Warhammer 40k

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Would it kill GW to do a transfer sheet, whether Vashtorr is going to matter or not? Because I ain't freehanding that on anything smaller than the side of a vehicle:
VashtorrDicePip.jpg
:thinking: Saturnine Dread's not quite big enough to be a knight, is it?
 
Tau arent even supposed to have gundams, this itself is a huge retcon. They were supposed to be like a rapid insertion/air assault style army with an array of super heavy fliers to get boots on the ground exactly where they were needed.

I hate to be an old fag constantly talking about the old days, I'm just getting back into this hobby (hopefully) since 5th edition, but so much retarded shit got birthed into the game post 4th edition. Seems like no ones happy with the setting any more.
Every forum agrees on a specific version of 40k they like and wanna see and argue amongst ourselves it’s gets kinda grating
 
Would it kill GW to do a transfer sheet, whether Vashtorr is going to matter or not? Because I ain't freehanding that on anything smaller than the side of a vehicle:
Get some transfer paper, find some high quality versions of icons, make your own.
Saturnine Dread's not quite big enough to be a knight, is it?
Full size knight no, armiger/wardog pretty damned close(minicompare is sometimes off by a couple millimeters, but on the right base I don't see anyone having a real argument against a proxy/kitbash)
Screenshot 2025-11-06 120347.png
 
Every forum agrees on a specific version of 40k they like and wanna see and argue amongst ourselves it’s gets kinda grating
Cant say i've ever witnessed that.

If anything every one agrees that _________ (insert current edition) is actually the worst thing to ever happen to 40k and they cant wait for _________ (insert future edition).
 
The reason for that is due to GWs latest attempt at an underdog system "challenger cards" that was immediately gamed for a couple of reasons.
If I'm understanding it right. The challenger cards were badly implemented, meaning it was in your benefit to lose enough to get the bonus?

From what I gather from Spearhead, the comments/communities are struggling to game the system because
A: The bonuses are mild, but make a difference.
B: Many can turn around and bite a stupid player.
C: It being a deck means you can't rely on a specific bonus turning up.

The cards are things like "choose an objective, it scores 2 instead of 1" or "choose an objective, units on it hit on 6+" or "choose a unit. It has a +5 ward save this turn." (I assume that's AoS' invul?)

In other words. There's no reason to make yourself 1 point down in the hopes of getting +1 bonus point in a future turn. But because a turn seems to be 3-5 points, a +1 is still a 20% boost.


In other news. You guys like Arch, right?
The TL:DW is Trench Crusade has abandoned the open license and STL format in favour of GWs business model. I don't know how true that is, since putting out plastic kits is a logical choice to get into game shops.
 
Trench Crusade has abandoned the open license and STL format in favour of GWs business model. I don't know how true that is, since putting out plastic kits is a logical choice to get into game shops.
I don't know what it is, maybe it's purely instinctual, but something is so incredibly off putting about that Arch guy. I think its the way he talks.

That said, why not both? Why not officially licensed kits for the plebs and 3rd party minis for people with more specific tastes?
 
Particularly the Dreads. Looked cooler as concept art.
The dreads are so retarded. I’m not in love with the termie design, the older art looked cooler. but at least it’s been around in lore for quite a while, and people have been requesting it for some time.

The dreads looks dumb, and has to compete with, and invariably lose to, the Leviathan for the “XBAWKS huge dreadnought.”
 
If I'm understanding it right. The challenger cards were badly implemented, meaning it was in your benefit to lose enough to get the bonus?
If that were the case then it probably would have been fine. Instead it benefited the person losing(duh) before scoring was done so it encouraged the player ahead by just a few points to try and end up ahead by even fewer to avoid handing their opponent free points(or strats) because they were handed out before scoring at the start of a round. And even though it's a deck, once you get a couple cards in you can better guess which cards might come up assuming you weren't just going to take the free 3 victory points and it would snowball in favor of the "underdog" because again due to it happening before scoring primary objectives at the start of the round.

In other news. You guys like Arch, right?
He's a faggot, so no. He's even jumped in on the trend of getting some vtubers on for his podcasts(even if they're 2 view nobodies, still).
The TL:DW is Trench Crusade has abandoned the open license and STL format in favour of GWs business model. I don't know how true that is, since putting out plastic kits is a logical choice to get into game shops.
They said they were changing the license, hadn't specified how yet. But the simple fact is that as an actual business that hopes to grow beyond the kickstarter and get product into stores, they need product in stores. If they did dump the open license entirely, that won't stop people from just using whatever minis they want same as OPR already does anyway(another company which is now making physical products because after so many years of floundering, they finally realized they need stores to support the product to actually grow local communities).

