marine, he's the weakest companion and essentially an incredibly worse Argenta.
 
Don't wait for the Space Marine, he's the weakest companion and essentially an incredibly worse Argenta.
They buffed him a patch or two back.
His biggest problem, beyond being one of those faggot space furries, is being stuck on terrain because he takes up an entire square of tiles. He's got high stats and can use most weapons, but like you said he's more or less a shittier Argenta. Got better stacking with his dual-wield talent, but you can do the same with Argenta by making her take it, though you won't need to with the late game bolters. Vanguard Abelard's a better tank, Argenta has better mobility while dealing far more damage because Astartes can't use normal gear, and he's a pretty late companion so his character moments are one note.
 
In the end I used toybox for respecing my base class into psyker soldier, also gave myself 100 navigator insight to stop those shitty random battles. Also made Argenta heavy bolter bitch and she's pretty spicy. Lots of gameplay parts are coming together but it's annoying how the game doesn't highlight shit and you need to respec if you don't want to do rookie mistakes like using class skills level ups for base skills.

Now at the end of act 2 with the last planet left (the admin world). The inquisitor is asking me to bring him along which is a pain since he's pretty shit and sounds like a character that will absolutely backstab me.

Also void combat is surprisingly fun.
 
In the end I used toybox for respecing my base class into psyker soldier, also gave myself 100 navigator insight to stop those shitty random battles. Also made Argenta heavy bolter bitch and she's pretty spicy. Lots of gameplay parts are coming together but it's annoying how the game doesn't highlight shit and you need to respec if you don't want to do rookie mistakes like using class skills level ups for base skills.

Now at the end of act 2 with the last planet left (the admin world). The inquisitor is asking me to bring him along which is a pain since he's pretty shit and sounds like a character that will absolutely backstab me.

Also void combat is surprisingly fun.
free xp though
People regret there's no romance with her but I think not being able to corrupt her and other companions is a bigger missed opportunity during Heretical runs.

It really is, isn't it? Hated it at first. And then I'm 1v1ing entire fleets in the early game without so much as scratch after understanding the mechanics.
 
free xp though
People regret there's no romance with her but I think not being able to corrupt her and other companions is a bigger missed opportunity during Heretical runs.

It really is, isn't it? Hated it at first. And then I'm 1v1ing entire fleets in the early game without so much as scratch after understanding the mechanics.
I'm not that starved for xp, especially with doing optional content. Really the worse thing in the game is the loading, even BG3 wasn't this bad. It's especially retarded since the space and warp screens might as well be always loaded. But guess Owlcat can't do programming good.

Like the rest of the game, once you get better equipment it's much easier. But the torpedo ultimate is absolutely insane. Three torpedoes is already rapey enough once, but it being repeated till the battle end might as well be an instant win.
 
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I'm not that starved for xp, especially with doing optional content. Really the worse thing in the game is the loading, even BG3 wasn't this bad. It's especially retarded since the space and warp screens might as well be always loaded. But guess Owlcat can't do programming good.

Like the rest of the game, once you get better equipment it's much easier. But the torpedo ultimate is absolutely insane. Three torpedoes is already rapey enough once, but it being repeated till the battle end might as well be an instant win.
oh, i know
just love me xp is all

I didn't know what that ability actually did until my third playthrough. I don't use it because it makes combat longer through the extra torpedo turns.
 
Just finished a playthrough. I pirated it, and it was okay. Nothing amazing, but for a 40k game I can't complain. Definitely have to play on hard, it's too easy otherwise as you can build everyone the worst way possible and never be challenged in combat. I didn't have any noticeable bugs except for an outpost I was exploring that was filled with toxic gas that I had to flush out. I saved and closed the game to make dinner and when I returned the gas debuff was back and I was unable to flush the station again so I had to either load up my last autosave and lose a couple hours of progress, or leave everyone by the ship while cassia explored solo. It wasn't that big of a deal.
 
Technically there is nothing in the lore that says that SoB are celibate. And logically speaking they'd probably be all for propagating their superior genes.
as much as i love eugenics and untouched big titties, the sororitas getting pregnant would very much limit their ability to perform and numbers in the organization
ignoring the differences between the sexes that already exist, you can't wear power armor or fight as effectively when preggers, ignore modern media slop that suggests this (not that i suspect you believe it)
the sheer emotional problems it'll introduce if they're separated from the child too so they can fulfill their duties, since we're talking about "humans are all but cattle to the government (hehe, what's the difference between it and our real world)" 40k here

The Sisters of Battle already take a lot of suspension of disbelief. If they wouldn't have those aforementioned problems, they'd just be men with tits stapled on to their chests. It fits they'd be celibate too because they're in a theological organization. Allowing the potential for such instability in people assigned with a great amount of duty invites the influence of the Ruinous Powers on top of it all. They started off as Vandire's sluts, and that whole debacle can be used as a mandate to not love any man save their God-Emperor.
 
as much as i love eugenics and untouched big titties, the sororitas getting pregnant would very much limit their ability to perform and numbers in the organization
ignoring the differences between the sexes that already exist, you can't wear power armor or fight as effectively when preggers, ignore modern media slop that suggests this (not that i suspect you believe it)
the sheer emotional problems it'll introduce if they're separated from the child too so they can fulfill their duties, since we're talking about "humans are all but cattle to the government (hehe, what's the difference between it and our real world)" 40k here

The Sisters of Battle already take a lot of suspension of disbelief. If they wouldn't have those aforementioned problems, they'd just be men with tits stapled on to their chests. It fits they'd be celibate too because they're in a theological organization. Allowing the potential for such instability in people assigned with a great amount of duty invites the influence of the Ruinous Powers on top of it all. They started off as Vandire's sluts, and that whole debacle can be used as a mandate to not love any man save their God-Emperor.
Remember, void voyage are long and uneventful, raising fetus in tubes is possible and power armor does actually fix the gender imbalance. Plus the SoB anyways have retarded awesome shit like the Sister Repentia. And considering their childhood they'll probably have zero issue dumping their child at the nearest Schola Progenium. Especially for SoB on garrison duty.

