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Incoming paint sperging...@p1138
Just on the alternative paints you mentioned, how do they go up against the traditional model brands?
Citadel shit all over the poster paint you used as a kid, but I've always wondered how those artists paints go on models
This is actually an insanely good explanation. Thanks for the correction. I was under the presumption for some reason that the paint was made with cadmium or some shit that caused a sort of yogurt effect that caused the particulate of the pigment to clump together.There's more to the problem with yellow paint than that. It actually usually isn't due to the pigment particle size, it's mostly due to using a transparent pigment to begin with. This is why on artist paints(winsor & newton, golden, liquitex, etc.) you get real pigment names, an opacity rating, series, and so on. There's also the matter of the miniature paint brands using cheaper produced pigments or a minimal amount(and sometimes adding fillers or something like titanium white to try and add more opacity). A long time ago there used to be a good opaque yellow pigment but it was toxic and eliminated in the 60's I believe it was. Rather than typing out the explanation, I'll just post a couple videos from a paint pigment autist who explains it(used to work as a chemist for a paint company or some shit).
Cadmium yellow would be the pigment that I was thinking of. It still exists in artist paint but yeah no shot any miniature paint company is going to be using that and have it marketed to a kid. There's also some cadmium free cadmium pigment paints labeled as such, but it's questionable if the stuff without the cadmium free label actually has it or not...This is actually an insanely good explanation. Thanks for the correction. I was under the presumption for some reason that the paint was made with cadmium or some shit that caused a sort of yogurt effect that caused the particulate of the pigment to clump together.
Dark Angels have some cool as successors.I was watching a vid listing some of the more obscure SM chapters, and remembered long ago I painted a 1000pt force of Guardians of the Covenant for a team tournament. The black, silver, and red was a cool combo and I had a good time painting these guys.
These were done over a decade ago, hence the small bases and the crappy photo quality.
Yeah but they've even got different texture mediums. Different sized grits, one of the companies makes one with balls for some reason(not sure wtf you'd use that for), fibers(muddy farm field or something maybe?), thick gel that you can actually shape for a splash effect in a puddle, and so on.The texture one is a good one too. I cant remember where I saw it but Liquidtex Coarse Texture Medium does exactly what you said. It gives you the basing texture that you can colour/tint as you please.
Yeah most people spending money to shove plastic minis around and roll dice aren't going to be worried about an extra couple bucks on a pot of paint. But if you've ever thought "I like this brand but I wish it were more... whatever" those products exist, since that's what these model paint companies are doing. None of them are doing anything "innovative" they're using the same pigments, fillers, binders, biocides, etc. that other paint companies use and even the artist paint companies at least with regard to pigments get their products driven by larger industries like automotive and house paint(it's why there's been a number of non toxic pigments abandoned over the years unless you hit up a specialty pigment store, and those do exist.Thats a fantastic explanation. I truly appreciate the paint spergery. I'll admit im super lazy and went citadel, but im branching out into Pro Acryl and wanted to see what else I could look at. I dont have too much issue in cost, I'm looking for quality and application (contrast painta for example)
That's one of the reasons I like that Mr Pigments channel I posted. No bullshit. His livestreams are bland as fuck because hes' got the charisma and yapping skills of a brick, but his videos are loaded with information that when you look it up on your own you'll see he's correct.Again, really appreciate the information. You didnt need to make it a 10 min video with ads, sponsors and waffling. Straight to the key info
So play it at 1000 points using the 2025-26 rules which specify a rule of 2 instead of 3(4 for battleline instead of 6). The old space marine demi-company box is around 900 points worth. Some stores even run 1k tournaments just fine.Mildly(?) hot take: the game should be balanced around 1000-1500 points, around a Demi-company plus some support for marines and their equivalent, or Company and some support for IG and their equivalents.
I wouldn’t mind a more boarding action game style focus (not combat patrol boxes). No Im not saying this because I could probably field a guard army with all the KT models I have in such a case.Mildly(?) hot take: the game should be balanced around 1000-1500 points, around a Demi-company plus some support for marines and their equivalent, or Company and some support for IG and their equivalents.
Reduce unit point cost by 25%. This puts it at 1500 point games. Then run games at 1k points.Mildly(?) hot take: the game should be balanced around 1000-1500 points, around a Demi-company plus some support for marines and their equivalent, or Company and some support for IG and their equivalents.
Makes sense to me.I wouldn’t mind a more boarding action game style focus (not combat patrol boxes). No Im not saying this because I could probably field a guard army with all the KT models I have in such a case.
I’ve just been diving into the books this weekend and I enjoy the smaller more intense focused battles an missions.
I'm interested but goddamn I just cannot get into Rogue Trader. It feels shallow even if the game is "big". Especially when it comes to role-playing and character building. Plus visually its just pathfinder with a 40k skin. Ugly. I've tried yet again to do a playthrough, this time with the Arbitrator class, and burnt out in the middle of act one. Would be a real bummer if Dark Heresy ended up the same.Read a preview of the dark heresy game and it looks great. There's a lot more focus on detective work and being strategic with how much information you give to people. With a full blown deduction mode where you can correctly or incorrectly deduce what happened and paint a picture of the crime. Also you can get enemy's to surrender if you break their morale which sounds Awesome. ( I wanna capture a night lord Pokemon style)
It's supposed to be a smaller game then rogue trader but they are interested in making sequels. Also fully voice acted apparently. Personally I want to roleplay as psyker Harry Dresden.
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Having trouble understanding your point of view. As I think rogue trader looks and plays great. It was interesting because I tried Pathfinder after trader and hated it because the control scheme for console was shit. I think you'd be surprised how much depth it can have if you mix and match the morality options. Structurally there's a LOT of stuff to do in act 2 that makes it feel open world while the following chapters are more linear but still interesting.I'm interested but goddamn I just cannot get into Rogue Trader. It feels shallow even if the game is "big". Especially when it comes to role-playing and character building. Plus visually its just pathfinder with a 40k skin. Ugly. I've tried yet again to do a playthrough, this time with the Arbitrator class, and burnt out in the middle of act one. Would be a real bummer if Dark Heresy ended up the same.