I don't know what it is, maybe it's purely instinctual, but something is so incredibly off putting about that Arch guy. I think its the way he talks.
It's his phony accent, among other things.

Saturnine looks dumb. Particularly the Dreads. Looked cooler as concept art.
It's really a monkey paw, people demanded saturnine for decades based off of some old art, and this is what they got because 2d sketches aren't necessarily going to translate to 3d. Although with the case of the dread no one asked for that, people wanted the terminators(same issue though).
The dreads looks dumb, and has to compete with, and invariably lose to, the Leviathan for the “XBAWKS huge dreadnought.”
it's actually a lot bigger than the leviathan. Hell, the fucking terminators are taller than the old boxnaughts.
new-models-scale-comparison-theyre-big-v0-epuvaehcsk2f1.jpg
 
They should have gone Wider not taller imo. A shorter and sturdier looking dread would of made more sense for the armor pattern.
It's hard to tell from that picture due to the leviathan turned sideways(GW also did that in a marketing photo with a sons of horus leviathan next to it) I'm pretty sure the saturnine is also wider(also the levi is on an 80mm base, while the saturnine with it's wider legs is on a 100mm).
 
Get some transfer paper, find some high quality versions of icons, make your own.

Get transfer paper and a jpeg and youre halfway there.

Hell, you can even scan the ones they give you and print those if you ever start to run out.

Its been a while since my mate did it but hes used a lot of transfers as a result. I was going to do this trick for historical models when i finally get onto that project.
 
Get transfer paper and a jpeg and youre halfway there.

Hell, you can even scan the ones they give you and print those if you ever start to run out.

Its been a while since my mate did it but hes used a lot of transfers as a result. I was going to do this trick for historical models when i finally get onto that project.
Yeah, it's definitely doable. A pack of like 10-20 sheets runs as much as GW charges for a single sheet of decals, can make basically whatever you want as long as you've got access to a printer.

There's also another method that works, but it's better for things like full on paintings on banners and shit since it doesn't come off as crisp.
 
>painting mini
>do all the base coating and colors
>get tired and anxious about all the millions of tiny details on modern sculpts
>stop before even applying wash to pick it back up later
>look at other primed mini on shelf of an entirely different faction
>start base coating it, look at a "finished" mini I used before as a reference while a thin coat drys
>decide to do highlights and touch ups on that "Finished" mini
>abandoned mini stays in its state for aeons
>this happens in perpetuity

Fuck my undiagnosed ADHD life. It ends today, here comes the nuln oil lil bro.
original-8f0c56141bec693daa1b9ae13910c96e85bd8b43b1e05fca93a89533ce2749a7.jpg
 
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>painting mini
>do all the base coating and colors
>get tired and anxious about all the millions of tiny details on modern sculpts
>stop before even applying wash to pick it back up later
>look at other primed mini on shelf of an entirely different faction
>start base coating it, look at a "finished" mini I used before as a reference while a thin coat drys
>decide to do highlights and touch ups on that "Finished" mini
>abandoned mini stays in its state for aeons
>this happens in perpetuity

Fuck my undiagnosed ADHD life. It ends today, here comes the nuln oil lil bro.
View attachment 8136177
IMG_7236.jpeg
 
>painting mini
>do all the base coating and colors
>get tired and anxious about all the millions of tiny details on modern sculpts
>stop before even applying wash to pick it back up later
>look at other primed mini on shelf of an entirely different faction
>start base coating it, look at a "finished" mini I used before as a reference while a thin coat drys
>decide to do highlights and touch ups on that "Finished" mini
>abandoned mini stays in its state for aeons
>this happens in perpetuity

Fuck my undiagnosed ADHD life. It ends today, here comes the nuln oil lil bro.
View attachment 8136177
Focus on 1 model/unit/army at a time. That depends on the scale of your project.

Or get medicated. Seriously. Makes it much easier.
 
That said, why not both? Why not officially licensed kits for the plebs and 3rd party minis for people with more specific tastes?
As one of the comments said
Socialist becoming hyper capitalists after gaining something of value?

Many such cases.
Though yes. Them making plastic kits is fine with me. I never had any investment in the Trench Crusade drama, and as @p1138 said, it's needed if they want to get into FLGS and thus build grass roots communities.

It seems that Trench Crusade is speed running the corpo life cycle. Niche audience for support that is then abandoned and shit on in favour of a bigger, theoretical mainstream audience that usually doesn't exist. What's unusual is that this is at least the second time they've done so.

Fuck my undiagnosed ADHD life. It ends today, here comes the nuln oil lil bro.
Good luck.

It's tough, but I've been making peace with not-perfect. It was a different image, but same meme.
1762485594795.png

I really need to finish that Kill Team box I bought.
 
