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It could very well be that Acheran got sent off to some other UM successor chapter. The end. No one cares about Acheran and GW knows this. Some nebulous span of time has passed between SM2 and now I guess after the plague wars and that could be multiple years for things to happen.
They made it sound like he's dead in the announcement:

"As for Captain Acheran, the former leader of the Second Company… well, there’s usually only one way Space Marine jobs open up, and we’ll be taking a closer look at that next week."

Probably he'll get whacked in an animation or the opening lines of the campaign book just like how they bumped off the Imperial Fists' chapter master back in 8th and then it's all Titus from there.
 
Still would have liked to see some of Titus' deathwatch service. SM2 could have been half or a quarter deathwatch shit before getting brought back into the fold as LT and going about things as normal. SM3 could have been his rise back to Captain as he takes charge against the necrons and DG. But most of the stuff happening off screen or in a cartoon works too.
be he got the 2 studs including his time with the death watch
He definitely had the studs when SM2 started, so he got them sometime during his service. I'm telling ya, the timeline from Titus being brought back into the fold to being made Captain again is like a little over a week, if that.

The "know no fear" secret level episode takes place immediately after the SM2 campaign ends, and there can't have been much time at all between that and this.
 
Still would have liked to see some of Titus' deathwatch service. SM2 could have been half or a quarter deathwatch shit before getting brought back into the fold as LT and going about things as normal. SM3 could have been his rise back to Captain as he takes charge against the necrons and DG. But most of the stuff happening off screen or in a cartoon works too.

He definitely had the studs when SM2 started, so he got them sometime during his service. I'm telling ya, the timeline from Titus being brought back into the fold to being made Captain again is like a little over a week, if that.

The "know no fear" secret level episode takes place immediately after the SM2 campaign ends, and there can't have been much time at all between that and this.
Huh, you're right about the 4 studs, went back and he had them after the beginning when Leandros was bothering him when he woke up. That being the case then, they're what 50 years a piece? So by not having another one yet or replacing them, it's still potentially years later. But complaining about GW skipping around and skipping over things at this point is silly. Just trying to follow Guilliman and Cawl around in order(trying to do this from memory, and looking up the publishing dates):

Fall of Cadia 2023
Watchers of the throne: emperor's legion 2017
Watchers of the throne: regents shadow 2020
Dawn of fire: The silent king 2025(Cawl explains Cawl Inferior to Guilliman at the end of this one and gets used in books after this)
Cawl: The great work 2019
Fabius Bile Genefather 2023
Likely whatever the new Cawl book is for 2026

Dark Imperium 2015
Devastation of Baal 2017

And that would be just trying to follow 2 people around in the books, who are effectively main characters, and that shit's all been published out of order for the past 8 years and will likely continue because the shit's inconsistent. If GW can kill Yarrick off screen, then hint about him maybe not actually being dead, they're not going to give a fuck about Acheran until/if they feel like it.
 
I just hate the constant insertion of named characters into tabletop. Creates an awful meta from tournament play that falls back into regular play (because they watch tournament win rates and builds) so that it never feels like your dudes. It’s just jarring. Anyway thanks for coming to my “here’s what I hate about 40K” session this week.
 
Finished the Forges of Mars omnibus. Pretty good overall but the last book was definitely the weakest. Roboute follows his namesake's example by lusting after strange females.
-The "Galatea is a part of Telok's mind" twist was a rather bland way of introducing personal conflict between Kotov and Telok. Galatea was more interesting when its true nature was a mystery. Sometimes a creepy robot should just be a creepy robot.
-Likewise the twist "Telok planned everything" is nonsensical. A big reason why the Serpantza stopped at Galatea's station was because one of the Titan princeps had a warp induced nightmare and blew a hole through the ship, forcing them to drop out of warp. Telok is not shown to have any daemon allies, so did he plan this as well? What about the Eldar attack? Did he orchestrate that as well? The Eldar help in the end, but if they never attacked then the AdMech expedition would have multiple large vessels to blow Telok up.
-Linya blows Roboute off by telling him that as a Magos she's purely motivated by logic and the story tries to back that up, but hilariously the more mechanical members of the AdMech all express human behavior and emotions constantly.
-Coyne and Ishmael don't get proper resolutions in the epilogue. If he wasn't going to die then at least Coyne should have at least been allowed to gone to his family. Ishmael could go with him or more likely stay on the ship. The Titans are also somewhat forgotten, and aren't really given enough room for their subplot.
-This and all the loose plot threads (many introduced in the epilogue), and the short story lead me to believe there was some sort of plan for a sequel series that never came to fruition. In the epilogue, Telok has taken over Tarkis, there's a loose super murder bot on the ship, and Hawke is up to no good. None of these went anywhere and they've all been forgotten. Finish your cliffhangers or don't write them at all Graham!
-The writing can get repetitive at points. I understand reintroducing each character at the start if each book, but I don't need to reminded 5 times that Telok is an egomaniac.
-The AdMech is implied to be an immensly screwed up (dare I say heretical) sect of Christianity. There's a funny schizo theory that God is real in WH40k, and helps the AdMech throughout the series.
 
