Warhammer 40k

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This is a problem too. COH3 was such a downgrade from previous COH in multiple ways and seeing how DOW3 was I’m not hyped. Jaded about video games these days just because developers suck.
The biggest shame is most COH fans hoped that the 3rd game was gonna involve the Pacific, insteas of well just Italy and the Afrikan Korps (which are like Dollar store German West anyway)
 
A youtube video I can't find now talks about how WFB was dying because it had the "Historical Wargame Problem" -- that once you made your WFB army, you were done. You simply didn't buy new shit except once every 5-10 years when they released new stuff. 40k has avoided that to a certain extent due to MASSIVE amounts of churn and constant metagame shifting, but people who do stuff like a 4000 point Armageddon Imperial Fists list fall into the same situation, and GW's solution to that is royally fucking the game in the medium term (half of all dataslates are Space Marines, etc etc).
If perpetually selling miniatures is the issue, can't they just use the "primaris lieutenant" route, in releasing different models of existing ones so that you have a choice of poses or painting.
They're already jacking up prices on a yearly basis to "justify the development costs" or whatever. All I see them doing is releasing a new sculpt and instantly locking it behind some FOMOed subscription crap or limited time deal.
 
I don't think it's video games, I think it's based on competitive MTG. There was a 4chan leak -- yes, I know, stop laughing -- that stated that GW wants to move towards a MTG style business model. Where instead of 2000 points of Tyranids (since at that point you aren't buying more nids unless something new is put out) you'd have 500 points of Nids, 500 of Genestealers, 500 of Guard, 500 of AdMech. That gives them 4 different armies to sell new things to you, and if they make some of them no longer playable or only playable in legends or whatever, you're given a subtle push to swap those 500 points out every so often.
It's definitely them wanting to do something like WotC with MTG. But the buying 2000 points of an army and never buying anything else for it again... I know people do that but it's stupid. Even without new things for the army being released, and assuming points cost actually stayed static, that would get so fucking boring.

A youtube video I can't find now talks about how WFB was dying because it had the "Historical Wargame Problem" -- that once you made your WFB army, you were done. You simply didn't buy new shit except once every 5-10 years when they released new stuff. 40k has avoided that to a certain extent due to MASSIVE amounts of churn and constant metagame shifting, but people who do stuff like a 4000 point Armageddon Imperial Fists list fall into the same situation, and GW's solution to that is royally fucking the game in the medium term (half of all dataslates are Space Marines, etc etc).
WFB didn't have a problem of people having bought "this is my list and I'm never buying anything again" it was that people had owned the entire range for an army or two, along with hardly anyone looking at WFB and thinking "yes that's the game I want to get into", along with many other issues(most notably people not even actually bothering to play it).

If perpetually selling miniatures is the issue, can't they just use the "primaris lieutenant" route, in releasing different models of existing ones so that you have a choice of poses or painting.
They're already jacking up prices on a yearly basis to "justify the development costs" or whatever. All I see them doing is releasing a new sculpt and instantly locking it behind some FOMOed subscription crap or limited time deal.
Because alt sculpts(which some companies do on occasion, including GW) are only going to generate a fraction of the revenue that actually releasing an entirely new unit or army is. Plus there's the cost of making the thing and getting the injection molds made for it(this is why there's still so many random characters here and there for blood bowl, necromunda, HH, etc. that are FW because it's a lot cheaper to make some molds to cast resin). Just doing that alone for WFB wouldn't have resolved anything for that game. What it took to regain interest was GW treating it like the damned mcrib, take it away and people want it, leave it too long and no one wants it.
 
Space Marines cannot will themselves into suicid
Where can I find info on this bit? My lazy google only gave me examples of Marines who have killed themselves. Though admittedly the examples I looked at seemed more "self sacrifice" and less "fuck this, I'm out".
 
