Warhammer 40k

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
So here’s my spergry, an idea I’ve had for a long time. Mole Marines (not actual name just a placeholder) a chapter of marines whose specialty is underground warfare. Their wargear is a bizarre mix of improvised mining equipment, heavy armor and arechotech. Almost all their land-based vehicles have been modified for functioning underground, whether this manifests as lots of lights, giant drill bits, extra armor, infamous hazard stripes or a fine layer of dirt. These guys take “deep striking” in the most literal sense.

Industrial Marines that aren’t machine fetishists but have an unhealthy use of headlamps, drills and popping up seemingly out of nowhere but have a growing resentment with the Imperium due to outright mockery, quarrels with the Mechanicum and their longtime battle-brothers turning traitor has cast a veil of suspicion and distrust towards this chapter.

All I need is a name, any ideas for a chapter of Ultramarine successors who have a passion for digging?
 
390 (1).jpg
I wish someone would make a tyberios and moloc that are the proper size.

So here’s my spergry, an idea I’ve had for a long time. Mole Marines (not actual name just a placeholder) a chapter of marines whose specialty is underground warfare. Their wargear is a bizarre mix of improvised mining equipment, heavy armor and arechotech. Almost all their land-based vehicles have been modified for functioning underground, whether this manifests as lots of lights, giant drill bits, extra armor, infamous hazard stripes or a fine layer of dirt. These guys take “deep striking” in the most literal sense.

Industrial Marines that aren’t machine fetishists but have an unhealthy use of headlamps, drills and popping up seemingly out of nowhere but have a growing resentment with the Imperium due to outright mockery, quarrels with the Mechanicum and their longtime battle-brothers turning traitor has cast a veil of suspicion and distrust towards this chapter.

All I need is a name, any ideas for a chapter of Ultramarine successors who have a passion for digging?
Trying to steal the kreiger engineer thing, but okay. The "Minhocão", buy them a bunch of terrax drills.
 
The Terraformers.
I dig it.................get it?
View attachment 1961667
I wish someone would make a tyberios and moloc that are the proper size.


Trying to steal the kreiger engineer thing, but okay. The "Minhocão", buy them a bunch of terrax drills.
I’m gonna splice up their vehicles with terrax drills and genestealer trucks. I get where the Krieger comparison comes from but that wasn’t the intent, I was going more for an area of warfare that hasn’t been explored plus the aesthetic of Dead Space. What with improvised mining equipment, lots of plasma and the industrial aesthetic that looks almost skeletal.
 
Basically, I couldn't decide how to base my miniatures, so I started some on top of astrogranite, some on top of the mud, and realized if I combined the two in patches on newer bases then it'd look intentional. :P Which made me think of doing the same thing, only with miniatures... So a Blood Ravens force where a handful of them have increasing parts of Green, Celtic themed armor... Exploring how an existing chapter "naturally" comes to see a new chapter grow out from them was interesting to me.
I remember you talking about them a while back. Did you paint any yet? I'd be interested to see pics.
 
I dig it.................get it?

I’m gonna splice up their vehicles with terrax drills and genestealer trucks. I get where the Krieger comparison comes from but that wasn’t the intent, I was going more for an area of warfare that hasn’t been explored plus the aesthetic of Dead Space. What with improvised mining equipment, lots of plasma and the industrial aesthetic that looks almost skeletal.
Sand Wyrms
 
That's a badass name.
@Thundermania what will the emblem look like?
I’m thinking a drill breaking through the surface with lime green hazard stripes for the background.

I gave you the name, don't disappoint me...
I’ll try not to. When GW resumes shipping to North America I’m gonna order some drills, tanks, various squads and some Ambots/Slave Ogryns.
 
I’m thinking a drill breaking through the surface with lime green hazard stripes for the background.


I’ll try not to. When GW resumes shipping to North America I’m gonna order some drills, tanks, various squads and some Ambots/Slave Ogryns.
Is they're a particular reason why they are smurfs?
 
Is they're a particular reason why they are smurfs?
Oh, because Imperial Fists and Ultramarines are the most common parent chapters and I don’t want my boys to come off as special snowflakes. A parent chapter doesn’t determine mindset of the successor, the Sand Wyrms started off just like the smurfs but the unique conditions and adaptations they had to undergo to survive their homeworld led to the unique culture within the chapter....... plus they aren’t full smurfs...... I rerolled because I want to use Firstborn Marines and got Cursed Founding.
 
Oh, because Imperial Fists and Ultramarines are the most common parent chapters and I don’t want my boys to come off as special snowflakes. A parent chapter doesn’t determine mindset of the successor, the Sand Wyrms started off just like the smurfs but the unique conditions and adaptations they had to undergo to survive their homeworld led to the unique culture within the chapter....... plus they aren’t full smurfs...... I rerolled because I want to use Firstborn Marines and got Cursed Founding.
Raven guard and night lords do see pretty good in the darkness of the underground...
 
