- Joined
- Oct 20, 2014
He's playing Daemons. That automatically makes him a whiny cunt.
Sadly he wasn't arround this evening but I'll get him yet!@Vitriol Rules Nazis can be fun to fuck with. He sounds like the sort of person who needs a pummeling by the Auxila. Also point out to his that he's basically doing the 40k version of Zerg rushing which demonstrates a complete lack of tactical ability.
So I walked into the club today and was immediately challenged by a student with a blue/purple coloured mechanised tau list with bright pink skin. Hot pink works surprisingly well on the creepy wee commie buggers so of course I said yes. So the table was set for the sheeple v commie pinkos
While setting up my army I realised I had misread my own list and I am a hellound (or varient) short. mortifyingly embarrassing, My opponent to his credit offered to play a 1705pt game but I didn't want to have to adjust his list because I'm too retarded to follow my own list. So it was 1705pts of mechanised beast guard vs 1850pts of mechanised tau including two riptides.
It was a close game but three things really stood out:
1.leman russ's are brutal and the executioner variant even more so. My plasma jabberslythe only costs 165pts and took 5/6 wounds of a riptide in one turn and killed 9/10 firewarriors and a hullpoint on a devil fish in a subsequent turn. One LRBT attracted the firepower of a riptide, two skyrays, 2 devilfish and 3 battlesuits. While it only took a hullpoint off a devilfish in return it allowed my chimera infantry to occupy several objectives in the early game and win 5VPs in one turn. The other LRBT killed 7 battlesuits and 8 shield drones over two turns.
2. good deployment is really important: I deployed my lemans on the right and my devil dog on the left, my opponent focused entirely on the big monsters on the right and the chimera's storming up the centre even after they had dropped their squads to hold terrain in my side: which allowed the devil dog to race up on the left and wreak havoc on the rear armour of his skyrays in the late game.
3. Finally Veteran Guards are way underrated in assault against light infantry like firewarriors, my gors absolutely annihilated his men in assault and a 4+ save is actually surprisingly effective for all my daemon 'friend' derides them as 'expensive shitty marines'.
It didn't go all my way though as his devilfish generally outfought my chimera's and I made two serious tactical blunders;
I was far too aggresive with my Company command while they locked a riptide down in cc for two turns and then killed they were then badly exposed to rapid fireing firewarriors and while my Wargor did make it into combat and killed 7/10 tau over two turns they did kill him for slay the warlord and a maelstrom card vp.
I also didn't deploy all my chimera's out of los even though I had the good sense to give him first turn when I won the roll- this basically gifted first blood.
In the end the game ended on turn five- he had one surviving devilfish containing his ethereal warlord and a fire warrior squad hiding in a far corner of the map. I had my two psykers, two squads of Vets, my devil dog and a LRBT left.
We counted up the points and he won 12-10! while I was gutted to have lost on VP's when I would have tabled him had we gone onto turn 6 he was a great opponent and a pleasure to play against- we both had very flexible mechanised armies and while my deployment was better, he certainly managed his HQ far more competently. We've agreed a rematch after the new tau codex comes out- next time I'll have that extra hellhound chasis and will crush the weeaboo space commies under the hoof of the dark gods!
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