Warhammer 40k

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Greggs marines?

Always wondered how that colour scheme would look.

Irs been 8 years. When are people going to get over primaris marines. At this point Id rather read an entire series about Negro the Ultranigger than listen to people bitching about a change they made a decade ago.
It'll never end. If Tau are still hated for being the "new" faction that "don't belong in 40k" nearly 25 years later, I'm guessing we'll be hearing complaints about Primaris until the next scale change.

So they finally are making a Total Warhammer 40K.... I wanna be excited but I am not.
The factions chosen are a bit shit tbh. But then I don't know who would be better. Nids? Tau? Chaos? Genestealer cults? The faction would best be sufficiently hordey to make up the scale without oversaturating other games.


(was going to post this later, but might as well since I'm replying)

I think I've come to the conclusion I don't like Sisters of Battle. I just like Sisters of Battle.

I like Sisters of Battle (the unit) and the warsuit. I don't care for the cherubs, the named characters, or the penitent engines. Basically all the masocist stuff I don't like.

While I like the lore, I'm also tempted to make "my guys" (gals?) a bit more sensible, which goes against what the faction is about.
When it comes to marine lore. I like the "friendly" chapters. If you like space marines as psychotic giga fascists that eat orphans, you do you. But the popularity of Titus and the raptors shows that I'm not alone in the idea of liking marines that are sane.
I get that sisters are zealots, but them burning cities full of innocents to the ground because one guy went thirty seconds without praising the emperor to be a tad extreme. Supposedly if they save a world from xenos invasion, they kill everybody for failing the emperor by allowing themselves to be conquered. But I'd headcanon my order to be sane than that. Actually trying to save people, actually trying to protect relics and holy sites. On the plus side, my friend being a space wolves player, killing the mutant gives perfect motivation.
Their combat patrol seems fine, though I don't like the whip guy models, so might proxy them out. Not sure.


I looked into xenos factions and I'm still torn on them. No rush to buy anything so I've got time.
My first choice of Tau are still hated it seems, and the combined races thing is gone, so no human helpers. Vespid are still around, I heard a while ago they were retconned away. I could also build a guard army and theme them as tau and hope rules come back. It's a shame because, in theory, it should be possible to 3d print tau bits for them, or borrow from third parties.
But, if I'm sticking with combat patrol, I don't mind the current box, so could be an option.
As for others hating them, one of the reasons I rage quit the hobby years ago was because no one would play. Their excuse was that I played Tau.

Genestealer cults are not my thing gameplay wise, but they can supposedly bring guard stuff, so that's nice.

Vottan. The main criticisms I hear of these guys is a small range, expensive models, and people don't like the design. Most of those don't bother me. Collecting them being expensive is unfortunate, but if I'm getting just a combat patrol, or at most 1000 points, I doubt I'll be spamming land fortress or whatever kit people say is overpriced. I don't mind the space suit look. And as long as the range has the basics, I'm fine with that.
I don't know the lore about them. Just that they're led by an AI that takes an age to answer questions. And the imperium wants to kill them to steal their tech templates.

Orks. I don't like their combat patrols or their 10th edition look. If it's true they're getting a big refresh in 11, I'll reconsider them. I could also proxy the fuck out of them with Oathmark kits.

Necrons. These are growing on me. Their combat patrol looks great, and I like some of their models. My main concern is actually a gameplay one. Tough things that resurect tend to be a feels-bad army to play against.

Dark Mech. I know basically nothing about these guys. The other big army predicted to get a "refresh"/introduction in 11th. So if my friend takes too long getting his combat patrol together, these could be a viable option.

So seriously considering Sisters, Tau, Vottan, Necrons. With Dark Mech as possible options. Got to finish my knights and my friend has to get his marines and terrain painted.
 
Considering the state of their previous games... if your favorite faction isn't in the launch version you're going to be waiting for a $20 DLC or 3-5 years for the next full price "sequel" to maybe have a chance at it. I'm going to remain pessimistic and be pleasantly surprised if I'm wrong about this game, and that's before even considering the gameplay and how they're going to try and handle the endless campaign mode or whatever.

Also, jesus christ people are going to still be whining about primaris for another fucking decade like star wars fans bitching about how kid friendly ep1 was 20 years later.
It'll never end. If Tau are still hated for being the "new" faction that "don't belong in 40k" nearly 25 years later, I'm guessing we'll be hearing complaints about Primaris until the next scale change.
There will still be people bitching about primaris then while others start complaining about a scale change or whatever GW has down the pipeline for 15th edition.
 
