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New BFs look good. 1ksons in particular. Not a single Tzangor in sight.

But I'll shoutout the EC one as a perfect box for those that missed the army released box. It trades a Lord Exultant for a Demon Prince. It pairs with the Christmas Box AND the Combat Patrol. If you want to start EC its genuinely a good chunk of models to get started and with discounts
I was thinking that when I saw it. If I hadn't managed to score the army box already I'd definitely be picking it up.
 
That's partially true. What GW really expected people to do, was just pick which version of the basic battleline troops(cadian, krieg, catachan) rules fit whatever their regiment might be, and then go from there.
The problem is that the rules don't support that. You can't use a Cadian Castellan's rules and swap it for a Krieg Field Marshall model because you can't attach him to Krieg squads. The main reason the Grizzled detachment is so good is that it opens up order possibilities to more than a narrow field of units.
 
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9th had ways to run first founding traits on your dudes. Only thing that was missing was black templars. Characters are still locked to chapters keywords though.
The characters thing is a bit of a pisser. Like if I go AdMech, assuming I win the lottery and can afford a small 1000 point force (or 64 32 16 gig fuck patent law ram kit) in the future, there's literally no reason to not go Mars. Mars gets you Cawl. Ultramarines gets you Grandpappy Smurf. etc etc. So can you do /your dudes/? Sure. But you're inherently gimping yourself in the age of 3d modeler portfolio pieces at GW.
 
And here's ones of Huron's frens, in a resolution that doesn't make you ill
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Goddamn that's sick. Wonder if I could turn him into something less gay than a Corsiar.
Maybe? With injection molded plastic they've got to be concerned with draft angled and shit moreso than doing resin pours into silicone molds for FW. But at the same time, avoiding mold slips and warped parts I'd take any day if possible for something like infantry where I wouldn't want to have to fix that crap. It's not like FW is as bad as finecast, but it can still be pretty horrendous at times due to their shit QC while other mini manufacturers don't have the same problems(or at least aren't willing to ship the same problems).
This is what's been putting me off any of the "expert" kits. I've got no real issue doing some fix-up and, y'know, doing actual modeling work but fuck me. It's one thing to do a bunch of shit when kit bashing or whatever. It's another when you're doing it because the thing comes out of the box fucked up. Maybe I'm just retarded and lazy.
 
The problem is that the rules don't support that. You can't use a Cadian Castellan's rules and swap it for a Krieg Field Marshall model because you can't attach him to Krieg squads. The main reason the Grizzled detachment is so good is that it opens up order possibilities to more than a narrow field of units.
I said battleline troops, and you're talking about characters.... if the additional regiments(valhallans, steel legion, mordians, etc.) also had troops with their own rules you still wouldn't be able to attach the wrong character to it.

The characters thing is a bit of a pisser. Like if I go AdMech, assuming I win the lottery and can afford a small 1000 point force (or 64 32 16 gig fuck patent law ram kit) in the future, there's literally no reason to not go Mars. Mars gets you Cawl. Ultramarines gets you Grandpappy Smurf. etc etc. So can you do /your dudes/? Sure. But you're inherently gimping yourself in the age of 3d modeler portfolio pieces at GW.
Exactly, in 9th was fucking stupid and in 10th Cawl isn't locked to a detachment, nor is there a "Mars" detachment either. Can paint your shit whatever you want, use whatever detachment you want, use whatever model you want as a proxy for Cawl as long as it's about the right size and no one will care.

This person has given their thoughts on the Battleforce box for Chaos. He talks about the burnout and the rising pricing of these models and more.
What's with you and finding these faggot grifter channels?
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That's damn near as bad as that discourse minis tranny or spikey bits.
 
I said battleline troops, and you're talking about characters.... if the additional regiments(valhallans, steel legion, mordians, etc.) also had troops with their own rules you still wouldn't be able to attach the wrong character to it.
You do understand the Guard doesn't work without leaders right? Its the whole army rule, which you can either spend large points on command squads or use commisars who can't actually give orders correctly. The Krieg named character can't even attach to the Krieg troop units. Its ridiculously dumb and you clearly don't know anything about it.
 
