Warhammer 40k

This is a problem with rules. I've heard it described as a "feels bad" rule. Imperial knights are this. Either your enemy brought a tailored all anti tank list or they didn't. The game is decided before it hits the table.
It's not just Imperial Knights, but it's a few other armies and rules. Anti-pskyer and anti-daemon are weapon abilities that are either completely useless or completely shut down your opponent. Fly is another keyword that is extremely niche offering almost no benefit, but if your opponent happens to bring a tank with an anti-fly weapon your units might get screwed. Terminators with invuln saves are another feels bad rule where, unless you brought something that deals mortal wounds, you're probably waiting for your opponent to roll a 1 on their armor save.

Rules gotchas are more an issue of etiquette. Yes they do exist where you think you're smart and deep striking into charge range, but suddenly your opponent is allowed to move his character behind a building, or you think you can fall back but then your opponent pulls out a stratagem that says no you can't. What is common courtesy between players is that at the start of every game you declare what your army can do. If I'm playing Retaliation Cadre I'm going to make sure my opponent knows that I can Deep Strike within 3" of their models with a stratagem. You should also remind them of rules during a match when you see them clearly attempting a play that you know is not actually possible because of your special rule. Don't wait until your opponent carefully sets up all their models to see your Epic Hero to snipe them from across the board to remind them that actually they have Lone Op and can't be shot at. Also don't fuss about precise positioning of models. If your opponent is clearly trying to use cover, or place their models a specific distance away don't wait until after to say "um actually you accidentally left the rim of your model's base in the footprint of the ruin so I get to shoot you". You should ask "are you intending to block line of sight?" or "how far away do you intend to be?".
Back in my day, every game ended with a handshake. This was meant to show there's no hard feelings, even if it was completely one sided. There was also a reputation back then that Ork players were the best, because you never saw a salty orc player. They were always there to have a good time. If they lost, they'd take it well. If they won, it was often funny for the losing player.

To put it another way, you don't see people refusing to play poker because 5 of the 6 players won't win the game.
When I say it causes conflict I don't necessarily mean two people arguing. Conflict means that one person's enjoyment must come at the expense of the other. I enjoy shooting and killing models, but that means you have to deal with removing models off the board. Since both players want to win, they necessarily have to try to hinder the other which creates an unenjoyable experience. This might be so minimal that it's not even an issue. Playing Chess andlosing a piece causes almost no friction because of how quickly the game moves, and losing pieces is part of the strategy. But even in Chess if you played someone and you never captured a piece the whole match you would probably agree that there really wasn't any point to playing.

The goal is to minimize how bad it feels to lose. Some people are able to go into a game and just want to see what happens. That's great if you can. Most people would rather a game that feels challanging but not impossible. One of my friends is the most laid back guy you could ever meet, but in a recent game he rolled extremely low across the board, and his opponent was rolling hot. by the second turn he had lost most of his army, held no points, had no CP because every ability and strategy he attempted simply failed and fizzled out. Even he said, I know this isn't your fault but this really feels like I'm just getting bullied and I'm not having fun watching you play single player Warhammer. There is a limit to how much failure people are willing to tolerate before they start to question if it's even worth playing. You need to at least feel like there is a chance to do something. Even if you can't win you want to participate. You want to feel like you lost because you misplayed, or your opponent outsmarted you. Losing because for some reason you always roll 1s isn't fun for anybody.
 
This design ethos seems to have infested 40k as well. From what I gather from YouTube, a lot of armies have "gotcha" rules that are designed to punish players who don't know every army inside out.
Even at a tournament, you discuss that before the game. That's simply good sportsmanship.
Back in my day, every game ended with a handshake. This was meant to show there's no hard feelings, even if it was completely one sided. There was also a reputation back then that Ork players were the best, because you never saw a salty orc player. They were always there to have a good time. If they lost, they'd take it well. If they won, it was often funny for the losing player.