Considering the state of their previous games... if your favorite faction isn't in the launch version you're going to be waiting for a $20 DLC or 3-5 years for the next full price "sequel" to maybe have a chance at it. I'm going to remain pessimistic and be pleasantly surprised if I'm wrong about this game, and that's before even considering the gameplay and how they're going to try and handle the endless campaign mode or whatever.
I’m not going to get excited until I see more. 40K is too large of a scale for TW series especially when they’re doing multiple maps spread out with multiple worlds. Given the spaceship looming over a world shot before going to battle I’m expecting spaceships to be essentially be the horde armies in TW Warhammer just moving around until they attack cities (planets) and it’s not much deeper than that.

And I’m already betting Space Marine chapters are on the DLC.
 
I’m not going to get excited until I see more. 40K is too large of a scale for TW series especially when they’re doing multiple maps spread out with multiple worlds. Given the spaceship looming over a world shot before going to battle I’m expecting spaceships to be essentially be the horde armies in TW Warhammer just moving around until they attack cities (planets) and it’s not much deeper than that.

And I’m already betting Space Marine chapters are on the DLC.
If this is as moddable as any other Total War game, and I doubt it won't be considering how flexible GW has been with Fantasy, at least we'll finally get the proper canon BLUHD REHVEN representation that has been missing in every appearance post-DoW2. Plenty of thievery, sorcery, and daemon summoning as befits a successor chapter of the Thousand Sons.
 
Primaris is dog shit, it's literally Bigger Batman but for copyright reasons, the gayest reasons of all.
Primaris are basically indistinguishable from firstborn in lore besides a few minor differences. Tell me, would you be satisfied if gw hadnt gone into the copyright caves, kept them as firstborn, and all the new kits we have now in a bigger scale didnt have the name "primaris" attached? Probably not, and thats because warhammer niggers are manbabies that hate change. Most of the new kits look absolutely amazing (with a few exceptions, but thats not any different from how warhammer has always been), and lore wise after that little bump where GW said, but did not show, how different Primaris were going to be theyre playing essentially the same role as firstborn. And if you're so obsessed with firstborn there is now an entirely new game for you to play with Horus Heresy. Even if you hate the aesthetic of primaris it is shockingly easy to proxy HH marines in 40k.
 
Primaris are basically indistinguishable from firstborn in lore besides a few minor differences. Tell me, would you be satisfied if gw hadnt gone into the copyright caves, kept them as firstborn, and all the new kits we have now in a bigger scale didnt have the name "primaris" attached? Probably not, and thats because warhammer niggers are manbabies that hate change. Most of the new kits look absolutely amazing (with a few exceptions, but thats not any different from how warhammer has always been), and lore wise after that little bump where GW said, but did not show, how different Primaris were going to be theyre playing essentially the same role as firstborn. And if you're so obsessed with firstborn there is now an entirely new game for you to play with Horus Heresy. Even if you hate the aesthetic of primaris it is shockingly easy to proxy HH marines in 40k.
What I hate about Primaris is the balance upset they caused by making 2W MEQ's standard.
 
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They truly can't help themselves. As always xenos stay winning, I'd want to purge all mon'keigh as well if they all looked like that.

They better put a shitload of effort into it an have Imperium, Ork, Chaos, Vatan, Tau, etc all be playable factions...

Ah who am I kidding, of course they won't.

I would highly recommend Chaos Gate Daemon Hunters if you like X-Com. It's fun as fuck, particularly when they added the Assassinorum and Dreadnaughts. Running rampant with a geeked out Eversor is incredibly fun. There's a lot of missed opportunity there as well to have other playable factions. It would be cool if they made sequels center around playing factions other than they Grey Knights. Like making a Company of Heroes like game with the Imperial Guard.
 
Primaris are basically indistinguishable from firstborn in lore besides a few minor differences. Tell me, would you be satisfied if gw hadnt gone into the copyright caves, kept them as firstborn, and all the new kits we have now in a bigger scale didnt have the name "primaris" attached? Probably not, and thats because warhammer niggers are manbabies that hate change. Most of the new kits look absolutely amazing (with a few exceptions, but thats not any different from how warhammer has always been), and lore wise after that little bump where GW said, but did not show, how different Primaris were going to be theyre playing essentially the same role as firstborn. And if you're so obsessed with firstborn there is now an entirely new game for you to play with Horus Heresy. Even if you hate the aesthetic of primaris it is shockingly easy to proxy HH marines in 40k.
Ignoring the lore, their vibe went from space knights to tacticool uniformal marines. No mishmash of different armor marks, guns, etc.
Gameplay wise they went from jack of all trades to fucking eldars but better. It's a different army, skin walking as space marines.
 