Oh, because Imperial Fists and Ultramarines are the most common parent chapters and I don’t want my boys to come off as special snowflakes. A parent chapter doesn’t determine mindset of the successor, the Sand Wyrms started off just like the smurfs but the unique conditions and adaptations they had to undergo to survive their homeworld led to the unique culture within the chapter....... plus they aren’t full smurfs...... I rerolled because I want to use Firstborn Marines and got Cursed Founding.
Given the track record of their peers, there has to be a special quirk that plagues them.
Or be like the Sons of Antaeus or the Minotaurs and just be badasses.
 
I suddenly like how suddenly everyone cares about the Exorcists. Like I agree that you might just want to leave the gene lineage of some chapter vague, but it's not like I see people playing a lot of fucking excorcists. It's just wanting to whine. Grey Knights shouldnt have successors.

Given the track record of their peers, there has to be a special quirk that plagues them.
Or be like the Sons of Antaeus or the Minotaurs and just be badasses.
It's been mentioned before that saying that chapters are Ultramarines or imperial fists because A) they don't know or B) it's traitor gene stock. Lest we forget that "imperial fists" successor chapter that Astorath payed a visit when they started falling to the black rage.
 
It's been mentioned before that saying that chapters are Ultramarines or imperial fists because A) they don't know or B) it's traitor gene stock. Lest we forget that "imperial fists" successor chapter that Astorath payed a visit when they started falling to the black rage.
Exactly my point, with my boys I’m gonna leave it ambiguous as to what their true legacy is but the idea is that they stamped “Ultramarines” on the the paperwork just for simplicity’s sake.
Given the track record of their peers, there has to be a special quirk that plagues them.
Or be like the Sons of Antaeus or the Minotaurs and just be badasses.
I think I’m gonna spring for night vision like @Love_Machine011 recommended and make it really gross night vision where instead of the emo eyes their eyes just look like twin bowls of milk. Like an underground dwelling creature.
 
Exactly my point, with my boys I’m gonna leave it ambiguous as to what their true legacy is but the idea is that they stamped “Ultramarines” on the the paperwork just for simplicity’s sake.

I think I’m gonna spring for night vision like @Love_Machine011 recommended and make it really gross night vision where instead of the emo eyes their eyes just look like twin bowls of milk. Like an underground dwelling creature.
Well subterranean creatures have white eyes(or no eyes) because they are blind.
 
Oh, because Imperial Fists and Ultramarines are the most common parent chapters and I don’t want my boys to come off as special snowflakes. A parent chapter doesn’t determine mindset of the successor, the Sand Wyrms started off just like the smurfs but the unique conditions and adaptations they had to undergo to survive their homeworld led to the unique culture within the chapter....... plus they aren’t full smurfs...... I rerolled because I want to use Firstborn Marines and got Cursed Founding.
For a Cursed Founding chapter that specializes in underground warfare, I'd suggest a mutation of the occulobes that makes them incredibly sensitive to light, something that means they have to keep ambient light low at all times and wear helmets whenever aboveground to keep from being blinded.

You know..... I think I’ll just hit up the creation tables on 1D4chan, I’ve held off making my own chapter because (I’m a filthy heretic) lots of them are really cringe/gay and I’m not about that.

Any tips guys?

Tfw when I rolled an Ultima Founding Ultramarine successor.

I'll sperg a bit about my custom boys too. I rolled Fists for my progenitor chapter and went from there. I decided that they'd inherited their progenitors' stubbornness and their penchant for collecting and engraving bones (this is old-school lore, but I thought it'd be an interesting quirk to add). They've evolved over time into basically the Night's Watch/Dunedain Rangers IN SPESS; they patrol the frontiers of Imperial territory and deal with xenos and heretic scum before they ever become a threat to civilized systems. In keeping with this, they operate more like the Deathwatch instead of being siege masters; they typically use small, mixed-composition kill teams that are deployed to deal with threats as directed by the company captains and chapter master. The only time a whole company or the entire chapter deploys is for a major threat, like if Tyranids or a WAAAGH! shows up. They have beef with the Inquisition going back several centuries and they're not sure if they believe that Guilliman's really back, though they're happy enough about the Primaris Marines since they're chronically undermanned. I also borrowed a bit from the Salamanders and suggested that whenever they're back on their homeworld, they're encouraged to go out and mix with the normals so they don't forget what it is they're fighting for.
 
For a Cursed Founding chapter that specializes in underground warfare, I'd suggest a mutation of the occulobes that makes them incredibly sensitive to light, something that means they have to keep ambient light low at all times and wear helmets whenever aboveground to keep from being blinded.
The nightlords are known for keeping their ship pretty much pitch black for this very reason.
 
Back
Top Bottom