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As a spectator, maybe. Though they still don't seem to flake as often as nerd hobbies. As @p1138 said, even as a player it doesn't happen with bowling, or pool, or rugby. Those require arguably more effort, as well as greater numbers, but they still happen often.Tbf, sport games aren't dependent on everyone showing up and you can come even if you don't feel 100%. Gaming sessions, especially games like DnD can fall apart with one person missing, and if you don't feel good enough to actively participate then it can raise tensions.
How was 6th edition? That seems to be one people remember.One of the biggest issues Fantasy had was that it rules made 40k look simple and easy to understand. You even had rules on how many archers would be allowed to fire at a unit due to formation depth and spacing mechanics. When AoS made everything 40k-like, the rules also got rationalized and made less autistic and dumb.
Was Tyranid a unique term or was it also grabbed from generic words?It wasn't a complete loss for GW as they did win a dozen or so terms like "tyranid" and shit like that, but yes... pauldron.
Sounds like an corruption of an fancy word than anything else. But as far as I can tell, it's somewhat unique in comparison to half the shit that already existsWas Tyranid a unique term or was it also grabbed from generic words?
That sounds like the plot to the start of a really fucked up sitcom.a World Eater who enjoyed making offerings to Khorne with his beloved chainaxe………. that hosted a fucking Slaanesh daemon who hated him and he hated it but refused to give up such a storied weapon.
Not posting the animated one?Here you go
WELCOME TO ESTALIA GENTLEMEN.mp4
I honestly do not know how the actual rules are, only that I have heard secondhand about the pain and agony of dealing with the formations, both in terms of rules and actual maneuvers on the battlefield. No blobs that pass through blobs like in 40k. Your own formations are solid blockers to your own dues. Autistic fuckery about combat order in melee and ranked combat. There is a /tg/ wiki page though that does get into some of the basics, though.How was 6th edition? That seems to be one people remember.
They aren’t Chaos fans, they wanted a 40k DnD-like and all I had was Black Crusade, I’m the Chaosfag in my group, so the “Chaos way” had to be learned, also have I have a “support staff” member who can’t consistently make games but wanted in and I used him to string the plot along as a guest party member, playing a character we designed to go against every trope and cliche of characters he traditionally played.And somehow they never actually stabbed each other's back it looks like... yet.
Haven't had much experience with Black Crusade but what I hear from other people is that it's hard to assemble a group - having a good group kind of requires the players to work together, but the characters often repel each other because Chaos gonna Chaos. What sacrifices to the Dark Gods did you make to get a good group for Black Crusade together?
Why? People already talk about why they quit. It's almost always a combination of power creep, the game losing its identity, and just a general downgrade in flavor for the cards and what they're supposed to represent.@Snekposter You are bang on about this with TCG refugees, my group and even I am one of them. The AOS groups I go to are pretty big, I wish some content creators would chase down why so many people are quitting TCGs because I would actually like to know why. Mine was work life, I'm a nurse so my hours are pretty chaotic and TCGs are too expensive.
Most of the MTG content creators aren't quitting MTG, same as most of the D&D content creators aren't switching to anything else as much as they bitch about WotC. Unless Hasbro has done something within the past 48 hours to stir up a bunch of negative opinion, if they post a video about a different game, the views tank so they go back to the same well. Hell, it happens with wargaming and mini painting channels with 40k as well. But you see people explaining all the time talking about why they quit. The main culprit though is summed up on the first couple of graphs here@Snekposter You are bang on about this with TCG refugees, my group and even I am one of them. The AOS groups I go to are pretty big, I wish some content creators would chase down why so many people are quitting TCGs because I would actually like to know why. Mine was work life, I'm a nurse so my hours are pretty chaotic and TCGs are too expensive.
In recent years, the number of releases has been ramping up. According to Scryfall's definitions, which are clarified at the end of this article, a whopping 10,811 card objects were released in 2023, split among 92 sets. However, this was less than in 2022!
Last year, 12,274 card objects were released, split among 101 sets. This means that 2023 did NOT set a new record, for the first time in eight years. Finally, the streak of accelerating releases was broken!
Of course, these numbers are still absurdly high. If you add it all up, 12 percent of all card objects in Magic's history were released in 2023, which is wild for a game that has lasted 30 years. But the tide may be turning, and hopefully in 2024 the overwhelming feelings of product fatigue may subside a little bit. Phew.
And the charts on the page show the historical release counts for previous years, so you can see where the ramp up of releases started to get idiotic, and it has nothing to do with players, it's when more speculators started jumping on board. So you've got a company producing cards, with artificial scarcity, and they know that they can encourage people to buy a fucking palette of cards due to that artificial scarcity and power creep, because a bunch of people are trying to hit it rich instead of playing. As much as people bitch about GW doing things too fast(mostly people who only ever get in a couple games a year) how the hell is anyone supposed to keep up with what wotc has been doing? And remember, while that page is from 2023, it was 2022 that had the peak of releases so they actually toned shit down significantly this year, but it's still way out of hand. 101 sets released in 2022? That's an average of twice a week, so it also means stores get to encourage a nonstop string of release events to go along with normal FNM.In 2023, a record-setting 415 new commanders were released. On average, for the second year in a row, more than one new commander was released per day. Even if you played game with a new commander every day, you still wouldn't have been able to try them all.