Ignoring the lore, their vibe went from space knights to tacticool uniformal marines. No mishmash of different armor marks, guns, etc.
Gameplay wise they went from jack of all trades to fucking eldars but better. It's a different army, skin walking as space marines.
The other issue is the players themselves kind of played into affecting the lore. Jack of all trades but is it really better to have the devastator squad run mixed when I can actually give them all las cannons for reliability? It also doesnt help over the years they kept stacking more shit a Tactical Squad could do as it went from simple plasma/melta add ons to having multiple heavy weapons. I was also thinking about this once but did you realize old Assault Squads didnt actually need to take jump packs? Yet I barely saw that on the table and they mostly always had jump packs.

I expect in the future youll see "Intercessor Squads can bring in a hellblaster/primaris rocket launcher/one gravis heavy bolter" in an effort to push models still. You saw this even in space marine 2 where you played in mixed squads even though in the post GW has been so utterly anal they complain about weapons and squad structure
 
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Ignoring the lore, their vibe went from space knights to tacticool uniformal marines. No mishmash of different armor marks, guns, etc.
Gameplay wise they went from jack of all trades to fucking eldars but better. It's a different army, skin walking as space marines.
Exactly.

But honestly the big fucking problem IS the change to the lore. They fundamentally changed the whole vibe of 40k, it's not grimdark anymore because primarchs are returning like gay fucking marvel superheroes and leading hundreds of thousands of new super space marines.

It was a smart business decision because the lighter setting will definitely appeal to more people but that doesn't mean old cunts like me can't be mati over it. It's gay.
 
Exactly.

But honestly the big fucking problem IS the change to the lore. They fundamentally changed the whole vibe of 40k, it's not grimdark anymore because primarchs are returning like gay fucking marvel superheroes and leading hundreds of thousands of new super space marines.

It was a smart business decision because the lighter setting will definitely appeal to more people but that doesn't mean old cunts like me can't be mati over it. It's gay.
You can do whatever your still here talking about warhammer so youll never leave at this point :semperfidelis:
 
Exactly.

But honestly the big fucking problem IS the change to the lore. They fundamentally changed the whole vibe of 40k, it's not grimdark anymore because primarchs are returning like gay fucking marvel superheroes and leading hundreds of thousands of new super space marines.

It was a smart business decision because the lighter setting will definitely appeal to more people but that doesn't mean old cunts like me can't be mati over it. It's gay.
Seeing here we also had the fall of Cadia. I generally think primary space mines were problems simply due to the fact that they're just better than every other space Marine OK. They should have been gradually introduced. Also, if we're getting the return of the prime mics. Can we at least get the interesting

Rogal Dawn. Alpharius. And Omega. Vulcan. Yes, and I'm aware of pro Dorabo got his head cut off, but literally he's a basically immortal semi immortal demigod and the Emperor is a God So if the chaos demon Princess can be resurrected, I don't see why he can't.

Also, why does chaos also always have to be the major threat? Why can't the Nids be the major threat? The Tyranids objectively are much more dangerous. The chaos.
 
Seeing here we also had the fall of Cadia. I generally think primary space mines were problems simply due to the fact that they're just better than every other space Marine OK. They should have been gradually introduced. Also, if we're getting the return of the prime mics. Can we at least get the interesting

Rogal Dawn. Alpharius. And Omega. Vulcan. Yes, and I'm aware of pro Dorabo got his head cut off, but literally he's a basically immortal semi immortal demigod and the Emperor is a God So if the chaos demon Princess can be resurrected, I don't see why he can't.

Also, why does chaos also always have to be the major threat? Why can't the Nids be the major threat? The Tyranids objectively are much more dangerous. The chaos.
Hitting the firewater a little hard?
 
So youre GW and you abandon harliquens all edition, craftworld has been pretty increidble though, and some units like the Death Jester and the solitaire got some play. They launch as the best army in the game and then get nerfed to the best army in the game.

Codex release, basically kills any play the Death Jester got (sad), and the meta settles pretty firmly into aspect shrine potluck, dragon boats, and Ynnari. Clowns detachment really sucks.

Ynnari gets neutered later, never to return

Towards the end of the edition you release a combat patrol for the harliquens, containing over half of the total datasheets they have.

About a week ago, you create a new detachment for harliquens that actually does the job of making tricky, fast harliquens.

The very next day you drop a dataslate that completely kills aspect warrior cheese and dragon boats, what will the elf players do?


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