Lore wise, it is complicated. A noble can have a harem of anything he or she wants. A regular imperial? Straight tradlife.
The infamous Ian Watson series had a corrupt chaos governor with a harem of little boys who were euthanised by the Imperial Fists as a mercy.
So far, the game has the Navigator and Eldar as romance options I think. Perhaps they realised that 40k nerds are male only and there are only tiddy romances.
The psyker is by far the most annoying one, and usually gripes about the nasty Imperium.
The battle sister's hobby is to offer shooting said psyker. She also likes it if you do usual charity stuff like a good nun.
The Eldar and smuggler lady I haven't really done much with, neither the Wooof.
There is mysterious Interrogator guy and old protocol grandpa seneschal, but neither seem flirty at all. Neither seem romancable. Not a good look for straight girls or homos.
The techpriest is a him, not a xir, thankfully unpozzed.
The navigator waifu is a bit skizo and some flavour of donut steel op navigator who triggers psy phenomena whenever she sneezes. Propably bi, but perhaps a bit too edgy for sjws to truly celebrate. Not removing your shipmen's tongues, how barbaric, they make loud noises.
Also there is a morality system, Imperial (surprisingly uncucked), benevolent (basically "light side" , no executions, etc) and heretical (Chaos+xenos) stuff.
I am somewhat surprised that Chaos marines aren't mooks, but are actual bosses in their own right. I hope they won't cuck to redditors reeing that it took them 4 tries and 30 minutes each to beat a single one. You need to psyker them and melta/bolter them while healing non stop. Lasguns and autoguns do 0 damage. And he takes 80% of your hitpoints with one attack.
Definately not as bad on the woke as the rest of the games by the studio. The Imperial choices are appropriate.
My actual nitpick would be the gear system. Your "elite rich space trade prince" group of heroes will be lucky to have any rare weapon beside the Sister's starting Bolter and the Techpriest's power axe. For a rogue trader, having a sniper rifle or plasma gun shouldn't be an epic loot drop you desperately need.
Another problem is psykers. They are a bonus feature not a class, and feel underdone, and there is virtually no offense, it is buffs debuffs. Just feels like its very underdeveloped.
I may also be dissapointed, but it looks like you get one ship, the mighty house flagship... which is an escort that is a combo of all 3 escorts, so a Sword with a Firestorm's lance and two torpedo tubes. A 1 in 3 of escorts, kind of. I was hoping you could at least get a light cruiser.
For the morality choices, you find a peddler with mutants in cages displayed as captured xenos, that you can shock for a coin.
Xenos Horribitus, likes eating children, heresy, rampant mating. Diet: rocks. Weakness: prayers, righteous thoughts.
I did chuckle.
The benevolent choice is to stop it, say its iiignorant, and save the mutants. The Imperial choice is to execute the peddler and the mutants, as not killing aliens on sight is bad.
Another one is, smugglers imprisoned help you against cultists. Benevolent choice is to gang press and pardon them, heretic to let them go, Imperial is to thank them with a good blamming.
Another choice is to save the civilians, benevolent, exterminatus (Imperial), or steal everything (heretical).
You can get rid of most companions. I'll continue to test it and see if I can snoop out more woke stuff.