Of course that's the route they went, because it means maximum engagement. I had already maxed out all 6 classes before the prestige shit dropped. 170 hours into the game, was still having fun and looking forward to newer operations and harder difficulty settings.That shit takes so much time. When I got back into the game recently I had somewhere around 150 hours played from release up until they brought out lethal difficulty. By the time I was done maxing out every class to prestige IV I had put an extra 100 hours in on top of that, and I was doing practically nothing but operations the entire time with a couple of diversions into PvP that I could probably count on one hand and some messing around in the campaign when the servers were down for maintenance. Granted I wasn't doing the most efficient levelling method, but repeatedly doing waves 1-through-5 in Siege mode is the most brain-numbing shit imaginable so I wasn't gonna do that.
I wouldn't even mind the big time investment if you didn't have to reset your progress four times just to max out one class. Apparently when Saber floated the idea of prestige being like the old CoDs where you reset your level progress people were shouting at them on their own forums about how terrible of an idea that is in a game like SM2. A lot of the classes in this game feel like absolute shit to play until you get certain core perks that really make them come online, particularly Vanguard and Assault. Saber, in true modern gamedev fashion, did the literal opposite of what their fanbase wanted them to do and went ahead with the idea anyway. I honestly believe people would have reacted better if prestige took twice as long to max out but you didn't have to reset your level four times to do it.
The day that prestige shit went live I immediately uninstalled it, and have no intent to even touch space marine 3, because this game developer has shown that they do not respect my time as a player. Sure, the community told them not to do it, but like always most gamers are fucking pathetic and just continue to go along with things and wonder why devs and publishers keep pushing awful shit.
And guess what? You proved them right by going ahead and grinding out this bullshit which accomplished nothing but padding their engagement numbers. Sorry, but that's just how it is. Video game companies constantly do shitty things because too many of their customers let them walk all over them to do it.







