They also didn't have decades of experience to tell them that taking turns to watch your opponent play Solohammer was a bad idea.
That's the thing. That wasn't really an issue unless someone was playing a horde army like orcs or nids. HQ, two troop choices, and then a few units of whatever else was usually the order of the day.
Sure we bullshit half the time, but even when we are focused on our turns shooting with a tank is painful. I'm too retarded to confidently remember stats. I do need to check every time I shoot with Fire Warriors that yes a Pulse Rifle has 30" of range, hits on 4+, and has a strength of 5. You're spot on with counting weapon profiles being a huge time sink.
It reminds me of the complaint that sargents in OPR get +1 to hit instead of an extra attack. Supposedly that slows the game too much. I thought that was an insane complaint, but I guess it makes sense.
I guess this also means the changes to marines so that each squad only uses one weapon is a smart change.
More lore retardation on my part. I want to ask about beastmen in 40k (and AoS as well I guess).
Supposedly, in lore, they can be a hybrid between human and any animal. So why are they all goats and bulls? I get why no rats, insects, birds, and lizards (skaven, vespid, tzeench, kroot, and lizardmen), but shouldn't there be a range of animals? I guess they don't want grimdark Redwall.
I've read the conversion for 40k beastmen is to get Frostgrave demons and do either an arm swap or a head swap, depending on the look you want. Thing is, GW makes 40k beastmen for killteam, and fantasy beastmen for AoS. Is there a reason people don't default to them? Obviously third party is way cheaper per unit, but given the fandom insists on GW plastic or forge world resin every other time, it's strange Frostgrave is the go-to.
And how do they play rules wise? I know AoS and (I assume) Kill Team have stats for them, but how are they run in regular 40k? I assume they just proxy for regular guard or maybe ogryn.
On the topic of a beastman conversion. What would be the best way to go for a sci-fi lizard man? I considered doing a simple head swap, but most lizard men are either molded with the head or neck as part of the torso. I assume a bit of
putty green stuff would do the job of remaking a neck, but I might be over thinking it. The only other option I found was Vesk minis from Starfinder, I'd say a weapon swap, but that might look strange with loinclothes or fantasy armour.