If that were the case then it probably would have been fine. Instead it benefited the person losing(duh) before scoring was done so it encouraged the player ahead by just a few points to try and end up ahead by even fewer to avoid handing their opponent free points(or strats) because they were handed out before scoring at the start of a round. And even though it's a deck, once you get a couple cards in you can better guess which cards might come up assuming you weren't just going to take the free 3 victory points and it would snowball in favor of the "underdog" because again due to it happening before scoring primary objectives at the start of the round.
It sounds like you are both talking about the same thing so I'm not understanding. I get the flaw in challenger cards but I think it's still a good system. Maybe it's not fit for tournaments but for casual games it helps keep things even. That's a tough balancing act to either stay just behind enough to get challenger, or stay just ahead to deny it. Either way it accomplishes its goal of keeping games even as long as possible. I don't see why skilled players wouldn't take a lead, even if it gave the opponent free VP per turn. Assuming you are skilled enough 3VP wont actually make a difference. Maybe challenger needs to start on round 3. Maybe it should be 2VP instead of 3. Or maybe the challenge needs to not be so free.

The balance between the missions and stratagems is so completely off. Why would you ever choose to move D6", when there is a chance you can roll a 1 and get nothing out of it, when you could get 3VP immediately and all you have to do is deal a single wound to any target? Within the same deck you have a card that gives 3VP for dealing a single wound to a target, and also kill an entire unit for the same amount. Not that getting the final blow on a unit is difficult, but depending on when you draw it it can be far far more difficult than literally deal any amount of damage or scoring for someone sitting in your deployment zone.
 
It sounds like you are both talking about the same thing so I'm not understanding. I get the flaw in challenger cards but I think it's still a good system. Maybe it's not fit for tournaments but for casual games it helps keep things even. That's a tough balancing act to either stay just behind enough to get challenger, or stay just ahead to deny it. Either way it accomplishes its goal of keeping games even as long as possible. I don't see why skilled players wouldn't take a lead, even if it gave the opponent free VP per turn. Assuming you are skilled enough 3VP wont actually make a difference. Maybe challenger needs to start on round 3. Maybe it should be 2VP instead of 3. Or maybe the challenge needs to not be so free.
It doesn't work in casual games either, like I said because it's determined only at the top of the round, and before scoring is done. Someone being down 6 points, getting a challenger card, and then maxing their primary immediately is not an "underdog". The secret missions and gambits handled this much better, the problem was that most people never bothered with them since it usually required being aware of needing to use them in advance and actually setting up for it... which is something a more novice player isn't likely to pull off without telegraphing it.

The balance between the missions and stratagems is so completely off. Why would you ever choose to move D6", when there is a chance you can roll a 1 and get nothing out of it, when you could get 3VP immediately and all you have to do is deal a single wound to any target? Within the same deck you have a card that gives 3VP for dealing a single wound to a target, and also kill an entire unit for the same amount. Not that getting the final blow on a unit is difficult, but depending on when you draw it it can be far far more difficult than literally deal any amount of damage or scoring for someone sitting in your deployment zone.
The kill a unit for 3 free VP card is also the advance/fall back and shoot/charge card, which as a free stratagem that applies to anything, can be far more useful. At a minimum it can get a unit out of engagement to go elsewhere, but can also shorten a charge(due to the advance) and of course if that unit can shoot and has melee... well now you're shooting the unit you just fell back from and can charge it again for fights first rather than alternating through existing combats. That's the one card where you'd probably not use it for the 3vp.
 
If I'm understanding it right. The challenger cards were badly implemented, meaning it was in your benefit to lose enough to get the bonus?

From what I gather from Spearhead, the comments/communities are struggling to game the system because
A: The bonuses are mild, but make a difference.
B: Many can turn around and bite a stupid player.
C: It being a deck means you can't rely on a specific bonus turning up.

The cards are things like "choose an objective, it scores 2 instead of 1" or "choose an objective, units on it hit on 6+" or "choose a unit. It has a +5 ward save this turn." (I assume that's AoS' invul?)

In other words. There's no reason to make yourself 1 point down in the hopes of getting +1 bonus point in a future turn. But because a turn seems to be 3-5 points, a +1 is still a 20% boost.


In other news. You guys like Arch, right?
https://youtube.com/watch?v=dayH7c_xBFsThe TL:DW is Trench Crusade has abandoned the open license and STL format in favour of GWs business model. I don't know how true that is, since putting out plastic kits is a logical choice to get into game shops.
Why is Arch so fucking mad at Trench Crusade? He didnt even seethe over Warhammer that much when they forced him to remove his warhammer name. Is it cause they directly called him out before and hes mad he even gave the game marketing at first?
 
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