Where can I find info on this bit? My lazy google only gave me examples of Marines who have killed themselves. Though admittedly the examples I looked at seemed more "self sacrifice" and less "fuck this, I'm out".
You have Garvis, a Salamander who was fused to his command chair for several thousand years and had to be mercy killed by fellow Salamanders:


You also have a Emperor's Children Chaos Space Marine locked in an air tight box as a means of torture by Loyalists in the Hammer and Bolter Lucius the Eternal episode. In short, while a Space Marine can commit suicide by means of firearms or swords, if they are physically unable to use their hands to commit the act they are unable to use willpower or some other mean to end their own life.
 
I've been looking to get into Titanicus recently, mainly for the modeling side of the hobby, but is it at least not boring? Lately the only games I've been playing that weren't RPGs have been HeroQuest or a couple of games of Betrayal at Calth. I used to play some heavily house ruled Horus Heresy games, but even that seems lacking now.
 
Unrelated. What do you guys think was the last good edition of 40k?
My only experience was 9th edition. I'm more and more tempted to go back and play it again to get an honest comparison of was it any better. I remember having more fun playing 9th edition than I do 10th edition currently.

I guess the last "good" edition depends on what you want out of the game. Do you want flavorful rules that thematically represent your army? Do you want a competitive and balanced wargame? Are you nostalgic for a time before you were cynical and had to pay bills? For me I'm looking for something in between. I remember 9th edition being a pretty decent balance even if it wasn't balanced competitively and ended at round 2.
As much as I want to believe in DoW4 this is nothing more than clickbait, desperate to be the first person to break a story about something that didn't happen. If Space Marine 2 can happen I don't see why DoW 4 can't happen, but this is the definition of grasping at straws.

I don't think DoW4 is the play anyways. Space Marine 2 can get away with having no multiplayer content but an RTS game lives and dies on it. They have to have a lot of factions at launch, a lot of maps, and a live service model that doesn't immediately drive people away. I think a DoW1 remaster is a better idea. Test the waters to see how people react, and all you have to do is pretty it up. Make some updated textures, give us some good quality of life options, and a modern matchmaking system. I think even if you are competing with Ultimate Apocalypse and Unification Mod, being a modern game that has matchmaking and ranked play will be enough to draw people in. If it doesn't crash mid game, even better.
 
I guess the last "good" edition depends on what you want out of the game. Do you want flavorful rules that thematically represent your army? Do you want a competitive and balanced wargame? Are you nostalgic for a time before you were cynical and had to pay bills? For me I'm looking for something in between.
As much as I love 3rd, I know it has issues, like the constant arguments over which side of a tank was hit, or the inability to split fire. I assume that was fixed at some point.

I was watching some old codex reviews, and it made it seem like GW still gave a shit as late as 8th edition. I don't know if that's the case for all factions, but for Imperial Guard at least, GW hadn't culled everything there wasn't official miniatures for, and even showed some kitbashing. I don't know when GW sold out and went to shit, but I assumed it happened sooner than that since 8th is often cited as the great reset. 9th and 10th are largely hated, but people always complained about GW, even back in the day.

As for what I'd like, it's a moot point because I doubt I'd ever get to play it, but I'd just like 40k that plays well and isn't broken. Base 3rd edition had the army lists in the back of the book, and the game hadn't become bloated with rules or broken by power creep. That would eventually happen, but not early on. I'm also starting to appreciate gates that are "fixed". Be it end of life, or are getting minor updates to fix major problems.
 
I think the best you can get balance wise would be to make all FOC slots have the same stat line, completely delete all stat lines for weapons, and make any effect other than damage you want to go to special rules which you could buy at unit creation.

The playerbase would throw a hissy fit though at a space marine and guardsmen hit at the same strength in melee, but sometimes you just have to hand wave away shit in a game.
 
I think the best you can get balance wise would be to make all FOC slots have the same stat line, completely delete all stat lines for weapons, and make any effect other than damage you want to go to special rules which you could buy at unit creation.

The playerbase would throw a hissy fit though at a space marine and guardsmen hit at the same strength in melee, but sometimes you just have to hand wave away shit in a game.
Congratulations, now you've created a baseline for a generic, miniature-agnostic system and have gone further even than most of those. Next step, convince anyone to actually play your abstract, fluff-less wargame.
 
