Warhammer 40k

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This is why terrain is second to building soldiers as my favourite/most interesting part of the hobby. These days it's easier than it's ever been, and harder than it's ever been. It's easier in that there's more resources available. It's harder because common waste like lolly sticks and match sticks are basically non-existant, and most arts and crafts shops have gone the way of the dodo too. It's strange to me that supplies like that are now the domain of big corpo playsets.
Coffee shop wood stirrers. Every time I hit up a coffee shop I grab a few extra. Also my dog poop bags has this nice plastic bit that can be used for pipes and trees if you hot glue on leaf bits.
 
I guess I can understand in a tournament setting if you're reaching the finals maybe you play a little sweaty to win. Wargames are kind of unique in that in any other game if you see your opponent fumble and you know you can easily negate it you would keep your mouth shut and let them mess up.
Even if you're not in any kind of contention to win, it's not a setting where you're expected to help your opponent like that unless you notice something odd like I mentioned. Now after your games, if you win or lose the match at that point yeah talk about how the game went, how things could have gone better, discuss units that might have under performed, a deployment issue to avoid for next time, etc. Just because you're trying to win doesn't make you an asshole so long as you're being honest about it, and you aren't just shitting all over someone for the hell of it.

No idea where the negative sperging about space marine 2 comes from. Game is sick and the community is still super active.
People mad that a game doesn't let them play the exact type of space marine pretty princess dressup that they want, and even though it's got cosmetic microtransactions, the actual content(pve missions, weapons, enemies, pvp mode, etc.) coming for the next year is entirely free. Best game ever? Fuck no. Better than most of the shit we've seen in the past few years? Absolutely.
 
First big content drop is coming for SM2.

One(1) new Tyranid operation, with a fuckin Bio-Titan as the boss? The Hive Tyrant felt like a stretch as is, along with fighting off like 6 Warriors and a Lichtor at once, and the big Chaos bosses were just boring "shoot the weak spot" snore fests. So not really sure how you can make a Bio-Titan boss fight fun and believable within the rules set by the game.

Also officially announced one(1) new weapon for the content drop AFTER this one: A Volkite pistol. Which I think I can correctly assume will function identically to the plasma guns and Las Fusil. Mediocre uncharged damage but melts through enemies and ammo if charged. Will be the only worthwhile sidearm for whatever class(es) get it just like the plasma pistol.

And the Dark Angels cosmetic pack is coming. A champion skin for some weapons and the Bulwark that you can't alter, just like the Ultramarine armor skin for Heavy, and some generic DA pieces for everyone. Seems some of the pieces come with hoods/tabbards for other classes or that maybe the armor customization is more modular? Idk.

There's that for anyone who cares.
Those Dark Angels skins look absolutely AWESOME!

The Neo-Volkite Pistol is interesting too I guess. I keep the Plasma Pistol as my Heavy Sidearm, and I don't see the new sidearm replacing any of the bolt pistols in any of my other Class Loadouts.
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
 
The game lost a lot of players, but dying is a stretch, especially since most people just likely finoshed the campaign, with some maxing out the pve marines.

It definately needs more content, especially operations. So if those get added people may come back.
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
I'm sure there are plenty. A quick glance got me the knights of the falcon who's blurb says the distance themselves from the unforgiven.
There is also your own homebrew
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
Yes, the main chapter itself. The Lion has been gathering up fallen, now called "the risen" and is working with DA themselves now, telling them they have to play nice and cut the shit since it's a massive waste of time. if I remember right it was covered in the Arks of Omen books when the Lion got into a fight with Angron.
 
Munitiorum update hit, a lot of nerf reversions for struggling armies and increases for obvious meta presences, they gave Orks a bunch of cuts but made their abilities even more dependent on waagh being active, which really just makes bully boyz even stronger, would have liked to see a broader range of changes but I'll take the cuts. Some minor army rule changes for other factions too like Tank commanders gaining the squadron keyword.