So warhammer youtube manchild MWM is at it again @Miriam Margoyles

Still didn't finish his orktober model because he's retarded.
Is donating 100% of his Cameo earnings for the month to charity!(yes this faggot is actually on Cameo and has gotten customers)
Is shaving his facial hair stupid ways for the month because movember, he won't have the balls to do a toothbrush moustache like famous actor Charlie Chaplin.

Bought himself another joytoy knight, didn't have his mom help him film it this time. The guy who doesn't like talking about numbers explains that his videos for the first one didn't quite pay for itself after taxes. Claims he's going to do a knight renegade(old GW game for the original knights boxed set) batrep video. Whines about having mentioned video ideas in the past to other content creators who then stole his ideas before he could get around to making it.

Shows off that he owns a tape measure for horses that measures in hands for some fucking reason(presumably for his joytoy scale renegade knights batrep he wants to film). Then shills his Cameo page again. For some reason keeps gyrating behind his standing desk.
 
The Forges of Mars trilogy was one of my first reads into 40k and the second I realized what it was the 40k equivalent of, I kinda fell for it and never wanted the journey to “end,” the crew were a really good team and one of the few casts in 40k where I liked everybody.
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It’s this, it’s just Atlantis and I imagined the ship as a larger, space-faring version of the sub when I read it the first time, still being new to the world.
 
The Forges of Mars trilogy was one of my first reads into 40k and the second I realized what it was the 40k equivalent of, I kinda fell for it and never wanted the journey to “end,” the crew were a really good team and one of the few casts in 40k where I liked everybody.
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It’s this, it’s just Atlantis and I imagined the ship as a larger, space-faring version of the sub when I read it the first time, still being new to the world.
It's disappointing Forges never got any sequels. Even one more book would have been nice.
 
I just hate the constant insertion of named characters into tabletop. Creates an awful meta from tournament play that falls back into regular play so that it never feels like your dudes. It’s just jarring.
It is crazy that special characters used to be how we got really unique unit rules, but now everything operates on the assumption that it does something unique by virtue of existing. Granted that they aren't nearly as wacky as "Kharn never misses he just hits his own dudes" or "Typhus allows you to take a custom plague zombie unit in any quantity" in 6th edition before poxwalkers ever had models.

They should bring back degrees of mastery for units if they want more HQs with unique roles, Codiciers for psykers, force commanders, all that.
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I just hate the constant insertion of named characters into tabletop. Creates an awful meta from tournament play that falls back into regular play (because they watch tournament win rates and builds) so that it never feels like your dudes. It’s just jarring. Anyway thanks for coming to my “here’s what I hate about 40K” session this week.
Warhammer has always been about hero hammer since fantasy. Every company would rather make 5 expensive models that you buy 1 of, than 20 models you buy 50 of. Most horde armies don't draw your attention like huge centerpieces.
 
Howdy. Been in the hobby for years now, but mostly just stick to painting. I was looking for an army or list that isn't too difficult to pilot, as I'm still trying to learn 10th. I think the thing I have the hardest time understanding and grasping is line of sight, so I would prefer something melee-leaning.
 
I think the thing I have the hardest time understanding and grasping is line of sight
In simplest terms, and not factoring in whether or not the unit benefits from cover - Imagine a line from your models base to the enemies, if that imaginary line has to pass through an entire terrain footprint brick like the ones shown in official map layouts - the line stops. You can see INTO a terrain brick, and you can see OUT OF a terrain brick, but you cannot see THROUGH a brick. This gets funky when a unit is half in and half out. Figuring out cover and obscuring can be a real booger.
so I would prefer something melee-leaning.
Most of the CSM book is melee, so classic rhino rush with them or WE is simple and easy. Daemons are almost entirely melee outside some short ranged flamers. Black Templars, Orks greentide or speed waggh, Deathguard is melee heavy with stumpy shooting and their iconic tank is artillery and thus does'nt worry much about LoS.