Played my WE buddy yesterday, playing the Hallowed Martyrs detachment for SoB. He didn't respect the Arco-Flagellants. For the detachment there's a 2cp Fight on Death and a 1cp re-roll hits strat, rerolling wounds if the unit's under half strength. Detachment rule is +1 to hit under full strength, +1 to wound under half. When they fight on death, they're fighting after they die, so the whole 10-man squad can get +1/+1 with full rerolls, jacked up to 6 attacks each with the extremis trigger word and sustained 1.

Anyways, put like 50 wounds on the guy and a bunch of lobotomites took down a primarch. Sisters are a blast, and Arcos are S+ tier.
 
You do understand the Guard doesn't work without leaders right? Its the whole army rule, which you can either spend large points on command squads or use commisars who can't actually give orders correctly.
Yes, you would need to pick the battle line or heavy weapons units that best match your army, and then take the appropriate things to go with them. Painting "your dudes" doesn't mean you'll get bespoke rules for every possible variant from every regiment ever mentioned. Yes, I'm also aware of the guard army rule, and it doesn't require every squad to have characters attached to receive orders, if that were the case then vehicles couldn't have orders. The commissar "can't give orders correctly" because the orders it can give are limited unlike any of the real officer units that can give multiple orders to units(command squads only give 1). Obviously the army needs leader characters, it doesn't need them attached to every unit.
he Krieg named character can't even attach to the Krieg troop units.
And he shouldn't because it would be fucking stupid attaching a cavalry model with cavalry rules to a battle line unit. Yes he sucks, play Leontus instead(equally dumb for being a cavalry model attached to a battleline unit) use the drier model, put it on the right base, problem solved.
Its ridiculously dumb and you clearly don't know anything about it.
Yet people who play guard can manage to do so without issue, and people who proxy and paint their shit how they want can do it without issue. The difference being that I'm talking about people who actually play, not just talk about it.
 
Painting "your dudes" doesn't mean you'll get bespoke rules for every possible variant from every regiment ever mentioned.
Ah yes basic functionality is bespoke rules now.
Yes, I'm also aware of the guard army rule, and it doesn't require every squad to have characters attached to receive orders, if that were the case then vehicles couldn't have orders.
I thought you knew guard rules and how they worked because Ive got bad news for you about vehicles and orders.
The commissar "can't give orders correctly" because the orders it can give are limited unlike any of the real officer units that can give multiple orders to units(command squads only give 1). Obviously the army needs leader characters, it doesn't need them attached to every unit.
Yeah why would krieg ever want to have multiple small cheap units that need orders from one person when they could just attach a full command squad instead. Makes perfect ssense. Its not like they have room in a transport for one and not the other.
And he shouldn't because it would be fucking stupid attaching a cavalry model with cavalry rules to a battle line unit. Yes he sucks, play Leontus instead(equally dumb for being a cavalry model attached to a battleline unit) use the drier model, put it on the right base, problem solved.
Your points have barely any basis in reality but you'll sure make excuses for why its totally correct even when you subvert your own argument.
Yet people who play guard can manage to do so without issue, and people who proxy and paint their shit how they want can do it without issue. The difference being that I'm talking about people who actually play, not just talk about it.
Tell us more about people who proxy and play and how they work around GWs asinine detachment and army rules.
 
Ah yes basic functionality is bespoke rules now.
It works fine as is.
Yeah why would krieg ever want to have multiple small cheap units that need orders from one person when they could just attach a full command squad instead. Makes perfect ssense. Its not like they have room in a transport for one and not the other.
It doesn't have to be Drier, and I explained why it doesn't need to be Drier and how you can even use a krieg model if you really want to.
I thought you knew guard rules and how they worked because Ive got bad news for you about vehicles and orders.
Are you going to continue to fail to understand how the army works in 10th? Because Tank Commanders or any other guard character that can give orders to squadrons do not get attached to the units. Just like the army doesn't require for regiment units either.