To put it another way, you don't see people refusing to play poker because 5 of the 6 players won't win the game.
Still happens(the handshake, and the orc players basically always being the retarded kid in class that's always happy no matter what's going on). Again, it's a matter of good sportsmanship. Repeatedly bad sportsmanship? That starts earning you a boot from your local group as no one wants to play with you anymore, and even the TOs for the local RTTs might decide to drop your ass.
Rules gotchas are more an issue of etiquette. Yes they do exist where you think you're smart and deep striking into charge range, but suddenly your opponent is allowed to move his character behind a building, or you think you can fall back but then your opponent pulls out a stratagem that says no you can't. What is common courtesy between players is that at the start of every game you declare what your army can do. If I'm playing Retaliation Cadre I'm going to make sure my opponent knows that I can Deep Strike within 3" of their models with a stratagem.
That's exactly how you're supposed to do it. "Hey, have you played against this army before? Ok, let me give you a brief rundown" or if you don't want to hear it because you've got more experience with the game, you can just ask if they've got any out of phase moves, shorter deep strikes, etc. And this is also why a handshake before the game is a part of sportsmanship. Even when you're on the clock, it doesn't take forever to explain something like army rules for chaos daemons, and their daemonic incursion detachment ability.
You should also remind them of rules during a match when you see them clearly attempting a play that you know is not actually possible because of your special rule. Don't wait until your opponent carefully sets up all their models to see your Epic Hero to snipe them from across the board to remind them that actually they have Lone Op and can't be shot at. Also don't fuss about precise positioning of models.
For a casual game, absolutely. Tournament, that's up to you and I'd say it's a matter of reading the room. If you find out you're in the 3rd game of the day and your opponent is Timmy the local 12 year old player who has been getting their shit wrecked the entire time, or random new guy who is just happy to be playing and doesn't stand a chance with whatever silly list they brought, then sure actually go over some of that with them during the game.
If your opponent is clearly trying to use cover, or place their models a specific distance away don't wait until after to say "um actually you accidentally left the rim of your model's base in the footprint of the ruin so I get to shoot you". You should ask "are you intending to block line of sight?" or "how far away do you intend to be?".
That's playing by intent, and it speeds shit up. Also means sure, if I put something from reserves onto the board via deepstrike 9" from your stuff, and if we measure it and it happens to be 8.8" well it doesn't matter since it needed to be 9. It also means you're not in rapid fire range for your 18" rapid fire 2 gun, and so on.
The goal is to minimize how bad it feels to lose. Some people are able to go into a game and just want to see what happens. That's great if you can. Most people would rather a game that feels challanging but not impossible. One of my friends is the most laid back guy you could ever meet, but in a recent game he rolled extremely low across the board, and his opponent was rolling hot. by the second turn he had lost most of his army, held no points, had no CP because every ability and strategy he attempted simply failed and fizzled out. Even he said, I know this isn't your fault but this really feels like I'm just getting bullied and I'm not having fun watching you play single player Warhammer. There is a limit to how much failure people are willing to tolerate before they start to question if it's even worth playing. You need to at least feel like there is a chance to do something. Even if you can't win you want to participate. You want to feel like you lost because you misplayed, or your opponent outsmarted you. Losing because for some reason you always roll 1s isn't fun for anybody.
And this is why balanced terrain setups are actually important. No one wants to lose a game because a dice roll said they got fucked on the bad side of the board with zero cover for their black templar army to move from cover to cover up the board, and honestly most people don't want to win that way either.
 
First big content drop is coming for SM2.

One(1) new Tyranid operation, with a fuckin Bio-Titan as the boss? The Hive Tyrant felt like a stretch as is, along with fighting off like 6 Warriors and a Lichtor at once, and the big Chaos bosses were just boring "shoot the weak spot" snore fests. So not really sure how you can make a Bio-Titan boss fight fun and believable within the rules set by the game.

Also officially announced one(1) new weapon for the content drop AFTER this one: A Volkite pistol. Which I think I can correctly assume will function identically to the plasma guns and Las Fusil. Mediocre uncharged damage but melts through enemies and ammo if charged. Will be the only worthwhile sidearm for whatever class(es) get it just like the plasma pistol.