Generic SM really isnt that complicated either, oath of moment is very "point and click"
 
Figuring out cover and obscuring can be a real booger.
Yea I've been playing a few games on TTS with my buddy and I get rolled everytime. was trying a few different factions to see what I liked. I think I made the mistake of starting with Dark Eldar. I like the models but I have a hard time getting my raiders close enough to drop Incubi and charge in. havent really looked into their new codex but I really like the Kabalites and Incubi. Shame they lost like a 3rd of their roster w/o replacements.
 
Afaik dark lance spam was always the easy method for deldar but I've never played them and I dont keep that current with 10th anymore. The expectation with elves is that they are glass cannons but the game has always been so lethal that word doesn't really mean much.

If you transition to the actual physical game, which I think is the main appeal of even playing at all since it's an excuse to show your hobby work and the game is kind of mid otherwise - factor in whether or not you will have to transport your army to a store or a friend's place. Dark Eldar are very fragile, I love how the Raider//Ravager kit looks but i'd have an anxiety attack handling it. Marines are'nt just beginner friendly, they are also designed to be robust and unlikely to break.
 
Yea I've been playing a few games on TTS with my buddy and I get rolled everytime. was trying a few different factions to see what I liked. I think I made the mistake of starting with Dark Eldar. I like the models but I have a hard time getting my raiders close enough to drop Incubi and charge in. havent really looked into their new codex but I really like the Kabalites and Incubi. Shame they lost like a 3rd of their roster w/o replacements.
TTS is a great way to play around with different armies to see what you like. Dark Eldar, even craftworld Eldar, are very squishy and rely on their mobility and positioning to gain advantage. If you want an easy to play faction I might recommend Custodes. It's an elite army so very few units, and each one is very powerful. You mostly walk up the board and kill whatever you come in contact with. The issue with Custodes, mainly, is the game is not friendly to low model count armies since you will often need to skip a unit's turn to perform an action for secondaries. You can bring Sisters of Silence, but they are basic humans who aren't too fast. For the sake of learning how to play it might not be too bad.

I would also recommend Necrons. Necrons are very forgiving in my opinion. They naturally heal themselves every round, even bringing back dead models. They have a good mix of powerful shooting and melee. Plus they have some deceptively tough units. Start simple and run Awakend Dynasty. +1 to hit if a unit has a character leading it. Simple, and universally good.

I think the thing I have the hardest time understanding and grasping is line of sight
You should just learn to get comfortable with line of sight. You may honestly just be over thinking it because it is pretty simple. Imagine you have a piece of string. Try to touch one end of the string to literally any part of your model or base, and touch the other end to literally any part of the target. If it's a straight line you have line of sight. This line can go through, legs, under vehicle treads, as long as you can make a straight line from A to B to can see. In real world scenarios people are rarely nitpicky about line of sight. Even if there's a clump of space marines in front of you people will generally assume you can see over a shoulder, between their legs or whatever to see the target. That is unless you are clearly being hidden by a Land Raider or behind a building. You will have to learn how ruins work because nearly all terrain are ruins, and they have some awkward line of sight rules. Check the Rules Commentary on Ruins (and Visibility) for clear pictures on how it works. I'm assuming you're already using Wahapedia already, but in case you're not, I find their website to be much easier to use even if the PDFs are provided for free.

Basically with ruins, the line you draw for line of sight can never cross through a ruin from one end to the other, even if there are windows or destroyed walls that you can literally see through. Everyone can try to draw lines to anything inside a ruin, but not through it. Anything inside the ruin you would draw line of sight as normal, so you would still need to be able to see what you're shooting through a window or broken section. You are allowed to shoot from within a ruin to targets outside, only if your model is wholly within the ruin. That means nothing is sticking outside the ruin at all. It sounds kind of confusing at first, but I think once it clicks you wont even be thinking about it.
 
once it clicks you wont even be thinking about it.
Yeah, that's what I figured. I just need to play often enough to not forget how to play in between each match so it sticks. I think I'm either gonna go with just a Khorne berzerker spam or BAngels jump pack rush list with some utility units to score objectives. I'm not sure if the general ideas of list building change when going down to 1000k games, but I think I'll ask if we can go down for our future games. At 2k, there's so much shit on the board to keep track of while also trying to learn. How do jump units interact with ruins? can they move straight through or do they have to move up and then down the other side?
 
How do jump units interact with ruins? can they move straight through or do they have to move up and then down the other side?
Infantry and beasts can always walk through the walls of ruins as if they aren't there, they just cant end their movement in the middle of a wall for obvious reasons

The game is very obviously designed for 2k points, you need spare units for board control and to be action monkeys. I desperately want them to make a spinoff system for 1250, made a rant post about it a couple weeks ago.
 
For those of you needing something to read the second Dark Coil omnibus just released a few days ago, it called "Ascension". Eight short stories and two novels by Peter Fehervari.
 
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