I think the best you can get balance wise would be to make all FOC slots have the same stat line, completely delete all stat lines for weapons, and make any effect other than damage you want to go to special rules which you could buy at unit creation.

The playerbase would throw a hissy fit though at a space marine and guardsmen hit at the same strength in melee, but sometimes you just have to hand wave away shit in a game.
You've invented an even more bland version of OPR. At some point, why not just go play chess instead? Even a lot of 20th century warfare based games aren't as boring sounding as what you just described.
 
I had my brother 3d print some boyz for me and a few only came out with one leg, so I turned em into stormboyz and I think they're pretty funny.
1738946714620.png

Also there's a guy in our group who looks like a chubby Nick Rekeita and I have to resist the urge to sperg every time he's there.
 
Reminds me of GorkaMorka, where an ork would go to the doc because a headache and end up with a leg amputated and replaced with a wheel.
 
I had my brother 3d print some boyz for me and a few only came out with one leg, so I turned em into stormboyz and I think they're pretty funny.

Also there's a guy in our group who looks like a chubby Nick Rekeita and I have to resist the urge to sperg every time he's there.
Gotta make do when things go a bit sidewayz. Another sort of thing you can do if chaos space marines come out missing some limbs is turn them into the Oath-Broken who are a warband full of cripples. It'd make for a good "Oh shit, my print's fucked" kitbash. And a lot of that Attack of the Dead Men vibes going on.

OathBrokenWarrior.jpg
 
I think the best you can get balance wise would be to make all FOC slots have the same stat line, completely delete all stat lines for weapons, and make any effect other than damage you want to go to special rules which you could buy at unit creation.

The playerbase would throw a hissy fit though at a space marine and guardsmen hit at the same strength in melee, but sometimes you just have to hand wave away shit in a game.
Bait used to be believable, I would rather play Kriegspiel.
 
I think the best you can get balance wise would be to make all FOC slots have the same stat line, completely delete all stat lines for weapons, and make any effect other than damage you want to go to special rules which you could buy at unit creation.

The playerbase would throw a hissy fit though at a space marine and guardsmen hit at the same strength in melee, but sometimes you just have to hand wave away shit in a game.
Counter point.
What should really happen is GW making 11th a blend of 40k and The Campaign for North Africa. I'm talking full blown autism. Deepstriking your terminators in needs you to triangulate the position of your teleport homer. Moving your rhino? I hope you calculated the evaporation rate of prometheum and added that into your estimations of how much fuel you will need over the course the battle. Your wound rolls and saving throws are actually physics calculations between the material strength of ceramite and the impact force of a bolt round. Etc.

We will achieve true balance through more spinning plates not less
 
I had my brother 3d print some boyz for me and a few only came out with one leg, so I turned em into stormboyz and I think they're pretty funny.

Also there's a guy in our group who looks like a chubby Nick Rekeita and I have to resist the urge to sperg every time he's there.
The upside down boy is fucking Killin me
 
Counter point.
What should really happen is GW making 11th a blend of 40k and The Campaign for North Africa. I'm talking full blown autism. Deepstriking your terminators in needs you to triangulate the position of your teleport homer. Moving your rhino? I hope you calculated the evaporation rate of prometheum and added that into your estimations of how much fuel you will need over the course the battle. Your wound rolls and saving throws are actually physics calculations between the material strength of ceramite and the impact force of a bolt round. Etc.

We will achieve true balance through more spinning plates not less
I was at a convention years ago and someone had a wargame just like that. His booth was dead as a doornail.
 
The new Eldar codex is full of dodgy information, for example wraithbone is now made up of several different exotic ores and minerals.
There were rumblings about GW using an AI to write their lore, except even chatGPT knows what wraithbone really is. I won't envy the underpaid ghostwriter that has to handwaive how a decimated population of psychically-active isolationists is also running a galaxy-wide mining operation for a substance that until now, was just sung into existence from the warp.

I guess this is my "female Custodes have always existed!!!111" moment.
 
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