And the Dark Angels cosmetic pack is coming. A champion skin for some weapons and the Bulwark that you can't alter, just like the Ultramarine armor skin for Heavy, and some generic DA pieces for everyone. Seems some of the pieces come with hoods/tabbards for other classes or that maybe the armor customization is more modular? Idk.

There's that for anyone who cares.
 
For a casual game, absolutely. Tournament, that's up to you and I'd say it's a matter of reading the room. If you find out you're in the 3rd game of the day and your opponent is Timmy the local 12 year old player who has been getting their shit wrecked the entire time, or random new guy who is just happy to be playing and doesn't stand a chance with whatever silly list they brought, then sure actually go over some of that with them during the game.
I guess I can understand in a tournament setting if you're reaching the finals maybe you play a little sweaty to win. Wargames are kind of unique in that in any other game if you see your opponent fumble and you know you can easily negate it you would keep your mouth shut and let them mess up.
 
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This is why terrain is second to building soldiers as my favourite/most interesting part of the hobby. These days it's easier than it's ever been, and harder than it's ever been. It's easier in that there's more resources available. It's harder because common waste like lolly sticks and match sticks are basically non-existant, and most arts and crafts shops have gone the way of the dodo too. It's strange to me that supplies like that are now the domain of big corpo playsets.
Coffee shop wood stirrers. Every time I hit up a coffee shop I grab a few extra. Also my dog poop bags has this nice plastic bit that can be used for pipes and trees if you hot glue on leaf bits.
 
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I guess I can understand in a tournament setting if you're reaching the finals maybe you play a little sweaty to win. Wargames are kind of unique in that in any other game if you see your opponent fumble and you know you can easily negate it you would keep your mouth shut and let them mess up.
Even if you're not in any kind of contention to win, it's not a setting where you're expected to help your opponent like that unless you notice something odd like I mentioned. Now after your games, if you win or lose the match at that point yeah talk about how the game went, how things could have gone better, discuss units that might have under performed, a deployment issue to avoid for next time, etc. Just because you're trying to win doesn't make you an asshole so long as you're being honest about it, and you aren't just shitting all over someone for the hell of it.

No idea where the negative sperging about space marine 2 comes from. Game is sick and the community is still super active.
People mad that a game doesn't let them play the exact type of space marine pretty princess dressup that they want, and even though it's got cosmetic microtransactions, the actual content(pve missions, weapons, enemies, pvp mode, etc.) coming for the next year is entirely free. Best game ever? Fuck no. Better than most of the shit we've seen in the past few years? Absolutely.
 
First big content drop is coming for SM2.

One(1) new Tyranid operation, with a fuckin Bio-Titan as the boss? The Hive Tyrant felt like a stretch as is, along with fighting off like 6 Warriors and a Lichtor at once, and the big Chaos bosses were just boring "shoot the weak spot" snore fests. So not really sure how you can make a Bio-Titan boss fight fun and believable within the rules set by the game.

Also officially announced one(1) new weapon for the content drop AFTER this one: A Volkite pistol. Which I think I can correctly assume will function identically to the plasma guns and Las Fusil. Mediocre uncharged damage but melts through enemies and ammo if charged. Will be the only worthwhile sidearm for whatever class(es) get it just like the plasma pistol.

And the Dark Angels cosmetic pack is coming. A champion skin for some weapons and the Bulwark that you can't alter, just like the Ultramarine armor skin for Heavy, and some generic DA pieces for everyone. Seems some of the pieces come with hoods/tabbards for other classes or that maybe the armor customization is more modular? Idk.

There's that for anyone who cares.
Those Dark Angels skins look absolutely AWESOME!

The Neo-Volkite Pistol is interesting too I guess. I keep the Plasma Pistol as my Heavy Sidearm, and I don't see the new sidearm replacing any of the bolt pistols in any of my other Class Loadouts.
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
 
The game lost a lot of players, but dying is a stretch, especially since most people just likely finoshed the campaign, with some maxing out the pve marines.