But if you actually fucking played, you'd know this instead of whatever previous version of the guard rules(or mixed up between multiple editions of them) is stuck in your head. Because yes, if the regiment and squadron units all required attached officers to be able to receive orders, not only would it NOT work at all for vehicles(squadrons) 1/3 of the damned army would be spent on officers for regiments when it isn't necessary.
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So yes, show me where the officer is required to be attached to the regiment or squadron unit?
The problem is that the rules don't support that. You can't use a Cadian Castellan's rules and swap it for a Krieg Field Marshall model because you can't attach him to Krieg squads. The main reason the Grizzled detachment is so good is that it opens up order possibilities to more than a narrow field of units.
It increases the number of orders that officers can give by 1, what the fuck are you talking about "opening up possibilities"? Sure, having to spend less points on officers I guess "opening up possibilities" it's not letting you change rules for what units can be attached to others. Hell, any detachment rule that can save points would be a huge benefit for ANY faction unless they've got another detachment that is still distinctly better, but that's an internal balance problem at that point. In the case of guard, grizzled veterans is competing with free lethals from combined arms, and that's an internal balance problem. It isn't because the army rule "doesn't work" as you claim.

So yeah, I'll keep my opinions on the functionality of guard based on actually playing, and others who do, rather than you who doesn't know wtf they're talking about.
Tell us more about people who proxy and play and how they work around GWs asinine detachment and army rules.
If you can't figure out how to proxy/kitbash an entire guard army to look like whatever regiment you want, I can't help you.
 
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Played my WE buddy yesterday, playing the Hallowed Martyrs detachment for SoB. He didn't respect the Arco-Flagellants. For the detachment there's a 2cp Fight on Death and a 1cp re-roll hits strat, rerolling wounds if the unit's under half strength. Detachment rule is +1 to hit under full strength, +1 to wound under half. When they fight on death, they're fighting after they die, so the whole 10-man squad can get +1/+1 with full rerolls, jacked up to 6 attacks each with the extremis trigger word and sustained 1.

Anyways, put like 50 wounds on the guy and a bunch of lobotomites took down a primarch. Sisters are a blast, and Arcos are S+ tier.
Bless this post. I cannot wait until I'm a decent enough painter to tackle Sisters because they are my dream army. But holy fuck the detail they have... I've painted Custodes detail and Sisters still overwhelms me.

Brothers, I received a Heldrake and I have a crazy idea but I require your imput and advice.

Its an EC Heldrake. So first I'm going to buy a box of Daemonettes and stick 1-3 on top as a rider. I'll do it to my maulerfiend too. Ive even got a trip to a store booked for some chains, to bdsm that shit up. Best I can do without greenstuff imo.

Then, and heres where I need the help, I have the idea of sticking an Iron Hands marine or techmarine (or two!) in the claws. Has anyone attempted to fit one in the claw before? Do techmarines fit the IH theme best? For bonus points, do I remove the head?
 
I don't follow this thread too closely so i don't know if Filmdeg Miniatures was ever talked about ITT before. He's starting strong into the new year with an (rather short) interview with legendary GW artist Adrian Smith:
The interviews he put up in 2025 are pretty much all worth a watch but i personally recommend any with Andy Chambers and Rick Priestley.

My all-over favorite of these interviews is the one with Mike McVey, hearing some backstory about creating the legendary dioramas i saw in WD and published in source books/codexes back when i initially got into the hobby was nothing short of fantastic. That Emperor vs. Horus diorama is in the very first WD i bought and i marvel about it as much today as i did back then:
 
Bless this post. I cannot wait until I'm a decent enough painter to tackle Sisters because they are my dream army. But holy fuck the detail they have... I've painted Custodes detail and Sisters still overwhelms me.

Brothers, I received a Heldrake and I have a crazy idea but I require your imput and advice.

Its an EC Heldrake. So first I'm going to buy a box of Daemonettes and stick 1-3 on top as a rider. I'll do it to my maulerfiend too. Ive even got a trip to a store booked for some chains, to bdsm that shit up. Best I can do without greenstuff imo.

Then, and heres where I need the help, I have the idea of sticking an Iron Hands marine or techmarine (or two!) in the claws. Has anyone attempted to fit one in the claw before? Do techmarines fit the IH theme best? For bonus points, do I remove the head?
I’ve never fitted one in a Heldrake claw but if you wanna save money and get something that’s still “Iron Hands” then I’d recommend one of the older marks of armor.

You can use them with anyone and just chop up one guy (or two) for your purpose and still have plenty of marine bodies for whatever. Leave the head, those screaming marine heads are perfect for this purpose.

Or go to your local GW store and get your free Primaris for ritual desecration.
 
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