It's sad that "badass prego" really ruined a lot cool shit.
 
Remember, void voyage are long and uneventful, raising fetus in tubes is possible and power armor does actually fix the gender imbalance. Plus the SoB anyways have retarded awesome shit like the Sister Repentia. And considering their childhood they'll probably have zero issue dumping their child at the nearest Schola Progenium. Especially for SoB on garrison duty.

It's sad that "badass prego" really ruined a lot cool shit.
a man can dream
a man can dream
 
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After 60 hours and the Arena part of Act 3 I think I'll leave the game. Pretty much saw everything there is to see and by now the game is becoming more of a chore than something fun. The big issue is that the plot is just not interesting. You have fuckton of factions and events that you need to keep a track of, while it looks like Act 3 is generally seen as the worse plot development in the game, having stuff like the other dynasties heirs besides the Dark Eldar appear as if we need even more factions in this clown car of a plot, and looking up spoilers even more factions appear later. It isn't helped that there is ridiculous amount of text that most of is flavour so you eventually miss the actual important plot details. Makes me appreciate BG3 being light on text dumps. I know getting the GW license gives you a fuckton of material but for god's (Emperor) sake, just stick with a little, or make things more episodic.

The loading screens and just time wasting just going from point A to B are horrible, and when I need to go through 3 loading screens for the next plot point without anything actually happening it's just grinding on my patience. The capital city taking two full minutes to traverse is just bad game design when there is NOTHING to see or do there.

The gameplay itself is nice but by now everything is far too easy, unless it's one of the bosses that fuck with the gameplay like having free turns when I damage it for the sole reason of not allowing you to kill it in one turn. The leveling up and equipment part of the game is one of the most hostile UI experiences I ever had to suffer, to the point I'd just wait on level ups until I take the half an hour to navigate through tons of seemingly identical abilities, choosing one. I don't understand why they didn't make a level up be equal to three levels with all the stat and abilities so at least you'll feel inclined to use it. Also why is the game so limiting with active abilties? If you are a Psyker you barely get any powers, this ironically makes combat stale as fuck since you rarely get any identity to spice things up.

It's a game that's wide as the ocean and deep as a puddle, you've got a fuckton of things to do, but it doesn't feel like anything changing. I wish there were more paragon/heretic/icon locked characters so at least it would feel more fitting, since not wanting to miss more content I just say yes to everyone.

I'll just wait for Mandalore to talk on the game to see the last stretch.
 
it's make it or break it for a lot of people
my issue is more with the poor writing at its beginning than anything else
If you are a Psyker you barely get any powers, this ironically makes combat stale as fuck since you rarely get any identity to spice things up.
Did you primarily attack with powers or with weapons? Doing both isn't exactly advisable since, you know, one attack per turn for most people. If you're going for buffing yourself with psyker abilities, melee is the best route. Biomancy can boost your stats to ridiculous levels, let you poison enemies, and also act as support with healing. Pyromancy lets you light yourself on fire and make it permanent so you can deal fire damage with every attack, like an absolute madman. Also cause your enemy damage for even attacking you with Burning Blood, which is triggered by the fire you can set on yourself or other DoTs through items. Sanctic is the best if you invest to the point you get Sword of Faith and have a Master Tactician to linchpin your resolve into the hundreds.

Telepathy and Divination are more for pure psykers. It might seem like a lot but some abilities are either niche or just not worth it. Compare Dominate to Sensory Deprivation: one brings enemies towards you but they can still attack while the other does this
psychic bullying.jpg
A pure psyker investing only in psychic abilities, the minimal amount of class talents, and most of his common talents into warp talents will bully the absolute fuck out of enemies in the mid to late game. Most of my problems were caused by positioning and occasionally perils of the warp from so many abilities in one turn before Cassia can clean up my mess.
 
it's make it or break it for a lot of people
my issue is more with the poor writing at its beginning than anything else

Did you primarily attack with powers or with weapons? Doing both isn't exactly advisable since, you know, one attack per turn for most people. If you're going for buffing yourself with psyker abilities, melee is the best route. Biomancy can boost your stats to ridiculous levels, let you poison enemies, and also act as support with healing. Pyromancy lets you light yourself on fire and make it permanent so you can deal fire damage with every attack, like an absolute madman. Also cause your enemy damage for even attacking you with Burning Blood, which is triggered by the fire you can set on yourself or other DoTs through items. Sanctic is the best if you invest to the point you get Sword of Faith and have a Master Tactician to linchpin your resolve into the hundreds.

Telepathy and Divination are more for pure psykers. It might seem like a lot but some abilities are either niche or just not worth it. Compare Dominate to Sensory Deprivation: one brings enemies towards you but they can still attack while the other does this
View attachment 6078183
A pure psyker investing only in psychic abilities, the minimal amount of class talents, and most of his common talents into warp talents will bully the absolute fuck out of enemies in the mid to late game. Most of my problems were caused by positioning and occasionally perils of the warp from so many abilities in one turn before Cassia can clean up my mess.
It's not that my Psykers are weak but I have so few abilities it's just boring doing the same shit over and over. Especially as the early abilities are never outclassed or upgraded.

Edit: I think a good sign of the issue in combat is how the first turn pretty much determines how the fight will go. If you survived it then the fight might as well be over since your damage dealers will be able to nuke 2/3 of the enemies in the first turn.
 
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