It definately needs more content, especially operations. So if those get added people may come back.
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
I'm sure there are plenty. A quick glance got me the knights of the falcon who's blurb says the distance themselves from the unforgiven.
There is also your own homebrew
 
Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
Yes, the main chapter itself. The Lion has been gathering up fallen, now called "the risen" and is working with DA themselves now, telling them they have to play nice and cut the shit since it's a massive waste of time. if I remember right it was covered in the Arks of Omen books when the Lion got into a fight with Angron.
 
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Munitiorum update hit, a lot of nerf reversions for struggling armies and increases for obvious meta presences, they gave Orks a bunch of cuts but made their abilities even more dependent on waagh being active, which really just makes bully boyz even stronger, would have liked to see a broader range of changes but I'll take the cuts. Some minor army rule changes for other factions too like Tank commanders gaining the squadron keyword.

Only major core rules changes are clarifications on "surge" moves and rules refinements on what happens when a leader's bodyguard dies.

 
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Is there any dark angels successor chapter or part of the legion that doesn't give a shit about the fallen? I like the idea of roleplaying someone tired of going on snipe hunts when the imperium is at risk.
Probably ones that got so far from the original in terms of a sub chapter of a sub chapter that no one trusts them with the secret, especially if they are involved with outside parts of the Imperium.

One thing that's always funny for me with DA is that they have a habit to fuck everything up at a Magnus level by going on a mission and leaving it incomplete because their own idiotic reasons.
 
Munitiorum update hit, a lot of nerf reversions for struggling armies and increases for obvious meta presences, they gave Orks a bunch of cuts but made their abilities even more dependent on waagh being active, which really just makes bully boyz even stronger, would have liked to see a broader range of changes but I'll take the cuts. Some minor army rule changes for other factions too like Tank commanders gaining the squadron keyword.

Only major core rules changes are clarifications on "surge" moves and rules refinements on what happens when a leader's bodyguard dies.

Hold the eff, some Ork models actually went down in point price? Holy waffles, thats surprising.
 
Hold the eff, some Ork models actually went down in point price? Holy waffles, thats surprising.
bully was a meta presence before pariah and then they sliced them at the knees with MANZ nerfs, the other detachments aren't god awful but weren't enough to place at events meaningfully or with any regularity. I would have liked to see buggies cuts, namely squig launchers. The pre-emptive tank busta cost cut in prep for the killteam release is interesting too.
 
bully was a meta presence before pariah and then they sliced them at the knees with MANZ nerfs, the other detachments aren't god awful but weren't enough to place at events meaningfully or with any regularity. I would have liked to see buggies cuts, namely squig launchers. The pre-emptive tank busta cost cut in prep for the killteam release is interesting too.
Im more surprised that the Big Mek with Shokk Attack gun was cut by 10 points, since before that it was 75 points. I did wanna give dreddmob a shot, but it really needs walkers to even use their strategems.
 
What are some kit stretches, and how do you search for them?

Hope I'm not shitting up the thread. I heard that some GW kits are good value, you just have to know how to "stretch" them. Supposedly a google search will bring up all the information you need, but I only come across the same few bits of advice, most of which is outdated. Buy the Dark Elf transports and don't stick on the decorative guys, use them as a real squad instead. There's supposedly some way of increasing the number of Sisters of Battle by using Sisters of Silence, but I haven't found the details. It sounds like one kit has more bodies than weapons, and vice versa?

Most of the rest either involves 3D printing (eg. Printing treads and base plate to get 2 Leeman Russ from a single box), but if you're going to 3D print then why bother with plastic in the first place? Others are buying certain sets that are out of print (buying the 9th starter kit instead of necron warriors).
 
What are some kit stretches, and how do you search for them?
those and a couple orks are it really, everything else will always be missing a pair of legs.

but if you're going to 3D print then why bother with plastic in the first place?
less hassle, stronger material depending on what you use to print with, high quality in comparison to fillament, the only thing that comes close is Resin
 
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