Only major core rules changes are clarifications on "surge" moves and rules refinements on what happens when a leader's bodyguard dies.

 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
Probably ones that got so far from the original in terms of a sub chapter of a sub chapter that no one trusts them with the secret, especially if they are involved with outside parts of the Imperium.

One thing that's always funny for me with DA is that they have a habit to fuck everything up at a Magnus level by going on a mission and leaving it incomplete because their own idiotic reasons.
 
Munitiorum update hit, a lot of nerf reversions for struggling armies and increases for obvious meta presences, they gave Orks a bunch of cuts but made their abilities even more dependent on waagh being active, which really just makes bully boyz even stronger, would have liked to see a broader range of changes but I'll take the cuts. Some minor army rule changes for other factions too like Tank commanders gaining the squadron keyword.

Only major core rules changes are clarifications on "surge" moves and rules refinements on what happens when a leader's bodyguard dies.

Hold the eff, some Ork models actually went down in point price? Holy waffles, thats surprising.
 
Hold the eff, some Ork models actually went down in point price? Holy waffles, thats surprising.
bully was a meta presence before pariah and then they sliced them at the knees with MANZ nerfs, the other detachments aren't god awful but weren't enough to place at events meaningfully or with any regularity. I would have liked to see buggies cuts, namely squig launchers. The pre-emptive tank busta cost cut in prep for the killteam release is interesting too.
 
bully was a meta presence before pariah and then they sliced them at the knees with MANZ nerfs, the other detachments aren't god awful but weren't enough to place at events meaningfully or with any regularity. I would have liked to see buggies cuts, namely squig launchers. The pre-emptive tank busta cost cut in prep for the killteam release is interesting too.
Im more surprised that the Big Mek with Shokk Attack gun was cut by 10 points, since before that it was 75 points. I did wanna give dreddmob a shot, but it really needs walkers to even use their strategems.
 
What are some kit stretches, and how do you search for them?

Hope I'm not shitting up the thread. I heard that some GW kits are good value, you just have to know how to "stretch" them. Supposedly a google search will bring up all the information you need, but I only come across the same few bits of advice, most of which is outdated. Buy the Dark Elf transports and don't stick on the decorative guys, use them as a real squad instead. There's supposedly some way of increasing the number of Sisters of Battle by using Sisters of Silence, but I haven't found the details. It sounds like one kit has more bodies than weapons, and vice versa?

Most of the rest either involves 3D printing (eg. Printing treads and base plate to get 2 Leeman Russ from a single box), but if you're going to 3D print then why bother with plastic in the first place? Others are buying certain sets that are out of print (buying the 9th starter kit instead of necron warriors).
 
What are some kit stretches, and how do you search for them?
those and a couple orks are it really, everything else will always be missing a pair of legs.

but if you're going to 3D print then why bother with plastic in the first place?
less hassle, stronger material depending on what you use to print with, high quality in comparison to fillament, the only thing that comes close is Resin
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
I'm sure there are plenty. A quick glance got me the knights of the falcon who's blurb says the distance themselves from the unforgiven.
There is also your own homebrew
I run Dark Angels mostly because of their color scheme.

You're implicitly encouraged to make up your own homebrew chapters. If White Dwarf can showcase someone's Castratii Coprophagis chapter, then you can make a Dark Angels successor. Only the greasiest, most unpleasant of autistic neckbeards will tell you otherwise.

Part of what makes the hobby so fun is making it your own and putting your own twist on it. The Imperium is unfathomably vast, so there's plenty of room for your own stories. It's a setting in which you are a participant.

Same goes with rules. Unless you're in a tournament, the materials outright say you can omit rules as long as both players agree. I take the same approach with D&D; never let the petty details get in the way of fun.
 
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I bought second hand bits a few years ago. Things like legs and torsos, you used to get a few more arms, Assault Terminators came with double the arms for example.

I don't know if current kits still do that, and tournaments definately won't like it, but for friends, why waste it?
 
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