In total, 20.2 percent of the legendary creatures that can act as a commander were introduced last year. To put that into perspective, suppose that you missed the entirety of 2023 and were to hop into a Commander game where everyone picks a commander at random from Magic's history. Then it's likely that one of the four commanders at the table would be one that you've never seen before.
I'd also add WotC/Hasbro has been shitting the bed with it's nerd IPs. People seem to think DnD 5e was killed off by the OGL debacle, but to me people were already growing tired of 5e and were looking for an excuse to quit, which OGL provided.@Snekposter You are bang on about this with TCG refugees, my group and even I am one of them. The AOS groups I go to are pretty big, I wish some content creators would chase down why so many people are quitting TCGs because I would actually like to know why. Mine was work life, I'm a nurse so my hours are pretty chaotic and TCGs are too expensive.
I don't know if that holds up. There's been competition for MTG for ages, with TCGs coming and going constantly. At the big board game trade shows and stuff like gencon there's usually a half dozen new games that all disappear in the span of 6 months assuming they even make it to market. Just in the past few years alone(Pokemon and yugioh have been around for ages) You've hadAnother, related thing killing TCG. I remember some high profile lawsuit where WotC/MTG claimed to own the concept of a TCG. I find that hard to believe, but I can see it spooking rivals into not wanting to try, and with no competition WotC has no reason to control quality.



Honestly, it'd probably turn out easier than the green and black. Black is kind of a bitch to paint and have look right without having to go nuts with edge highlights or volumetric highlights. Before I got to this particular sentence of yours I was actually going to suggest a saturated green with a grey instead of black. Especially because of the armor stuff like sentinels, crewed guns, tanks, and so on.I'm considering painting a few figures in a unique colour scheme for shits and giggles. Maybe a KF colour scheme which would be ...green and grey. Shit.
I haven't tried painting black in a serious manner. My understanding is that "black" is actually just dark grey. Kind of like the infamous checker shadow illusion, or how "space wolf grey" is just desaturated blue (though to me it always looked blue). You might be right tho, I'll get to that later.Black is kind of a bitch to paint and have look right without having to go nuts with edge highlights or volumetric highlights.
I didn't think of that. Cloth, armour, and skin were going to be my main 3, with a different colour helmet for special weapons so I can easily pick them out. Orange for flamer, blue for plasma. I don't know what other weapons would have but you get the idea. I could paint the pouches different and pick out some metal on the guns, but I'll get to that.Also, you've still got room for more color in the army
In terms of a KF scheme, what would the third colour be? White for the text? Slobermutt tan? Or maybe some desert rats for BossManJack?Before I got to this particular sentence of yours I was actually going to suggest a saturated green with a grey instead of black.
lol, I don't know to be honest. Dark gray, light gray, green, and white? You're right about the black, but to me most people's idea of trying to paint black just looks gray, rather than looking black if you get what I'm saying especially when it comes to vehicles. Pouches, belts, etc you can do as a leather color, a dark leather would make sense without being ridiculously garish and that'll get you some more color. Wooden stocks on some guns too perhaps? Real world armies don't look like a rainbow, but there's still color on various objects especially if you start looking back to korea and ww2 as well as some african conflicts.In terms of a KF scheme, what would the third colour be? White for the text? Slobermutt tan? Or maybe some desert rats for BossManJack?
"blindbox yapannese teams"? Wait, are those the Space Marine Heroes? The one with the heavy bolter and the one running with a chainsword certainly LOOK like the SM Heroes I got from that Target board game...View attachment 6521147View attachment 6521148View attachment 6521150View attachment 6521151
Killteam starter kit with both blindbox yapannese teams and MDF terrain, retvrn to the sovl of 2nd edition
I knew the actual starter set would be stripped down but you'd think it would still be vespid and scion. The cardboard terrain is lackluster considering GW's past offerings from 2nd / 3rd edition 40K. People should definitely pass on this one.View attachment 6521147View attachment 6521148View attachment 6521150View attachment 6521151
Killteam starter kit with both blindbox yapannese teams and MDF terrain, retvrn to the sovl of 2nd edition
I thought the new Kill Team was Vespid vs Scions. Where did this come from?View attachment 6521147View attachment 6521148View attachment 6521150View attachment 6521151
Killteam starter kit with both blindbox yapannese teams and MDF terrain, retvrn to the sovl of 2nd edition
hahaha scalpers get fuckedView attachment 6521147View attachment 6521148View attachment 6521150View attachment 6521151
Killteam starter kit with both blindbox yapannese teams and MDF terrain, retvrn to the sovl of 2nd edition